ReforgeTheChain

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Reforge the Chain[edit]

Seventy years ago, King Isadoro Falibus died under mysterious circumstances. Without the strength of will and arms he imposed on the land, the Kingdom of Chains (so named because Falibus rose from slavery to become King) fell into squabbling and to humanoid hordes. It became a land of petty fiefdoms and great danger, with adventurers often the only recourse of justice as well as the greatest scourge. Still, good people, or at least ones of vision and who seek to promote Law, exist, and these people are the ones who can reforge the chain which previously held the realm secure and safe.

Player Characters and Henchmen[edit]

Calren Laythand

Lionelle

Marching Order and Watches[edit]

Marching Order (List two-wide and single)

  • Two-Wide
    • Lionelle
    • Thomas
    • Tasha
    • Calren
  • Single File
    • Lionelle
    • Tasha
    • Calren
    • Thomas

Watch Order

  • 1st watch:
  • 2nd watch:
  • 3rd watch:
  • 4th watch:

Treasure[edit]

Locations of Note[edit]

Player's Region Map

Domain Management[edit]

Sirrus

Hiring Troops and Other People

House Rules[edit]

  • Character Classes
    • the Champion Archetype is part of every Fighter's Abilities. You take a separate archetype on top of it (Battlemaster, Eldritch Knight, etc).
    • Fighters and Paladins grant a +1 to Morale Checks for forces under their command (ie NPCs) starting at 3rd level. This goes to +2 at 9, +3 at 14, and +4 at 18th Level.
    • You don't have to buy separate skills to be proficient; you are proficient in what a Fighter/Cleric/etc would be proficient, for example. If you multiclass, you get a skill out of it. You can use feats to get additional Proficiencies.
  • Morale Checks for forces under command are a DC 10 Wisdom Save, rolled in the following circumstances
    • The first time an ally in the unit is reduced to 0 HP
    • When the unit is reduced to half-strength
    • If they fail, the unit can only retreat cautiously, although a unit with a commander can rally the men with another Wisdom Save, adding the commander's Charisma modifier.
  • Alignments are Law, Neutral and Chaos. Please stick between Law and Neutral.
  • Languages include the following:
    • Beastial (Orc, Ogre, Gnolls)
    • Giant
    • Halfling (they are slightly more common, since a number of them travel as merchant companies.)
    • Celestial (the language of Law, common among clergy)
    • Anarchsis (the language of Chaos)
    • Moortongue (lizardfolk, troglodytes, and other swamp creatures)
    • Draconic (the language of arcane magic, also spoken by kobolds)
    • Cant (for Rogues and such, but really not known otherwise)
  • XP and Treasure
    • XP will be awarded based on gold earned, 2 XP per gold piece value. XP is not rewarded until both the treasure and the characters in question return to civilization.
    • PCs get full shares of treasure value and XP from that gold, Henchmen get half shares.

Links[edit]

Ephemera[edit]