Red Sun at Morning: Difference between revisions
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*[https://forum.rpg.net/showthread.php?798437-Delta-Green-Red-Sun-at-Morning&p=20832198#post20832198 OOC] | *[https://forum.rpg.net/showthread.php?798437-Delta-Green-Red-Sun-at-Morning&p=20832198#post20832198 OOC] | ||
*[ IC] | *[https://forum.rpg.net/showthread.php?798927-Delta-Green-Red-Sun-at-Morning IC] | ||
=Player Characters= | =Player Characters= |
Revision as of 23:10, 23 February 2017
Red Sun at Morning
- Wiki for NoMessiah's Delta Green game "Red Sun at Morning".
Player Characters
- Katherine Jane Smith - Agent EIGHT - CDC Virologist. Played by brahnamin.
- Martin Casey - Agent EVAN - State Department Foreign Officer. Played by Captain Astounding.
- T. Marcus Vance, Jr. - Agent EDWARDS - ONI Case Officer (Lieutenant JG). Played by Iustum.
- [[]] - Agent E_____ - Played by Captain Cardigan
Current State
Agent | Hit Points | Sanity/Breaking Point | Willpower | Violence Adaptation | Helplessness Adaptation | Wounds | Disorders |
---|---|---|---|---|---|---|---|
Katherine Jane Smith | 10/10 | 68/51 | 17 | ||||
Martin Casey | 11/11 | 55/48 | 12 | XXX | |||
T. Marcus Vance, Jr. | 10/10 | 65/56 | 14 | ||||
SEAL Team 2 Squad
- Joe Wallace (Commander) - SEAL Team 2 Squad Leader
- Brandon Potter (Lt. Commander)
- Ernesto "Ernie" Sandoval (Lieutenant)
- Aaron Campbell (Lieutenant)
- Scott Becker (Lieutenant JG)
- Clayton Vargas (Lieutenant JG)
- Lyle Bishop (Lieutenant JG)
Research Vessel
NPC's
- [[]]
- [[]]
- [[]]
- [[]]
Weapons
Skill | Base Range | Damage | Armor Piercing | Lethality | Kill Radius | Shots | |
Unarmed attack | Unarmed Combat | 1D4-1 | N/A | ||||
Combat knife | Melee Weapons | 1D6 | 3 | ||||
Grenade, flash-bang | Athletics | 20 m, 10 m radius | |||||
Grenade, fragmentation | Athletics | 20 m | N/A | 15% | 10 m | ||
Pistol, light | Firearms | 10 m | 1D8 | N/A | 7 | ||
Pistol, medium | Firearms | 15 m | 1D10 | N/A | 15 | ||
Pistol, heavy | Firearms | 20 m | 1D12 | N/A | 10 | ||
Rifle, light | Firearms | 100 m | 1D12 | 3 | 10% (for burst) | 10 or 30 | |
Rifle, heavy | Firearms | 150 m | 1D12+2 | 5 | 10% (for burst) | 10 or 20 | |
Submachine Gun | Firearms | 50 m | 1D10 | N/A | 10% (for burst) | 30 |