Areth: Difference between revisions
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== Attributes == | == Attributes == | ||
*STR 15 (+1 to-hit, damage & open doors | *STR 15 (+1 to-hit, damage & open doors) | ||
*INT 16 (+2 languages) | *INT 16 (+2 languages) | ||
*WIS 10 | *WIS 10 |
Revision as of 15:54, 29 January 2017
Areth
A character in the Wilderlands Hex Crawl IV B/X Campaign.
Areth
- Neutral Elf 3 (Swordmaster-Conjuror)
- XP: 15000/16000 (+10% Bonus) Areth XP Log
- Backstory:
Attributes
- STR 15 (+1 to-hit, damage & open doors)
- INT 16 (+2 languages)
- WIS 10
- DEX 14 (+1 ranged to-hit, -1 AC, +1 individual initiative)
- CON 15 (+1 hp/HD)
- CHA 6 (-1 Reaction, Max 3 Retainers, Retainer Morale 6)
Combat
- HP: 21/21
- AC:
- Attacks:
- Sword +1 <+2 To Hit> 1d8+2
- Dagger <+1 To Hit> 1d4 (Range 10/20/30)
- Movement:
- Saves:
- Death Ray or Poison 12
- Magic Wands 13
- Paralyzation or Petrification 13
- Dragon Breath 15
- Rod, Stave, or Spell 15
Racial Abilities
- Infravision, 60'
- Find secret/hidden doors, 2 in 6
- Immune to ghoul paralysis
Languages
Common, Elvish, Dwarvish, Orc, Hobgoblin, Gnoll, Dragon
Spells Memorized
- First Level (2): Charm Person, Sleep
- Second Level (1):
Spellbook
- First Level:
- Charm Person
- Detect Magic
- Floating Disc
- Hold Portal
- Light (reversible)
- Magic Missile
- Protection from Evil
- Read Languages
- Read Magic
- Shield
- Sleep
- Ventriloquism
- Second Level:
Equipment
TO BE UPDATED
- Armor/Weapons:
- Chain Mail Armor (400cn)
- Short Bow +1 (30cn)
- Quiver w/ 20 arrows
- Short Sword (30cn)
- Daggers (2) (20cn)
- Gear:
- Backpack (80cn)
- Tinder Box
- Torches - 6
- Rope, 100'
- Grappling Hook
- Lg Sacks - 2
- Sm Sacks - 2
- Mirror
- Holy Water - 3 vials
- Oil Flasks - 5
- Iron Rations - 2 weeks
- Waterskins- 2
- Small Hammer
- Iron Spikes - 12
- Crowbar
- Treasure:
- Coin: 19gp
- Gems: