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Though Mort was tithed to Nehal at a young age, as an Ogryn his training was more succinct and recent, being given less priority than his usefulness in manual labour and other simple menial duties. Formerly restricted to ports and backwaters, the awkwardly friendly giant does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food & drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stick until cajoled or threatened into other endeavours. | Though Mort was tithed to Nehal at a young age, as an Ogryn his training was more succinct and recent, being given less priority than his usefulness in manual labour and other simple menial duties. Formerly restricted to ports and backwaters, the awkwardly friendly giant does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food & drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stick until cajoled or threatened into other endeavours. | ||
=== Comrade "Wintre" Valhalla === | |||
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.” | |||
Though it's dubious as to whether Comrade Valhalla is actually from the frozen world of Valhalla, and doubly so considering her dark brown skin tone. What has cemented her nickname, however, is her unyieldingly icy demeanour. | |||
=== Characteristics === | === Characteristics === |
Revision as of 02:35, 30 July 2017
Mort, Ogryn
Though Mort was tithed to Nehal at a young age, as an Ogryn his training was more succinct and recent, being given less priority than his usefulness in manual labour and other simple menial duties. Formerly restricted to ports and backwaters, the awkwardly friendly giant does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food & drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stick until cajoled or threatened into other endeavours.
Comrade "Wintre" Valhalla
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.”
Though it's dubious as to whether Comrade Valhalla is actually from the frozen world of Valhalla, and doubly so considering her dark brown skin tone. What has cemented her nickname, however, is her unyieldingly icy demeanour.
Characteristics
Base Mod Eq Ttl CB ==Advances== Weapon Skill 43 -- -- 43 04 [ ][ ][ ][ ] Wounds 27 Ballistic Skill 25 -- -- 25 02 [ ][ ][ ][ ] Fate 2 Strength 50 -- -- 50 07 [ ][ ][ ][ ] Insanity 0 Toughness 40 -- -- 40 06 [ ][ ][ ][ ] Corruption 0 Agility 20 -- -- 20 02 [ ][ ][ ][ ] Intelligence 20 -- -- 20 02 [ ][ ][ ][ ] Carry Lift Push Perception 20 -- -- 20 02 [ ][ ][ ][ ] 225kg 450kg 900kg Willpower 40 -- -- 40 04 [ ][ ][ ][ ] Walk Full Charge Run Fellowship 20 -- -- 20 02 [ ][ ][ ][ ] 3 8 9 18
Skills
+00+10+20+30 (AGI,GEN)Acrobatics [ ][ ][ ][ ] (STR,GEN)Athletics [ ][ ][ ][ ] (PER,FLD)Awareness [ ][ ][ ][ ] (FEL,SOC)Charm [ ][ ][ ][ ] (FEL,LDR)Command [ ][ ][ ][ ] (INT,KNW)Commerce [ ][ ][ ][ ] (FEL,SOC)Deceive [ ][ ][ ][ ] (AGI,DEF)Dodge [ ][ ][ ][ ] (FEL,SOC)Inquiry [ ][ ][ ][ ] (WIL,SOC)Interrogation [ ][ ][ ][ ] (STR,SOC)Intimidate [ ][ ][ ][ ] (INT,GEN)Linguistics* - High Gothic [X][ ][ ][ ] - Low Gothic [X][ ][ ][ ] (INT,KNW)Logic [ ][ ][ ][ ] (INT,KNW)Lore, Common* - Imperial Guard [X][ ][ ][ ] - Imperium [X][ ][ ][ ] - War [X][ ][ ][ ] (INT,KNW)Lore, Forbidden* (INT,KNW)Lore, Scholastic* (INT,FLD)Medicae [ ][ ][ ][ ] (INT,FLD)Navigate* - Surface [X][ ][ ][ ] (AGI,FLD)Operate* (W S,DEF)Parry [ ][ ][ ][ ] (PER,PSY)Psyniscience [ ][ ][ ][ ] (PER,GEN)Scrutiny [ ][ ][ ][ ] (INT,TCH)Security [X][ ][ ][ ] (AGI,FLD)Sleight of Hand [ ][ ][ ][ ] (AGI,FLD)Stealth [X][ ][ ][ ] (PER,FLD)Survival [X][ ][ ][ ] (INT,TCH)Tech-Use [X][ ][ ][ ] (INT,GEN)Trade* - Technomat [X][ ][ ][ ]
Talents
(STR,OFF)Berserk Charge bonus to WS skill tests from Charge is increased by 10 (PER,FLD)Blind Fighting halve melee penalties from obscured vision (B S,FIN)Deadeye Shot ranged Called Shot penalty is reduced by 10 (WIL,DEF)Die Hard reroll failed tests vs Blood Loss (---,---)Fierce Loyalty if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh (TGH,DEF)Resistance (Fear) +10 tests vs subject (AGI,FLD)Sprint +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement (INT,TCH)Technical Knock once per round; Half action Unjam (WIL,DEF)Unshakeable Faith reroll failed Wil tests vs Fear (GEN,FIN)Weapon Training (Heavy, Solid Projectile) negate -20 penalty for use
Traits
Auto-Stabilised may fire heavy weapons without Bracing, negate unbraced penalty But It Dark in Dere! will not enter confined spaces of own free will, -10 Command tests to be ordered, -10 Skill tests while confined Clumsy cannot use weapons without the OgrynProof trait Size (Hulking 5) +10 to hit, -10 to Stealth, AgiB+1 base movement Sturdy +20 vs Grappling and Takedown tests Unnatural Characteristic (Strength +2, Toughness +2) increase Characteristic Bonus by value, add 1/2 value to successes on tests with that Characteristic
Special
Infiltrator may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic Sapper +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure Condemned –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation
Wargear
Specialist Kit 1 Ripper Gun (Targeter) 5 Frag Grenades Standard Kit 1 Las Carbine(Main Weapon), 4 charge packs 1 Lascutter 2 Frag Grenades 2 Smoke Grenades 1 Knife 1 Flak Vest & Helmet 1 Uniform 1 Poor Weather Gear 1 Rucksack 1 Basic Toolkit 1 Mess Kit & Water Canteen 1 Sleep Bag & Blanket 1 Lamp Pack 1 Grooming Kit 1 Cognomen Tags 1 Uplifting Infantry Primer 2 Weeks' Rations 1 Demolition Charge 1 Grapnel & Line 1 Filtration Plugs
Aptitudes
Ballistic Skill Weapon Skill Strength Toughness Willpower Defence Offence
Notes & Logs
Advances
300 Fierce Loyalty
Rolls