Basa: Difference between revisions
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== Rank == | == Rank == | ||
*Human Cleric 4 | *Human Cleric 4 | ||
*XP: 6029/ | *XP: 6029/12000 (+5% XP Modifier) | ||
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20160269#post20160269 290 + 15 (Ruined Keep Pt 1)] | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20160269#post20160269 290 + 15 (Ruined Keep Pt 1)] | ||
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20166412#post20166412 224 + 12 (Ruined Keep Pt 2)] | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20166412#post20166412 224 + 12 (Ruined Keep Pt 2)] |
Revision as of 20:03, 23 June 2016
Basa serves The Manifest, the god of settlers and growing civilization. Each cleric seeks to go forth and claim lands to establish a temple, then taking it upon themselves to train the next generation of clerics in the same. Those who do not go forth to explore and tame keep the peace in communities, work as merchants and try to ensure stability against the forces of Chaos.
Rank
- Human Cleric 4
- XP: 6029/12000 (+5% XP Modifier)
- Alignment: L
- HP: 18
- Henchman of Salazar Hamish
- No titles of note
- Age: 21
Attributes
- STR 9
- INT 11
- WIS 12
- DEX 14 +1
- CON 13 +2
- CHA 12
Skills
- Languages
- Common
- General Proficiencies
- Adventuring
- Theology
- Class Proficiencies
- Divine Blessing (+2 on Saving Throws)
- Class Abilities
- Turn Undead (S4+ Z7+ G10+ W13+ Wr16+ M19+)
Combat
- AC 5
- HP 18
- Movement Rate 90/30/90
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Masterwork Warhammer 8+ (1d6)
- Primary Ranged Attack: Crossbow 8+ (1d6)
- Saves: (+2 bonus to all saves with Divine Blessing, factored in)
- Petrification & Paralysis 10
- Poison & Death 7
- Blast & Breath 13
- Staves & Wands 10
- Spells 12
Spells
- 2 1st level spells a day
Equipment
- Gear, Armor, Weapons: Total Encumbrance.
- Chain Mail (40gp, AC4, 4 Stone)
- Shield (10gp, AC+1, 1 Stone)
- Masterwork Warhammer (500gp, 1 Stone)
- Crossbow (30gp)
- 20 bolts (2gp)
- Holy symbol of the Manifest
- Backpack
- Holy Text ('Manifest Destiny')
- Blanket
- Lantern
- Six flasks of oil
- 2 Weeks Rations
- Tinderbox
- Pouch
- 100 gp
Mount
Light Warhorse (Wander) AC 2, xx HP
- Saddle and tack, military (1 stone)
- Saddlebags (2 stone, 1 item)
- Blanket, wool
- 2 Waterskins
Light Riding Horse (Meadow) AC 2, xx HP
- Saddle and Tack, Riding
- Saddlebags (2 Stone, 1 item)
- Tent
- 3 Waterskins