Difference between revisions of "Kharas"

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Merrill's improved magic missiles take the level one magic missile spell and allow them to be cast with different level slots (power levels) to improve the damage. The spell signature can be determined by the user.
 
Merrill's improved magic missiles take the level one magic missile spell and allow them to be cast with different level slots (power levels) to improve the damage. The spell signature can be determined by the user.
  
Level 1 Slot: d6+1
+
Level 1 Slot: d6+2
  
 
Level 2 Slot: d6+2
 
Level 2 Slot: d6+2
  
Level 3 Slot: d6+3; defeat SHIELD spell
+
Level 3 Slot: d6+2; defeat SHIELD spell
  
Level 4 Slot: d6+4; defeat MINOR globe (max 2 points)
+
Level 4 Slot: d6+2; defeat MINOR globe (max 2 points)
  
Level 5 Slot: d6+5; defeat GLOBE (max 2 points)
+
Level 5 Slot: d6+2; defeat GLOBE (max 2 points)

Latest revision as of 18:33, 3 November 2016

- Main Page; ScarletGreyhawk

- Back; STAVES AND WANDS

Kharas

Acts as a wand of missile focusing.

Merrill's improved magic missiles take the level one magic missile spell and allow them to be cast with different level slots (power levels) to improve the damage. The spell signature can be determined by the user.

Level 1 Slot: d6+2

Level 2 Slot: d6+2

Level 3 Slot: d6+2; defeat SHIELD spell

Level 4 Slot: d6+2; defeat MINOR globe (max 2 points)

Level 5 Slot: d6+2; defeat GLOBE (max 2 points)