Aguilar Raakinen: Difference between revisions

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=== Talents ===
=== Talents ===
  <nowiki>
  <nowiki>
Blind Fighting
Blind Fighting                     halve melee penalties from obscured vision
Deadeye Shot
Deadeye Shot                       ranged Called Shot penalty is reduced by 10
Light Sleeper
Light Sleeper                       always considered awake for Awareness / Surprise tests
Paranoia
Paranoia                           +2 Initiative, GM may test Perception vs hidden threats
Quick Draw
Quick Draw                         Free action; ready a basic, pistol, or one handed melee weapon
Resistance: Fear
Resistance                         (Fear) +10 tests vs subject
Sprint
Sprint                             +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement
Takedown
Takedown                           Half or Charge action; negate damage, target must roll +0 Tgh test or be Stunned for 1 round & knocked prone; negate Stun Action WS penalty
Technical Knock
Resistance                          (Fear) +10 tests vs subject
Unshakeable Faith
Sprint                              +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement
Weapon Training(Las, Low-Tech) </nowiki>
Technical Knock                     once per round; Half action Unjam
Unshakeable Faith                   reroll failed Wil tests vs Fear
Weapon Training                     (Las, Low-Tech) </nowiki>


=== Special ===
=== Special ===

Revision as of 02:03, 28 July 2017

Aguilar Raakinen, Storm Trooper

Characteristics

                Base Mod Eq Ttl  CB  Advances
Weapon Skill    30   --  --  30  03 [ ][ ][ ][ ]   Wounds       16
Ballistic Skill 43   --  --  43  04 [ ][ ][ ][ ]   Fate          1
Strength        30   --  --  30  03 [ ][ ][ ][ ]  
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0
Agility         40   --  --  40  04 [ ][ ][ ][ ]   Corruption    0
Intelligence    30   --  --  30  03 [ ][ ][ ][ ]   Carry  Lift  Push
Perception      35   --  --  35  03 [ ][ ][ ][ ]  
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run
Fellowship      25   --  --  25  02 [ ][ ][ ][ ] 

Skills

                                    +00+10+20+30
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]
(STR,GEN)Athletics                  [ ][ ][ ][ ]
(PER,FLD)Awareness                  [X][ ][ ][ ]
(FEL,SOC)Charm                      [ ][ ][ ][ ]
(FEL,LDR)Command                    [ ][ ][ ][ ]
(INT,KNW)Commerce                   [ ][ ][ ][ ]
(FEL,SOC)Deceive                    [ ][ ][ ][ ]
(AGI,DEF)Dodge                      [X][ ][ ][ ]
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
(STR,SOC)Intimidate                 [ ][ ][ ][ ]
(INT,GEN)Linguistics*
- High Gothic                       [X][ ][ ][ ]
- Low Gothic                        [X][ ][ ][ ]
(INT,KNW)Logic                      [ ][ ][ ][ ]
(INT,KNW)Lore, Common*
- Imperial Guard                    [X][ ][ ][ ]
- Imperium                          [X][ ][ ][ ]
- War                               [X][ ][ ][ ]
(INT,KNW)Lore, Forbidden*
(INT,KNW)Lore, Scholastic*
- Tactica Imperialis                [X][ ][ ][ ]
(INT,FLD)Medicae                    [ ][ ][ ][ ]
(INT,FLD)Navigate*
- Surface                           [X][ ][ ][ ]
(AGI,FLD)Operate*
(W S,DEF)Parry                      [ ][ ][ ][ ]
(PER,PSY)Psyniscience               [ ][ ][ ][ ]
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]
(INT,TCH)Security                   [X][ ][ ][ ]
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
(AGI,FLD)Stealth                    [X][X][ ][ ]
(PER,FLD)Survival                   [X][ ][ ][ ]
(INT,TCH)Tech-Use                   [X][ ][ ][ ]
(INT,GEN)Trade*
- Technomat                         [X][ ][ ][ ] 


Talents

Blind Fighting                      halve melee penalties from obscured vision
Deadeye Shot                        ranged Called Shot penalty is reduced by 10
Light Sleeper                       always considered awake for Awareness / Surprise tests
Paranoia                            +2 Initiative, GM may test Perception vs hidden threats
Quick Draw                          Free action; ready a basic, pistol, or one handed melee weapon
Resistance                          (Fear) +10 tests vs subject
Sprint                              +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement 
Takedown                            Half or Charge action; negate damage, target must roll +0 Tgh test or be Stunned for 1 round & knocked prone; negate Stun Action WS penalty
Resistance                          (Fear) +10 tests vs subject
Sprint                              +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement 
Technical Knock                     once per round; Half action Unjam
Unshakeable Faith                   reroll failed Wil tests vs Fear
Weapon Training                     (Las, Low-Tech) 

Special

Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation

Aptitudes

Ballistic Skill
Toughness
Agility
Perception
Fieldcraft
Finesse
Offence 

Wargear

Specialist Kit
1 Hotshot Lasgun (Targeter)
1 Storm Trooper Carapace

Standard Kit
1 Las Carbine(Main Weapon), 4 charge packs
1 Lascutter
2 Frag Grenades
2 Smoke Grenades
1 Knife
1 Flak Vest & Helmet
1 Uniform
1 Poor Weather Gear
1 Rucksack
1 Basic Toolkit
1 Mess Kit & Water Canteen
1 Sleep Bag & Blanket
1 Lamp Pack
1 Grooming Kit
1 Cognomen Tags
1 Uplifting Infantry Primer
2 Weeks' Rations
1 Demolition Charge
1 Grapnel & Line
1 Filtration Plugs 

NOTES & LOGS

Advances
200 Light Sleeper
100 Survival