Gods & Monsters: Difference between revisions
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Created page with "Category: Fate Core A play by post game.<br><br> Players: *Roryb (GM) *brahnamin (Wyrd) *Pandorym (Sior) *undeadDreamer (god of change) ==Player Characters== ===Templat..." |
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'''Approaches:''' | '''Approaches:''' | ||
*Bold +2* / Subtle +1 | *'''Bold +2*''' / Subtle +1 | ||
*Clever +0 / Mighty +3* | *Clever +0 / '''Mighty +3*''' | ||
*Wise +1* / Swift +1 | *'''Wise +1*''' / Swift +1 | ||
'''Stunts:''' | '''Stunts:''' | ||
| Line 32: | Line 32: | ||
*'''Made of Stern Stuff.''' Because Bovius has formidable girth, I get an extra mild physical consequence slot. | *'''Made of Stern Stuff.''' Because Bovius has formidable girth, I get an extra mild physical consequence slot. | ||
'''Refresh.''' 2 | '''Refresh.''' 2<br> | ||
'''Mantle.''' (Milestone Tier. 1) | |||
''' | '''Boons:''' | ||
*Tier 1: Bovius may communicate with beasts of any hooved variety and understand their speech and feelings. Because he is a protector of herds, he can spend a power point to get a +1 bonus mightily defending while protecting his subjects. | |||
*Tier 2: Bovius gets +2 to mightily create advantages related to power or the sound of thunder when on a rampage. | |||
*Tier 3: Bovius can spend a power point to wipe away a community representing a great stampede that destroys everything in a small area. | |||
'''Geas:''' | |||
You may not take any action requiring urgency unless you take an aspect reflecting that you are sufficiently angered or provoked. | |||
'''Stations:''' | |||
Stations: | |||
The Great Pasture [ Marked by the Passage of Beasts ] - 0 | The Great Pasture [ Marked by the Passage of Beasts ] - 0 | ||
The Herder Village [ We Must Pay Hommage to Bovius ] - 0 | The Herder Village [ We Must Pay Hommage to Bovius ] - 0 | ||
'''Intention:''' | |||
'''Bold''' _ 3 _ _ 2 _ '''x''' O 1 _ 2 _ _ 3 _ '''Subtle'''<br> | |||
'''Clever''' _ 3 _ _ 2 _ 1 O 1 '''x''' 2 _ _ 3 _ '''Mighty'''<br> | |||
'''Wise''' _ 3 _ _ 2 _ '''x''' O 1 _ 2 _ _ 3 _ '''Swift''' | |||
Revision as of 22:43, 2 November 2017
A play by post game.
Players:
- Roryb (GM)
- brahnamin (Wyrd)
- Pandorym (Sior)
- undeadDreamer (god of change)
Player Characters
Template

Bovius
High Concept: Lord of the Herd (Mighty)
Trouble: Slow To Act, Quick To Anger
Aspects:
- The Land and Beast Are One (Wise)
- Individuals Become an Emboldened Whole (Bold)
- But To Graze
Approaches:
- Bold +2* / Subtle +1
- Clever +0 / Mighty +3*
- Wise +1* / Swift +1
Stunts:
- Mighty Bleat. Because Bovius is lord of beasts, once per session, I can call forth a mighty herd that will do my bidding as long as there is a clear threat to the beasts.
- Hoof and Horn. Because Bovius carries great horns on my mighty head, I get +2 mightily create an advantage when charging at an opponent given enough ground..
- To Endure. Because Bovius is made of sinew and hide, I get +2 to mightily overcome when attempting tasks involving physical endurance.
- Made of Stern Stuff. Because Bovius has formidable girth, I get an extra mild physical consequence slot.
Refresh. 2
Mantle. (Milestone Tier. 1)
Boons:
- Tier 1: Bovius may communicate with beasts of any hooved variety and understand their speech and feelings. Because he is a protector of herds, he can spend a power point to get a +1 bonus mightily defending while protecting his subjects.
- Tier 2: Bovius gets +2 to mightily create advantages related to power or the sound of thunder when on a rampage.
- Tier 3: Bovius can spend a power point to wipe away a community representing a great stampede that destroys everything in a small area.
Geas: You may not take any action requiring urgency unless you take an aspect reflecting that you are sufficiently angered or provoked.
Stations: The Great Pasture [ Marked by the Passage of Beasts ] - 0 The Herder Village [ We Must Pay Hommage to Bovius ] - 0
Intention:
Bold _ 3 _ _ 2 _ x O 1 _ 2 _ _ 3 _ Subtle
Clever _ 3 _ _ 2 _ 1 O 1 x 2 _ _ 3 _ Mighty
Wise _ 3 _ _ 2 _ x O 1 _ 2 _ _ 3 _ Swift