Difference between revisions of "Adyo the Addlepated"
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== Equipment == | == Equipment == | ||
*Encumbrance | *Encumbrance | ||
− | **Gear: | + | **Gear: 200 cn |
− | **Money: | + | **Money: 27 cn |
− | **Total: | + | **Total: 227 cn |
+ | *10' pole | ||
+ | *silver dagger | ||
*dagger x3 | *dagger x3 | ||
*waterskin | *waterskin | ||
− | *coinpurse: | + | *coinpurse: 27 gold, diamond (500 gp) |
*backpack | *backpack | ||
− | **flask of oil x3 | + | **sorcerous staff (40cn) |
+ | **Old One light-thrower (Complexity III Relic, 20cn) | ||
+ | **Old One holdout handweapon (Complexity I Relic, 20cn) | ||
+ | **flask of oil x5 | ||
+ | **holy water x3 | ||
**mirror | **mirror | ||
− | **iron rations, | + | **iron rations, 2 weeks |
− | **standard rations, 1 week | + | **standard rations, 1 week |
**lantern | **lantern | ||
**tinderbox | **tinderbox | ||
− | **large sack | + | **large sack x3 |
+ | **small sack x5 | ||
**crowbar | **crowbar | ||
− | **torches | + | **torches x6 |
**spellbook | **spellbook | ||
− | ** | + | **wolfsbane x1 |
− | * | + | **100' rope |
+ | **grappling hook | ||
+ | |||
+ | Stored in the secretive sorcery stash: | ||
+ | *400' rope | ||
+ | *2 grappling hooks | ||
+ | *50 gp | ||
== Character Notes == | == Character Notes == | ||
*[https://en.wikipedia.org/wiki/Heyoka heyoka] | *[https://en.wikipedia.org/wiki/Heyoka heyoka] |
Revision as of 21:56, 11 January 2017
A character in the Daybreak in the Wasteland B/X Campaign.
Adyo the Addlepated
- Neutral Magic-User (Seer) L2
- XP: 4039/5000 (+10% XP bonus)
- Backstory: If Adyo really does talk to spirits, they've got the lad all mixed up and turned around. He doesn't have anything to prove, but there's a lot to protect.
Attributes
- STR 09
- INT 18 (+15% identification of Artifacts of the Old Ones)
- WIS 13
- DEX 13
- CON 15
- CHA 12
Combat
- HP: 10
- AC: 8 (clothes + dex)
- Attack: dagger (melee), 1d4 damage
- Attack: dagger (thrown), 1d4 damage, 10/20/30 range
- Movement: 120/40/120
- Treasure-bearing movement:
- Saves:
- Death Ray or Poison 13
- Magic Wands 14
- Paralysation or Petrification 13
- Dragon Breath 16
- Rod, Stave, or Spell 15
Spells
Memorized: Charm Person, Sleep
Spell Book
- 1st Level
- Charm Person
- Detect Magic
- Floating Disc
- Hold Portal
- Light
- Magic Missile
- Protection from Evil
- Read Languages
- Read Magic
- Shield
- Sleep
- Ventriloquism
Equipment
- Encumbrance
- Gear: 200 cn
- Money: 27 cn
- Total: 227 cn
- 10' pole
- silver dagger
- dagger x3
- waterskin
- coinpurse: 27 gold, diamond (500 gp)
- backpack
- sorcerous staff (40cn)
- Old One light-thrower (Complexity III Relic, 20cn)
- Old One holdout handweapon (Complexity I Relic, 20cn)
- flask of oil x5
- holy water x3
- mirror
- iron rations, 2 weeks
- standard rations, 1 week
- lantern
- tinderbox
- large sack x3
- small sack x5
- crowbar
- torches x6
- spellbook
- wolfsbane x1
- 100' rope
- grappling hook
Stored in the secretive sorcery stash:
- 400' rope
- 2 grappling hooks
- 50 gp