TOTE:Tol Rayne: Difference between revisions

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<tr><td align=center>3/4</td><td align=center>9</td><td align=center>10</td><td align=center>2</td><td align=center>10</td><td align=center>16</td><td align=center>11/13</td><td></td></tr>
<tr><td align=center>3/4</td><td align=center>9</td><td align=center>10</td><td align=center>2</td><td align=center>10</td><td align=center>16</td><td align=center>11/13</td><td></td></tr>
<tr><th colspan=2 align=right>Injury Track:</th><td align=center colspan=6>[__] 5 &nbsp; &nbsp; [__] 4 &nbsp; &nbsp; [__] 3 &nbsp; &nbsp; [__] 2 &nbsp; &nbsp;  [__] 1 &nbsp; &nbsp; [__] U</td></tr>
<tr><th colspan=2 align=right>Injury Track:</th><td align=center colspan=6>[__] 5 &nbsp; &nbsp; [__] 4 &nbsp; &nbsp; [__] 3 &nbsp; &nbsp; [__] 2 &nbsp; &nbsp;  [__] 1 &nbsp; &nbsp; [__] U</td></tr>
<tr><th colspan=2>Weapon</th><th>To-Hit Test</th><th>Damage</th><th>Crit</th><th>Effect</th><th>Special</th><th>Range</th></tr>
<tr><th colspan=2>Weapon</th><th>To-Hit Test</th><th>Damage</th><th>Crit</th><th>Threat</th><th>Special</th><th>Range</th></tr>
<tr><td align=center colspan=2>Obsidian Sword</td><td align=center>Strike 3D+3</td><td align=center>3</td><td align=center>S</td><td align=center>2D (+3)</td><td align=center>Hooked Blade (see below)</td><td align=center>Melee</td></tr>
<tr><td align=center colspan=2>Obsidian Sword</td><td align=center>Strike 3D+3</td><td align=center>3</td><td align=center>S</td><td align=center>+5</td><td align=center>Hooked Blade (see below)</td><td align=center>Melee</td></tr>
<tr><td align=center colspan=2>Spiked Shield</td><td align=center>Brawl 1D+1</td><td align=center>2</td><td align=center>B</td><td align=center>1D (+0)</td><td align=center>Follow-up Attack (see below)</td><td align=center>Melee</td></tr>
<tr><td align=center colspan=2>Spiked Shield</td><td align=center>Brawl 1D+1</td><td align=center>2</td><td align=center>B</td><td align=center>+1</td><td align=center>Follow-up Attack (see below)</td><td align=center>Melee</td></tr>
<tr><th colspan=8>Special Abilities</th></tr>
<tr><th colspan=8>Special Abilities</th></tr>
<tr><td colspan=8>'''Hooked Blade''' - The Warrior can elect not to do any damage this turn, instead disarming his opponent. It takes a full action (with a Initiative Cost of 0) to recover a weapon.</td></tr>
<tr><td colspan=8>'''Hooked Blade''' - The Warrior can elect not to do any damage this turn, instead disarming his opponent. It takes a full action (with a Initiative Cost of 0) to recover a weapon.</td></tr>

Revision as of 03:45, 14 January 2016

Enemy NameTypeRating
Tol Rayne WarriorIndividual9
StagWolfCoyoteBearBisonHawkTurtleOwl
3D2D1D3D+3+2+2+1
FocusPerceptionReputationWisdomBlockResistResolve
3/49102101611/13
Injury Track:[__] 5     [__] 4     [__] 3     [__] 2     [__] 1     [__] U
WeaponTo-Hit TestDamageCritThreatSpecialRange
Obsidian SwordStrike 3D+33S+5Hooked Blade (see below)Melee
Spiked ShieldBrawl 1D+12B+1Follow-up Attack (see below)Melee
Special Abilities
Hooked Blade - The Warrior can elect not to do any damage this turn, instead disarming his opponent. It takes a full action (with a Initiative Cost of 0) to recover a weapon.
Follow-up Attack - If the Warrior has successfully hit his opponent, he may immediately roll for this attack with no extra Initiative cost.
The Uncounted Paths of War - The Warrior treats all weapons as if he was specialized in them.
Walker of the Narrow Places - Spend a point of Focus to have the Warrior fade between worlds; he adds +3 to his Block value for this round.