Areth: Difference between revisions
Jump to navigation
Jump to search
Koren n'Rhys (talk | contribs) |
Koren n'Rhys (talk | contribs) |
||
Line 79: | Line 79: | ||
**Iron Rations - 2 weeks | **Iron Rations - 2 weeks | ||
**Waterskins- 2 | **Waterskins- 2 | ||
**Penwick's Goods: +139cn ENC | |||
***Short Bow +1 (30cn) | |||
***Quiver w/ 20 arrows | |||
***Backpack | |||
***Tinder Box | |||
***Torches - 6 | |||
***Rope, 100' | |||
***Grappling Hook | |||
***Lg Sacks - 2 | |||
***Sm Sacks - 2 | |||
***Mirror | |||
***Holy Water - 3 vials | |||
***Oil Flasks - 5 | |||
***waterskins - 2 | |||
***Small Hammer | |||
***Iron Spikes - 12 | |||
***Crowbar | |||
***19gp | |||
*Treasure: | *Treasure: | ||
**Coin: 21gp | **Coin: 21gp | ||
**Gems: | **Gems: |
Revision as of 18:46, 30 January 2017
Areth
A character in the Wilderlands Hex Crawl IV B/X Campaign.
Areth
- Neutral Elf 3 (Swordmaster-Conjuror)
- XP: 15000/16000 (+10% Bonus) Areth XP Log
- Backstory: Hailing from parts unknown, Areth displays equal parts of both typical elven haughtiness and aloofness. Nonetheless, he seems an able companion, versed in matters both arcane and martial, as well as a scholarly background covering both dwarven and draconic interests.
Attributes
- STR 15 (+1 to-hit, damage & open doors)
- INT 16 (+2 languages)
- WIS 10
- DEX 14 (+1 ranged to-hit, -1 AC, +1 individual initiative)
- CON 15 (+1 hp/HD)
- CHA 6 (-1 Reaction, Max 3 Retainers, Retainer Morale 6)
Combat
- HP: 21/21
- AC: 4 (Chain Mail Base AC 5, -1 Dex)
- Attacks:
- Sword +1 <+2 To Hit> 1d8+2
- Dagger <+1 To Hit> 1d4 (Range 10/20/30) +1 Dam melee only
- Movement: 90/30/90
- Saves:
- Death Ray or Poison 12
- Magic Wands 13
- Paralyzation or Petrification 13
- Dragon Breath 15
- Rod, Stave, or Spell 15
Racial Abilities
- Infravision, 60'
- Find secret/hidden doors, 2 in 6
- Immune to ghoul paralysis
Languages
Common, Elvish, Dwarvish, Orc, Hobgoblin, Gnoll, Dragon
Spells Memorized
- First Level (2): Charm Person, Sleep
- Second Level (1): Continual Light
Spellbook
- First Level:
- Charm Person
- Detect Magic
- Floating Disc
- Hold Portal
- Light (reversible)
- Magic Missile
- Protection from Evil
- Read Languages
- Read Magic
- Shield
- Sleep
- Ventriloquism
- Second Level:
- Continual Light
Equipment
- Armor/Weapons:
- Chain Mail Armor (400cn)
- Sword +1 (60cn)
- Dagger (10cn)
- Gear:
- Backpack (80cn)
- Oil Flasks - 5
- Tinder Box
- Lg Sacks - 2
- Sm Sacks - 2
- Iron Rations - 2 weeks
- Waterskins- 2
- Penwick's Goods: +139cn ENC
- Short Bow +1 (30cn)
- Quiver w/ 20 arrows
- Backpack
- Tinder Box
- Torches - 6
- Rope, 100'
- Grappling Hook
- Lg Sacks - 2
- Sm Sacks - 2
- Mirror
- Holy Water - 3 vials
- Oil Flasks - 5
- waterskins - 2
- Small Hammer
- Iron Spikes - 12
- Crowbar
- 19gp
- Treasure:
- Coin: 21gp
- Gems: