Notable Events and Meetings: Difference between revisions
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*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20286886#post20286886 Finding the spear Ornklo] | *[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20286886#post20286886 Finding the spear Ornklo] | ||
*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20294986#post20294986 Free Folk besiege Wolf Keep] | *[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20294986#post20294986 Free Folk besiege Wolf Keep] | ||
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21177959#post21177959 Harn and Rabanus meet Morza Naus] |
Revision as of 02:19, 30 June 2017
- The Meeting of Jeffed Ka
- The First Glimpse of Wolf Keep
- The Markers to Jacaar and Phieisen
- The Adventurers Meet Hosfai's Tribe, The Risen Moon
- The Adventurers Enter the Lair of the Bronze-skin Kobolds
- Finding the blue sword
- encounter with hobgoblins of the Lidded Eye Clan
- The chimera's lair
- And the translation of the mummy writing
- Modnar's Folly
- IDing items from Modnar's Folly and the hobgoblins
- Forest in Modnar's hex
- Meeting the Soaring Eagles cerves clan
- Mention of the Betorian Empire
- Treasure of the carnivorous apes
- Gnoll village
- The joining of the Bel and Sarn
- Sage's research into the mummy lair
- Whereupon Seneschal Barliam gives a history lesson (through IC 1554
- The adventurers are made an offer by a group of merchants
- Harn picks up his magical sword and armor
- Killing more goblins
- Post about the history of Wolf Keep and the surroundings
- Jeffed remembers Kesig
- The adventurers sail to Zizdul
- The factor lays out the terms of fealty to Harn
- Giant fight!
- Treasure from the displacer beasts
- The adventurers finish exploring hex 13.40 and talk to Hand
- Uglag the Ogre answers some questions
- Treasure from Magician's Lab in the Keep de Chelles
- Chelles family and warden stone
- Salazar looks to recruit thugs, troops, and engineer and hippogriff trainer.
- Identification of notes from mummys' lair
- Ishka's commissioned armor
- Writing above the doors in the basement of the Candle
- Hanston shops in Rhea's Ford
- Kobolds ask for help moving
- Finding the spear Ornklo
- Free Folk besiege Wolf Keep
- Harn and Rabanus meet Morza Naus