Ran Ranaab Aan Danang: Difference between revisions
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'''Speed:''' base 30 ft., climb 20 ft. | '''Speed:''' base 30 ft., climb 20 ft. | ||
'''Initiative:''' +3 | '''Initiative:''' +3 | ||
* +2 in jungle | |||
'''Melee Attack:''' 3 base + 3 dex + 1 size = +7 | '''Melee Attack:''' 3 base + 3 dex + 1 size = +7 | ||
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'''Perception:''' 3 ranks + 2 wis + 3 class = '''+8''' | '''Perception:''' 3 ranks + 2 wis + 3 class = '''+8''' | ||
* +2 in jungle | * +2 in jungle | ||
* +2 against reptilian | * +2 against Humanoid (reptilian) | ||
'''Stealth:''' 3 ranks + 3 dex + 3 class + 4 size = '''+13''' | '''Stealth:''' 3 ranks + 3 dex + 3 class + 4 size = '''+13''' | ||
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'''Survival:''' 3 ranks + 2 wis + 3 class = '''+8''' | '''Survival:''' 3 ranks + 2 wis + 3 class = '''+8''' | ||
* +2 in jungle | * +2 in jungle | ||
* +2 against reptilian | * +2 against Humanoid (reptilian) | ||
* +1 to track | * +1 to track | ||
Revision as of 09:42, 24 March 2015
Max's character in the PbP Pathfinder game Dawnhaven.
Personal Data
Name: Ran Ranaab Aan Danang [Run Run-ahb Ahn Dun-ung]
Gender: Male
Race: Grippli
Class/Level: Ranger (Battle Scout) 3
Alignment: Chaotic Good
Description/Background: Ran is a son of the chieftain of a tree-dwelling Grippli tribe visited by Queen-to-be Alassa on her first trip to the peninsula. When the tribe decided to join the new kingdom, Ran was chosen to represent them on the council. He's rightfully rather proud of that - though not quite as proud as he is of the splendid heirloom armor he was bestowed as mark of his status, crafted by painstaking skill and magic of the precious heartwood of the giant trees his people live in. He does his best not to let it go to his head, with mostly good success. He's usually very affable and easygoing, unless you abuse the people under his protection or happen to be a lizardperson.
Abilities
Strength: 10 (+0)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 14 (+2)
Wisdom: 15 (+2)
Charisma: 13 (+1)
Combat
Senses: Darkvision 60 ft.
Speed: base 30 ft., climb 20 ft.
Initiative: +3
- +2 in jungle
Melee Attack: 3 base + 3 dex + 1 size = +7
- +2 against Humanoid (reptilian)
Ranged Attack: 3 base + 3 dex + 1 size = +7
- +2 against Humanoid (reptilian)
Armor Class: 21
- Touch: 14
- Flat-footed: 18
CMB: +2
CMD: 15
Fortitude: +4
Reflexes: +6
Will: +3
Hit Points: 23
Skills
Acrobatics: 3 ranks + 3 Dex + 3 class + 1 trait = +10
Climb: 3 ranks + 0 str + 3 class + 8 race = +14
Diplomacy: 3 ranks + 1 cha + 3 class + 1 trait + 2 race = +10
Intimidate: 3 ranks + 1 cha + 3 class + 2 race = +9
Knowledge (geography): 1 rank + 2 int + 3 class = +6
- +2 in jungle
Knowledge (local): 1 rank + 2 int = +3
Knowledge (nature): 1 rank + 2 int + 3 class = +6
Perception: 3 ranks + 2 wis + 3 class = +8
- +2 in jungle
- +2 against Humanoid (reptilian)
Stealth: 3 ranks + 3 dex + 3 class + 4 size = +13
- +2 in jungle
Survival: 3 ranks + 2 wis + 3 class = +8
- +2 in jungle
- +2 against Humanoid (reptilian)
- +1 to track
Swim: 1 rank + 0 str + 3 class + 2 special = +6
Languages
Common, Grippli, Lizardfolk, Halfling
Feats
Level 1: Agile Tongue
Ranger 2: Point Blank Shot
Level 3: Weapon Finesse
Ranger 3: Endurance
Traits
Ease of Faith: +1 Diplomacy, which becomes a class skill
Reckless: +1 Acrobatics, which becomes a class skill
Class Features
Combat Style - Archery: bonus feats
Favored Enemy - Humanoid (reptilian) +2: Bonus to Bluff, Knowledge, Perception, Sense Motive, Survival, attack and damage.
Favored Terrain - Jungle +2: Bonus to Knowledge (geography), Perception, Stealth, Survival, initiative; can't be tracked.
Track: Bonus to Survival equal to half Ranger level when tracking.
Wild Empathy: Ranger level + CHA + d20 to improve the disposition of an animal.
Favored Class Bonuses
Ranger 1: +1 Swim Ranger 2: +1 Swim Ranger 3: bonus skill rank
Racial Features
Darkvision (60 ft.): What it says!
Jumper: Always considered to have a running start, even when stationary.
Princely: +2 Diplomacy and Intimidate, proficient with rapiers.
Magic
Caster Level: N/A
Save DC: 10 + 2 wis + Spell Level
Level 1: 0 + 1 spells/day
- N/A
Gear
Carrying Capacity: light 0-25 lbs., medium 26-50 lbs., heavy 51-75 lbs., lift 150 lbs., drag 375 lbs.
- +1 Darkwood armour (AC +4, penalty 0), 6 lbs.
- +1 Darkwood shield (AC +3, penalty 0), 2.5 lbs.
- Masterwork dha (+1 to hit, damage 1d4 S, crit 19-20, finesse), 1 lb.
- Longbow (damage 1d6, crit 19-20, range 100ft.), 1.5 lbs.
- Arrows x 20, 1.5 lbs.
- Belt pouch, 0.25 lbs.
- Chalk x 2
- Charcoal x 2
- Fishhooks x 4
- Fishing line, 50ft., 1.5 lbs.
- Flint and steel
- Mirror, 0.5 lbs.
- Canteen, 1 lb.
- Knife, 0.5 lbs.
- Waterproof map case, 0.5 lbs.
- Ink pen
- Ink vial
- Parchment x 10
- Rice paper x 20
- Sealing wax, 1lb.
- Signet ring
- 88 gp (in coins, gems, jewelery etc.)
Total weight: 17.5 lbs.