Hiring Troops and Other People: Difference between revisions
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Cataphract Cavalry 150 gp (composite bow, sword, shield, plate, chain barded medium warhorse) +3 Morale | Cataphract Cavalry 150 gp (composite bow, sword, shield, plate, chain barded medium warhorse) +3 Morale | ||
GUARD | |||
Medium humanoid (Human), Neutral | |||
Armor Class 16 (chain shirt, shield) | |||
Hit Points 11 (2d8 + 2) | |||
Speed 30ft. | |||
STR 13 (+1) DEX 12 (+1) CON 12 (+1) INT 10 (+0) WIS 11 (+0) | |||
Skills Perception +2 Senses passive Perception 12 | |||
Languages any one language (usually Common) | |||
ACTIONS | |||
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20f60 ft., one target. Hit: 4 (1d6 + 1) piercing damage. | |||
Shortsword: Melee Weapon attack: +3 to hit, reach 5 ft, one target, hit: 4 (1d6+1) piercing damage | |||
Revision as of 04:06, 7 April 2017
Hiring Troops and Other People
Troops
These values are all for effectively 1st level soldiers, per month cost. They are based off the Guard in the Monster Manual (pp 347)
Light Infantry 15 gp (Spear, sword, chain shirt and shield) +1 Morale
Heavy Infantry 25 gp (Spear, Sword, Splint, Shield) 25 gp +2 Morale
Bowman 40gp/month (shortbow, short sword, leather armor) +1 Morale
Longbowman 60gp/month (Longbow, longsword, chain shirt) +1 Morale
Crossbowmen 40gp (light crossbow, short sword, chain shirt) +1 Morale
Light Cavalry 60 gp (lance, sword, shield, leather armor, light warhorse) +2 Morale
Horse Archers 90gp (composite bow, scimitar, leather armor, light warhorse) +2 Morale
Heavy Cavalry 120gp (lance, sword, shield, plate armor, chain barded, medium warhorse) +3 Morale
Cataphract Cavalry 150 gp (composite bow, sword, shield, plate, chain barded medium warhorse) +3 Morale
GUARD
Medium humanoid (Human), Neutral
Armor Class 16 (chain shirt, shield)
Hit Points 11 (2d8 + 2)
Speed 30ft.
STR 13 (+1) DEX 12 (+1) CON 12 (+1) INT 10 (+0) WIS 11 (+0)
Skills Perception +2 Senses passive Perception 12
Languages any one language (usually Common)
ACTIONS
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20f60 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Shortsword: Melee Weapon attack: +3 to hit, reach 5 ft, one target, hit: 4 (1d6+1) piercing damage
Some of these you can recruit from Sirrus, while others you will have to send to Anchorhead to get them hired.
Skilled and Unskilled Labor
Skilled Labor is 2GP/Day, Unskilled is 2cp/day
Soldiers tend to get paid less since they expect the opportunity to loot, etc. Also, Skilled Labor is just that; skilled.