Dungeons&D6:Creation: Difference between revisions
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* Choose a [[Dungeons&D6:Classes|Character Class]]: [[Dungeons&D6:Fighter|Warrior]], [[Dungeons&D6:Mage|Sorcerer]], [[Dungeons&D6:Rogue|Rogue]] | * Choose a [[Dungeons&D6:Classes|Character Class]]: [[Dungeons&D6:Fighter|Warrior]], [[Dungeons&D6:Mage|Sorcerer]], [[Dungeons&D6:Rogue|Rogue]] | ||
* Select an [[Dungeons&D6:Attributes|Attribute]] to be favored. Record it. | * Select an [[Dungeons&D6:Attributes|Attribute]] to be favored. Record it. | ||
** Strength: Bonus added to every damage die in melee combat, as well as a general bonus to skill checks involving Strength. | |||
** Intelligence: Bonus added to starting skill points and must be favored by Sorcerers to get access to the most powerful spells. | |||
** Wisdom: Bonus added to the ability to read people and situations, and as a bonus against mind altering magic. | |||
** Constitution: Bonus added to Vitality and Hit Points at every advancement, in addition to a bonus for saves against disease and poison. | |||
** Dexterity: Bonus added to missile combat in addition to any skill checks involving hand-eye coordination. | |||
** Charisma: Bonus added to all Reaction Rolls and determines total number of loyal retainers a character can have. | |||
* Optional: select a second [[Dungeons&D6:Attributes|Attribute]] to be favored and select an [[Dungeons&D6:Attributes|Attribute]] to be exceptionable. Record both. | * Optional: select a second [[Dungeons&D6:Attributes|Attribute]] to be favored and select an [[Dungeons&D6:Attributes|Attribute]] to be exceptionable. Record both. | ||
* Determine Vitality: Record 5 +/- Constitution adjustment. | * Determine Vitality: Record 5 +/- Constitution adjustment. This is the character's physical ability to absorb damage. All damage to Vitality is physical wounds that can incapacitate, permanently injure, or possibly kill the character. | ||
* Determine Hit Points: Record 12 for a Warrior, 8 for a Rogue, and 4 for a Sorcerer. | * Determine Hit Points: Record 12 for a Warrior, 8 for a Rogue, and 4 for a Sorcerer. Add 4 if the character has advantaged Constitution. Likewise subtract 4 if the character has exceptionable Constitution. Hit Points represent the combination of skill, experience, luck, innate magic, and blessing of the gods that allows a powerful character to avoid attacks that would grievously wound lesser people. So long as a character has Hit Points, no hit is considered to have done physical damage to the character. | ||
* Record 600 Experience Points. | * Record 600 Experience Points. | ||
* Write down all given class abilities up to 4th level and select pertinent class abilities | * Write down all given class abilities up to 4th level and select pertinent class abilities. | ||
** Warrior: Record +2 Combat Bonus. | |||
* Purchase equipment | * Purchase equipment | ||
* Start play! | * Start play! |
Revision as of 06:28, 4 July 2016
Character Creation
- Choose a Character Class: Warrior, Sorcerer, Rogue
- Select an Attribute to be favored. Record it.
- Strength: Bonus added to every damage die in melee combat, as well as a general bonus to skill checks involving Strength.
- Intelligence: Bonus added to starting skill points and must be favored by Sorcerers to get access to the most powerful spells.
- Wisdom: Bonus added to the ability to read people and situations, and as a bonus against mind altering magic.
- Constitution: Bonus added to Vitality and Hit Points at every advancement, in addition to a bonus for saves against disease and poison.
- Dexterity: Bonus added to missile combat in addition to any skill checks involving hand-eye coordination.
- Charisma: Bonus added to all Reaction Rolls and determines total number of loyal retainers a character can have.
- Optional: select a second Attribute to be favored and select an Attribute to be exceptionable. Record both.
- Determine Vitality: Record 5 +/- Constitution adjustment. This is the character's physical ability to absorb damage. All damage to Vitality is physical wounds that can incapacitate, permanently injure, or possibly kill the character.
- Determine Hit Points: Record 12 for a Warrior, 8 for a Rogue, and 4 for a Sorcerer. Add 4 if the character has advantaged Constitution. Likewise subtract 4 if the character has exceptionable Constitution. Hit Points represent the combination of skill, experience, luck, innate magic, and blessing of the gods that allows a powerful character to avoid attacks that would grievously wound lesser people. So long as a character has Hit Points, no hit is considered to have done physical damage to the character.
- Record 600 Experience Points.
- Write down all given class abilities up to 4th level and select pertinent class abilities.
- Warrior: Record +2 Combat Bonus.
- Purchase equipment
- Start play!