The Haggard Witch: Difference between revisions
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Cool YG | Cool YG | ||
Discipline | Discipline YG | ||
Lore GGG | Lore GGG | ||
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Perception YGB | Perception YGB | ||
Piloting - Planetary | Piloting - Planetary YYG | ||
Piloting - Space GGG | Piloting - Space GGG | ||
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Underworld GGG | Underworld GGG | ||
Vigilance | Vigilance GGB | ||
Warfare GGG | Warfare GGG | ||
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Natural Hunter - Once per session, may re-roll any 1 Perception or Vigilance check. | Natural Hunter - Once per session, may re-roll any 1 Perception or Vigilance check. | ||
Uncanny Reactions - +1B to Vigilance checks | |||
'''Force Powers''' | '''Force Powers''' | ||
The Force user can move small objects via the power of the Force. The user may spend 1F(L/D) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. | '''Move:''' The Force user can move small objects via the power of the Force. The user may spend 1F(L/D) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. | ||
'''Equipment''' | '''Equipment''' |
Revision as of 03:13, 27 May 2017
The Haggard Witch (Real name currently unknown)
Human
Female
33 years old.
Iron Gray Hair
Blue Eyes
Career/Specializations: Explorer / Scout; Force Sensitive Emergent
Characteristics
2 Brawn 3 Agility 3 Intellect 2 Cunning 2 Willpower 2 Presence
Soak 2
Wound 14
Strain 14
Duty / Obligations
Debt -- Jarro Handa
The Price of a Name - Agnetha, Heiress to the Iron Crown of Dachat
Career Skills
Astrogation YGG
Athletics GG
Cool YG
Discipline YG
Lore GGG
Medicine GGG
Outer Rim YGG
Perception YGB
Piloting - Planetary YYG
Piloting - Space GGG
Survival YG
Xenology GGG
Other Skills
Brawl GG
Charm GG
Coercion GG
Computers GG
Coordination GGG
Core Worlds GGG
Deception GG
Education GGG
Gunnery GGG
Leadership GG
Mechanics GGG
Melee YG
Negotiation GG
Ranged - Heavy GGG
Ranged - Light YGG
Resilience YG
Skullduggery GG
Stealth GGG
Streetwise GG
Underworld GGG
Vigilance GGB
Warfare GGG
Talents
Rapid Recovery - When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Grit - Gain +1 strain threshold
Short Cut - During a chase, add B per rank in Shortcut to any checks made to catch or escape an opponent.
Insight - Perception and Discipline become career skills
Uncanny Senses - Add B per rank of Uncanny Senses to all Perception checks.
Toughened - Gain +2 wound threshold.
Indistinguishable - Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Grit II - Gain +1 Strain Threshold
Forager - Remove up to SS from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Quick Strike - Add B per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Natural Hunter - Once per session, may re-roll any 1 Perception or Vigilance check.
Uncanny Reactions - +1B to Vigilance checks
Force Powers
Move: The Force user can move small objects via the power of the Force. The user may spend 1F(L/D) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Equipment
Blaster
Light Armor
Datapad
Comm Link (Handheld)
5 Glow Sticks
50 Cr