Difference between revisions of "Dungeons&D6:Rogue"

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(Created page with "Main Page Mages are part of the rare breed of people in the world who can command and shape magical forces. They start with command of a single...")
 
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[[Dungeons%26D6s:Main_Page|Main Page]]
 
[[Dungeons%26D6s:Main_Page|Main Page]]
  
Mages are part of the rare breed of people in the world who can command and shape magical forces.  They start with command of a single magical abilityWith time and experience, they will gain mastery of more magical abilities and more complex abilities.
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The Rogue is a character with both the ability to learn and cast magic and a strong character in combat.
 +
 
 +
 
 +
Abilities:
 +
* Hit Points:  Rogues gain 2 hit points per level plus any bonus due to Constitution.  Hit points represent the Rogue's skill, luck, and innate magical essence.  They are lost with no longterm ill effects, until they are completely gone.  Then the Warrior starts losing Body: physical damage.
 +
* Combat Bonus:  Rogues start with no bonus in combat, but do gain a bonus every four levels thereafter. 
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* Damage Dice:  Rogues have half their level in combat dice.  Up to half these dice can be allocated to a single opponentAlternatively, the Rogue may attack a number of opponents up to their level.
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* Skills:  Rogues gain a skill point at every level which can be immediately spent or saved to spend later.
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* Combat Style:  Rogues get to select a Combat Style at 5th level that gives them special abilities. This can be added to or supplemented again at 10th level. 
  
All mages have the following abilites:
 
*'''Spells:'''  A character can cast a number of spells per day equal to the character's level.  To cast a spell, the player rolls 2d6 + Magical Bonus - Spell Complexity.  A roll of 9+ results in the spell going of immediately.  A roll of 7-8 results in the spell going of 1 Round or Turn (depending on spell) later.  An disruption of the casting process for delayed spells, results in the spell being lost.  Failed rolls are lost.  A roll of 13+ allows the spell to go off and to not cast the mage a casting attempt.
 
*'''Spells Known:'''  Characters start knowing a single spell of Complexity 1.  Each level allows the character to gain mastery of an addition spell.  A character may never know more spells than their Intelligence score.  Once a spell is know, it may never be unlearned or replaced.
 
* Mages have a bonus of +1 for saving throws against magical effects.
 
* Mages can attempt to counter the spells of enemy casters.
 
  
  
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!width="250"| Spells Known
 
!width="250"| Spells Known
 
|-
 
|-
|'''1''' || '''Medium''' || '''      0''' || '''1d6''' || '''+0''' ||  '''+1''' || 1 - - - - -
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|'''1''' || '''''' || '''      0''' || '''2''' || '''+0''' ||  '''+0''' || 1 - - - - -
|-
 
|'''2''' || '''Seer''' || '''    250''' || '''1d6''' || '''+0''' ||   '''+1''' || 2 - - - - -
 
|-
 
|'''3''' || '''Conjurer''' || '''    500''' || '''1d6''' || '''+0''' ||  '''+1''' || 2 1 - - - -
 
|-
 
|'''4''' || '''Theurgist''' || '''  1000''' || '''2d6''' || '''+0''' ||  '''+2''' || 2 2 - - - -
 
 
|-
 
|-
|'''5''' || '''Thaumaturgist''' || '''   2000''' || '''2d6''' || '''+0''' ||   '''+2''' || 2 2 1 - - -
+
|'''2''' || '''''' || '''   150''' || '''4''' || '''+0''' ||   '''+0''' || 1 - - - - -
 
|-
 
|-
|'''6''' || '''Magician''' || '''   4000''' || '''2d6''' || '''+1''' ||  '''+2''' || 3 2 2 - - -
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|'''3''' || '''''' || '''   300''' || '''6''' || '''+0''' ||  '''+0''' || 2 - - - - -
 
|-
 
|-
|'''7''' || '''Enchanter''' || '''  8000''' || '''3d6''' || '''+1''' ||   '''+3''' || 3 2 2 1 - -
+
|'''4''' || '''''' || '''  600''' || '''8''' || '''+0''' ||   '''+0''' || 2 - - - - -
 
