Tempest: Difference between revisions

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*Grants spell slots: (+1 Level 1, 2, 3 spells per day - Iron & Steel Bands of Tempest)
*Grants spell slots: (+1 Level 1, 2, 3 spells per day - Iron & Steel Bands of Tempest)
*Grants spell slot: Pearl of Power fixed to Tempest - 1 level 4 slot/day
*Grants spell slot: Pearl of Power fixed to Tempest - 1 level 4 slot/day
*Grants spell slot: Pearl of Power fixed to Tempest - 1 level 6 slot/day
*Spell storing: Can hold one Globe or minor globe (Stone of Invulnerability)
*Spell storing: Can hold one Globe or minor globe (Stone of Invulnerability)
*Magic Missile: 3x/day
*Magic Missile: 3x/day
*Invisibility: 3x/day
*Invisibility: 3x/day
*Fireball:                    3x/day
*Fireball:                    3x/day
*Stoneskin:              3x/day

Revision as of 01:54, 28 September 2016

- Main Page; ScarletGreyhawk

- Back; STAVES AND WANDS

Tempest

  • Staff +3 (+3 to hit and damage - with Iron Bands and Steel Bands of Tempest)
  • Throws force bolt (d6+2 range 150’)
  • Light on command
  • Can be summoned: at will to Merrill if dropped or taken
  • Grants spell slots: (+1 Level 1, 2, 3 spells per day - Iron & Steel Bands of Tempest)
  • Grants spell slot: Pearl of Power fixed to Tempest - 1 level 4 slot/day
  • Grants spell slot: Pearl of Power fixed to Tempest - 1 level 6 slot/day
  • Spell storing: Can hold one Globe or minor globe (Stone of Invulnerability)
  • Magic Missile: 3x/day
  • Invisibility: 3x/day
  • Fireball: 3x/day
  • Stoneskin: 3x/day