TOTE:Tol Rayne: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
<table class="wikitable" width=720px> | <table class="wikitable" width=720px> | ||
<tr><th colspan=3>Enemy Name</th><th colspan=2>Type</th><th colspan=3>Rating</th></tr> | <tr><th colspan=3>Enemy Name</th><th colspan=2>Type</th><th colspan=3>Rating</th></tr> | ||
<tr><td colspan= | <tr><td colspan=3 align=center>'''Tol Rayne Warrior'''</td><td colspan=2 align=center>Individual</td><td colspan=3 align=center>9</td></tr> | ||
<tr><th>Stag</th><th>Wolf</th><th>Coyote</th><th>Bear</th><th>Bison</th><th>Hawk</th><th>Turtle</th><th>Owl</th></tr> | <tr><th>Stag</th><th>Wolf</th><th>Coyote</th><th>Bear</th><th>Bison</th><th>Hawk</th><th>Turtle</th><th>Owl</th></tr> | ||
<tr><td align=center>3D</td><td align=center>2D</td><td align=center>1D</td><td align=center>3D</td><td align=center>+3</td><td align=center>+2</td><td align=center>+2</td><td align=center>+1</td></tr> | <tr><td align=center>3D</td><td align=center>2D</td><td align=center>1D</td><td align=center>3D</td><td align=center>+3</td><td align=center>+2</td><td align=center>+2</td><td align=center>+1</td></tr> |
Revision as of 21:34, 13 December 2015
Enemy Name | Type | Rating | |||||
---|---|---|---|---|---|---|---|
Tol Rayne Warrior | Individual | 9 | |||||
Stag | Wolf | Coyote | Bear | Bison | Hawk | Turtle | Owl |
3D | 2D | 1D | 3D | +3 | +2 | +2 | +1 |
Focus | Perception | Reputation | Wisdom | Block | Resist | Resolve | |
4 | 9 | 10 | 2 | 10 | 12 | 13/13 | |
Injury Track: | [__] 5 [__] 4 [__] 3 [__] 2 [__] 1 [__] U | ||||||
Weapon | To-Hit Test | Damage | Crit | Effect | Special | Range | |
Obsidian Sword | Strike 3D+3 | 3 | S | 2D (+3) | Hooked Blade (see below) | Melee | |
Spiked Shield | Brawl 1D | 2 | B | 1D (+0) | Follow-up Attack (see below) | Melee | |
Special Abilities | |||||||
Hooked Blade - The Warrior can elect not to do any damage this turn, instead disarming his opponent. It takes a full action (with a Initiative Cost of 0) to recover a weapon. | |||||||
Follow-up Attack - If the Warrior has successfully hit his opponent, he may immediately roll for this attack with no extra Initiative cost. | |||||||
The Uncounted Paths of War - The Warrior treats all weapons as if he was specialized in them. | |||||||
Walker of the Narrow Places - Spend a point of Focus to have the Warrior fade between worlds; he adds +3 to his Block value for this round. |