|-
 
|-
|'''8''' || '''Warlock''' || ''' 16000''' || '''3d6''' || '''+1''' ||    '''+3''' || 3 3 2 2 - -
+
|'''5''' || '''''' || '''   1200''' || '''10''' || '''+1''' ||    '''+1''' || 2 1 - - - -
 
|-
 
|-
|'''9''' || '''Sorceror''' || ''' 32000''' || '''3d6''' || '''+1''' ||   '''+3''' || 3 3 2 2 1 -
+
|'''6''' || '''''' || '''   2400''' || '''12''' || '''+1''' ||   '''+1''' || 2 1 - - - -
 
|-
 
|-
|'''10''' || '''Necromancer''' || ''' 64000''' || '''4d6''' || '''+1''' ||    '''+4''' || 3 3 2 2 2 -
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|'''7''' || '''''' || '''   4800''' || '''14''' || '''+1''' ||    '''+1''' || 2 2 - - - -
 
|-
 
|-
|'''11''' || '''Wizard''' || ''' 120000''' || '''4d6''' || '''+2''' ||   '''+4''' || 4 3 2 2 2 1
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|'''8''' || '''''' || ''' 9600''' || '''16''' || '''+1''' ||   '''+1''' || 2 2 - - - -
 
|-
 
|-
|'''12''' || '''Wizard''' || ''' 240000''' || '''4d6''' || '''+2''' ||   '''+4''' || 4 3 2 2 2 2
+
|'''9''' || '''''' || ''' 18000''' || '''18''' || '''+2''' ||   '''+2''' || 2 2 1 - - -
 
|-
 
|-
|'''13''' || '''Wizard''' || ''' 480000''' || '''4d6+1''' || '''+2''' ||   '''+5''' || 4 4 2 2 2 2
+
|'''10''' || '''''' || ''' 36000''' || '''20''' || '''+2''' ||   '''+2''' || 3 2 1 - - -
 
|-
 
|-
|'''14''' || '''Wizard''' || ''' 960000''' || '''4d6+1''' || '''+2''' ||  '''+5''' || 4 4 3 2 2 2
+
|'''11''' || '''''' || ''' 72000''' || '''22''' || '''+2''' ||  '''+2''' || 3 3 2 - - -
 
|-
 
|-
|'''15''' || '''Wizard''' || '''1800000''' || '''4d6+1''' || '''+2''' ||  '''+5''' || 4 4 3 3 2 2
+
|'''12''' || '''''' || ''' 140000''' || '''24''' || '''+2''' ||  '''+2''' || 3 3 2 1 - -
 
|-
 
|-
 
|}
 
|}

Revision as of 13:13, 28 June 2016

Main Page

The Rogue is a character with both the ability to learn and cast magic and a strong character in combat.


Abilities:

  • Hit Points: Rogues gain 2 hit points per level plus any bonus due to Constitution. Hit points represent the Rogue's skill, luck, and innate magical essence. They are lost with no longterm ill effects, until they are completely gone. Then the Warrior starts losing Body: physical damage.
  • Combat Bonus: Rogues start with no bonus in combat, but do gain a bonus every four levels thereafter.
  • Damage Dice: Rogues have half their level in combat dice. Up to half these dice can be allocated to a single opponent. Alternatively, the Rogue may attack a number of opponents up to their level.
  • Skills: Rogues gain a skill point at every level which can be immediately spent or saved to spend later.
  • Combat Style: Rogues get to select a Combat Style at 5th level that gives them special abilities. This can be added to or supplemented again at 10th level.


Levels Title Experience Points Hit Dice Combat Bonus Magic Bonus Spells Known
1 ' 0 2 +0 +0 1 - - - - -
2 ' 150 4 +0 +0 1 - - - - -
3 ' 300 6 +0 +0 2 - - - - -
4 ' 600 8 +0 +0 2 - - - - -
5 ' 1200 10 +1 +1 2 1 - - - -
6 ' 2400 12 +1 +1 2 1 - - - -
7 ' 4800 14 +1 +1 2 2 - - - -
8 ' 9600 16 +1 +1 2 2 - - - -
9 ' 18000 18 +2 +2 2 2 1 - - -
10 ' 36000 20 +2 +2 3 2 1 - - -
11 ' 72000 22 +2 +2 3 3 2 - - -
12 ' 140000 24 +2 +2 3 3 2 1 - -