The Mighty Amulet: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Created page with "'''Name''': The Mighty Amulet '''Secret ID''': Jason Miller '''Attributes''': '''Strength''' 1 '''Agility ''' 4 '''Fighting '''4 '''Awareness '''2 '''Stamina ''' 2 '''Dexter..."
 
No edit summary
Line 8: Line 8:
'''Advantages''':
'''Advantages''':
Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)
Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)
'''Skills''':
Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion 5 (+7), Expertise: Barista 1(+1)
'''Powers''':
*Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts) (26 pts)
*EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)
*EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)
*EC: Alternate Effect: Ranged Damage 8 Area (burst) (30' fireball) (1 pt)
*EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)
*Flight: Flight 7 (250 MPH) (14 pts)
*Force Field: Protection 9, Impervious, Sustained (18 pts)
*Defense: Dodge +3 (3 pts)
*Defense: Fortitude +5 (5 pts)
*Defense: Will +6 (6 pts)
*Immunity: to environmental heat and cold (2 pts)
'''Complications''':
*Motivation: Thrills (part Fame)
*Secret (power source and how it talks to him, maybe involving Enemy)

Revision as of 22:17, 6 February 2017

Name: The Mighty Amulet Secret ID: Jason Miller

Attributes: Strength 1 Agility 4 Fighting 4 Awareness 2 Stamina 2 Dexterity 3 Intellect 0 Presence 2

Advantages: Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)

Skills:

Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion 5 (+7), Expertise: Barista 1(+1)

Powers:

  • Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts) (26 pts)
  • EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)
  • EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)
  • EC: Alternate Effect: Ranged Damage 8 Area (burst) (30' fireball) (1 pt)
  • EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)
  • Flight: Flight 7 (250 MPH) (14 pts)
  • Force Field: Protection 9, Impervious, Sustained (18 pts)
  • Defense: Dodge +3 (3 pts)
  • Defense: Fortitude +5 (5 pts)
  • Defense: Will +6 (6 pts)
  • Immunity: to environmental heat and cold (2 pts)

Complications:

  • Motivation: Thrills (part Fame)
  • Secret (power source and how it talks to him, maybe involving Enemy)