The Gods Arcem Needs:Malthis Davids: Difference between revisions
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'''Influence:''' 3 | '''Influence:''' 3 | ||
'''Dominion:''' 2 | '''Dominion:''' 2 spent, 0 left. | ||
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'''Relationship:''' King of Thieves. | '''Relationship:''' King of Thieves. | ||
Merchant lord of the seas | |||
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=Gifts= | =Gifts= | ||
One lone fire, the storm breaks, effort freedom, walk between the rain, knife of shadows. | One lone fire, the storm breaks, effort freedom, walk between the rain, knife of shadows, untouchable. | ||
=Word Benefits= | =Word Benefits= | ||
A Godbound of Freedom has an invincible defense against any mind-controlling | A Godbound of Freedom has an invincible defense against any mind-controlling | ||
or influencing effect, whether a magical afiction or mortal addiction. | or influencing effect, whether a magical afiction or mortal addiction. | ||
Heroes with the Alacrity Word cannot be surprised. Tey may increase their Dexterity to 16, or to 18 if it’s already 16 or higher. | |||
Heroes with the Word of Night can see perfectly in darkness. Tey | |||
need not sleep, and their actions will never involuntarily cause the | |||
awakening of any sleepers around them. |
Revision as of 23:59, 13 August 2017
Malthis Davids
[[1]]
Backstory: He was raised from a young age to be a cinnabar mage, rising up through the ranks due to the twisted beauty and poise granted by the eugenics projects on his ancestors. He was later abducted by Sand Princes and learned to be a mighty thief.
Goal: Rule a city.
Level: 2
Experience Points: 3
Status
Hit Points: 13
Armor Class: 0
Effort: 4
Wealth: 0
Influence: 3
Dominion: 2 spent, 0 left.
Attributes
Strength: 8 (-1)
Dexterity: 18 (+3)
Constitution: 13 (+1)
Wisdom: 13 (+1)
Intelligence: 10 (+0)
Charisma: 14 (+1)
Saving Throws
Hardiness:14
Evasion:12
Spirit:14
Facts
Origin: Beautiful socialite product of inbreeding.
Past Career: Escaped Cinnabar Archmage
Relationship: King of Thieves.
Merchant lord of the seas
Weapons
1d10+2 weapon
Armor
0 AC
Words
Night, freedom, alarcity.
Gifts
One lone fire, the storm breaks, effort freedom, walk between the rain, knife of shadows, untouchable.
Word Benefits
A Godbound of Freedom has an invincible defense against any mind-controlling or influencing effect, whether a magical afiction or mortal addiction.
Heroes with the Alacrity Word cannot be surprised. Tey may increase their Dexterity to 16, or to 18 if it’s already 16 or higher.
Heroes with the Word of Night can see perfectly in darkness. Tey need not sleep, and their actions will never involuntarily cause the awakening of any sleepers around them.