The Mighty Amulet: Difference between revisions
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'''Name''': The Mighty Amulet | '''Name''': The Mighty Amulet | ||
'''Secret ID''': Jason Miller | *'''Secret ID''': Jason Miller | ||
'''Attributes''': | '''Attributes''': | ||
'''Strength''' 1 '''Agility ''' 4 '''Fighting '''4 '''Awareness '''2 | *'''Strength''' 1 '''Agility ''' 4 '''Fighting '''4 '''Awareness '''2 | ||
'''Stamina ''' 2 '''Dexterity''' 3 '''Intellect '''0 '''Presence '''2 | *'''Stamina ''' 2 '''Dexterity''' 3 '''Intellect '''0 '''Presence '''2 | ||
'''Advantages''': | '''Advantages''': | ||
Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover) | *Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover) | ||
'''Skills''': | '''Skills''': | ||
Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion 5 (+7), Expertise: Barista 1(+1) | *Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion 5 (+7), Expertise: Barista 1(+1) | ||
'''Powers''': | '''Powers''': |
Revision as of 22:34, 6 February 2017
Name: The Mighty Amulet
- Secret ID: Jason Miller
Attributes:
- Strength 1 Agility 4 Fighting 4 Awareness 2
- Stamina 2 Dexterity 3 Intellect 0 Presence 2
Advantages:
- Accurate Attack, Takedown 1, All-out Attack, Power Attack, Precise Attack (Ranged; Cover)
Skills:
- Ranged Combat: Energy Control 3 (+6), Acrobatics 6 (+10),Deception 7 (+9), Insight 4(+6), Perception 6 (+8), Persuasion 5 (+7), Expertise: Barista 1(+1)
Powers:
- Energy Control: Ranged Damage 12 Variable Descriptor (any energy,+2pts) (26 pts)
- EC: Alternate Effect: Snare 8 (Ice blast/cuff) (1 pt)
- EC: Alternate Effect: Dazzle 12 (Light energy, to sight) (1 pt)
- EC: Alternate Effect: Ranged Damage 8 Area (burst) (30' fireball) (1 pt)
- EC: Move Object 12 (Flaw: metals only) (magnetic energy) (1 pt)
- Flight: Flight 7 (250 MPH) (14 pts)
- Force Field: Protection 9, Impervious, Sustained (18 pts)
- Defense: Dodge +3 (3 pts)
- Defense: Fortitude +5 (5 pts)
- Defense: Will +6 (6 pts)
- Immunity: to environmental heat and cold (2 pts)
Complications:
- Motivation: Thrills (part Fame)
- Secret (power source and how it talks to him, maybe involving Enemy)