Alastar Nine-Fingers: Difference between revisions

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A character in [[Stonehell Campaign]]
A character in [[Stonehell Campaign]]
== Rank ==
== Rank ==
*Human Thief 3
*Human Thief 4
*XP: 4412/5000
*XP: 5,888/10,000
*Neutral
*Neutral


Line 22: Line 22:
*Class Proficiencies
*Class Proficiencies
**Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise.
**Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise.
**
**Combat Reflexes
**
**


== Combat ==
== Combat ==
*AC 3
*AC 3
*HP 13
*HP 14
*Movement Rate
*Movement Rate
*Initiative Modifier +1
*Initiative Modifier +2
*Attacks  
*Attacks  
**Primary Melee Attack: Sword 9+, 1d8 damage.  
**Primary Melee Attack: Fine Sword 8+, 1d6 damage.  
**Primary Ranged Attack: Shortbow 8+, 1d6 damage.
**Primary Ranged Attack: Shortbow 8+, 1d6 damage.
*Saves:
*Saves:
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== Thief Abilities ==
== Thief Abilities ==
*Open Locks 16+
*Open Locks 15+
*F/R Traps 16+
*F/R Traps 15+
*Pick Pockets 15+
*Pick Pockets 14+
*Hide in Shadows 17+
*Hide in Shadows 16+
*Move Silently 15+
*Move Silently 14+
*Climb Walls 5+
*Climb Walls 4+
*Hear Noise 8+ (See Alertness)
*Hear Noise 7+ (See Alertness)
*Backstab x2
*Backstab x2


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*Total: 4 stone + 3 things
*Total: 4 stone + 3 things
**Armor: Leather Armor
**Armor: Leather Armor
**Weapons: Sword, Shortbow & Quiver (20)
**Weapons: Fine Sword, Shortbow & Quiver (20)
**Gear: Backpack, 1 weeks standard rations (3gp), Bundle of torches (6), Waterskin, Coin Pouch, Tinderbox, Thieve's Tools, large sack, Rope, Hammer, Iron Spikes (12)
**Gear: Backpack, 1 weeks standard rations (3gp), Bundle of torches (6), Waterskin, Coin Pouch, Tinderbox, Thieve's Tools, large sack, Rope, Hammer, Iron Spikes (12)




=== IRA ===
=== IRA ===
*1200gp
*2000gp


== Beasts ==
== Beasts ==
*Vodka, Medium War Horse
*Vodka, Medium War Horse
**Tack & Saddle, 2 Saddlebags
**Tack & Saddle, 2 Saddlebags

Revision as of 23:08, 9 June 2015

A character in Stonehell Campaign

Rank

  • Human Thief 4
  • XP: 5,888/10,000
  • Neutral

Attributes

  • STR 9
  • INT 11
  • WIS 12
  • DEX 13 (+1)
  • CON 14 (+1)
  • CHA 9

Skills

  • Languages
    • Common
  • General Proficiencies
    • Mapping
    • Tracking
  • Class Proficiencies
    • Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise.
    • Combat Reflexes

Combat

  • AC 3
  • HP 14
  • Movement Rate
  • Initiative Modifier +2
  • Attacks
    • Primary Melee Attack: Fine Sword 8+, 1d6 damage.
    • Primary Ranged Attack: Shortbow 8+, 1d6 damage.
  • Saves:
    • Petrification & Paralysis 12
    • Poison & Death 12
    • Blast & Breath 15
    • Staves & Wands 13
    • Spells 14

Thief Abilities

  • Open Locks 15+
  • F/R Traps 15+
  • Pick Pockets 14+
  • Hide in Shadows 16+
  • Move Silently 14+
  • Climb Walls 4+
  • Hear Noise 7+ (See Alertness)
  • Backstab x2

Equipment

  • Total: 4 stone + 3 things
    • Armor: Leather Armor
    • Weapons: Fine Sword, Shortbow & Quiver (20)
    • Gear: Backpack, 1 weeks standard rations (3gp), Bundle of torches (6), Waterskin, Coin Pouch, Tinderbox, Thieve's Tools, large sack, Rope, Hammer, Iron Spikes (12)


IRA

  • 2000gp

Beasts

  • Vodka, Medium War Horse
    • Tack & Saddle, 2 Saddlebags