Cahir the Implacable: Difference between revisions
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== Rank == | == Rank == | ||
*Human Fighter | *Human Fighter 6 | ||
*Neutral | *Neutral | ||
* | *37,488/65,000 XP | ||
== Attributes == | == Attributes == |
Revision as of 23:14, 18 June 2015
A character in the Stonehell Campaign
Rank
- Human Fighter 6
- Neutral
- 37,488/65,000 XP
Attributes
- STR 10
- INT 6 (Not Literate)
- WIS 12
- DEX 7 (-1 AC, Init)
- CON 16 (+2HP)
- CHA 15 (+1 Morale, 5 henchmen)
Skills
- Languages
- Common
- General Proficiencies
- Military Strategy x2
- Leadership
- Riding
- Class Proficiencies
- Command
- Combat Reflexes
Class Abilities
- All henchmen & mercenaries gain +1 morale when he personally leads them.
Combat
- AC 6
- HP 34
- Movement Rate 60/20
- Initiative Modifier +0
- Attacks
- Primary Melee Attack: Magic Sword, 6+. 1d6+3.
- Primary Ranged Attack: Bow, 8+. 1d6+2.
- Saves:
- Petrification & Paralysis 12
- Poison & Death 11
- Blast & Breath 13
- Staves & Wands 13
- Spells 14
Equipment
- Total: 8st + 1 thing
- Armor: Plate (6st) & Shield (1st)
- Weapons: Shortbow (1) & Quiver (1), Magic Sword (non-encumbering)
- Gear: Backpack, Belt Pouch, Standard Rations, Waterskin
- Coin Purse: 20gp, 3x 50 gp gems, scroll case: 2x500gp note
- Key to war-chest on a cord around his neck.
Bling
- 1x 100gp gold ring.
- 1x Wolf & Snake signet ring (25gp)
- 1400gp circlet
Beasts
- Jaegermeister, Heavy Warhorse
- This is a high-end animal. Max HP, +2 morale, and a movement rate of 130 rather than 120.
- Tack & Saddle, 2 Saddlebags