Difference between revisions of "WoA Barste"
The Wyzard (talk | contribs) (Created page with "The Wilderlands of Absalom == Rank == *Human Assassin 4 *XP: 6,800/14,000 *Lawful *Henchman of Rabanus the Raffish *Slayer == Attributes == *STR 13 (+1) *INT 14 (+1) *WIS...") |
The Wyzard (talk | contribs) |
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*General Proficiencies | *General Proficiencies | ||
**Adventuring | **Adventuring | ||
− | **Disguise | + | **Disguise 11+ throw to look like someone specific, 14+ to fool someone intimately familiar with that person. |
− | **Mimicry | + | **Mimicry 11+ to imitate animal calls. Can also imitate foreign accents. |
*Class Proficiencies | *Class Proficiencies | ||
− | **Combat Trickery | + | **Combat Trickery: Incapacitate (Reduce penalty by 2, -2 to save) |
− | + | **Skirmishing (May withdraw from melee combat without declaring first) | |
− | **Skirmishing | ||
*Bracers of Archery | *Bracers of Archery | ||
− | **Precise Shot x2 | + | **Precise Shot x2 (May fire at opponents in melee at only -2 to hit) |
− | **Weapon Focus (Bows/Crossbows) | + | **Weapon Focus (Bows/Crossbows) (Double Damage on a natural 20) |
**Fighting Style: Missile Weapons (+1 to hit) | **Fighting Style: Missile Weapons (+1 to hit) | ||
Line 46: | Line 45: | ||
*Attacks | *Attacks | ||
**Primary Melee Attack: Sword+1 6+ 1d8+4 | **Primary Melee Attack: Sword+1 6+ 1d8+4 | ||
− | **Primary Ranged Attack: Bow | + | **Primary Ranged Attack: Bow 6+ 1d6+2. |
*Saves: | *Saves: | ||
**Petrification/Paralysis: 13 | **Petrification/Paralysis: 13 |
Revision as of 08:50, 13 November 2016
Rank
- Human Assassin 4
- XP: 6,800/14,000
- Lawful
- Henchman of Rabanus the Raffish
- Slayer
Attributes
- STR 13 (+1)
- INT 14 (+1)
- WIS 11
- DEX 13 (+1)
- CON 11
- CHA 9
Skills
- Languages
- Common
- Beastial
- General Proficiencies
- Adventuring
- Disguise 11+ throw to look like someone specific, 14+ to fool someone intimately familiar with that person.
- Mimicry 11+ to imitate animal calls. Can also imitate foreign accents.
- Class Proficiencies
- Combat Trickery: Incapacitate (Reduce penalty by 2, -2 to save)
- Skirmishing (May withdraw from melee combat without declaring first)
- Bracers of Archery
- Precise Shot x2 (May fire at opponents in melee at only -2 to hit)
- Weapon Focus (Bows/Crossbows) (Double Damage on a natural 20)
- Fighting Style: Missile Weapons (+1 to hit)
Class Abilities
- +2 Damage
- x2 Backstab
- Move Silently 14+
- Hide in Shadows 16+
Combat
- AC 5
- HP 12
- Movement Rate 120
- Init: +1
- Surprise: +
- Attacks
- Primary Melee Attack: Sword+1 6+ 1d8+4
- Primary Ranged Attack: Bow 6+ 1d6+2.
- Saves:
- Petrification/Paralysis: 13
- Poison/Death: 12
- Blast/Breath: 14
- Staves/Wands: 14
- Spells: 15
Equipment
- Gear, Armor, Weapons: 0
- Magic items: Bracers of Archery, Rope of Climbing
- Gear: 0
- Armor: Leather +2 (0s)
- Weapons: Sword +1, Bow (20) (3t)
Wealth
- 0
Beasts
- 0
- 0
- 0