Vasha: Difference between revisions
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Line 37: | Line 37: | ||
*Initiative Modifier | *Initiative Modifier | ||
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | *Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | ||
**Primary Melee Attack: | **Primary Melee Attack: Frost Brand, (4+, 1d8+4) | ||
**Secondary Melee Attack: | **Secondary Melee Attack: | ||
**Primary Ranged Attack: Sling, (7+, 1d4) | **Primary Ranged Attack: Sling, (7+, 1d4) |
Revision as of 07:19, 22 February 2018
Name
Rank
- Human Blade Dancer 6
- XP: 25,090/50,000
- Alignment - Neutral
- PC
- List any titles or holdings
Attributes
- STR 13
- INT 13
- WIS 14
- DEX 13
- CON 9
- CHA 10
Skills
- Languages
- General Proficiencies
- Healing 3 - Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+
- Performance - Dance
- Diplomacy
- Class Proficiencies
- Swashbuckling - +1 AC while lightly armored
- Divine Blessing - +2 to all saves
Combat
- AC 7
- HP 23
- Movement Rate
- Initiative Modifier
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: Frost Brand, (4+, 1d8+4)
- Secondary Melee Attack:
- Primary Ranged Attack: Sling, (7+, 1d4)
- Saves:
- Petrification & Paralysis 9+
- Poison & Death 6+
- Blast & Breath 12+
- Staves & Wands 8+
- Spells 10+
Spells
- First Level: 2
- Command Word
- Cure Light Wounds*
- Detect Evil*
- Detect Magic
- Faerie Fire
- Fellowship
- Light*
- Protection from Evil*
- Remove Fear*
- Resist Cold
- Second Level: 2
- Bless*
- Charm Animal
- Find Traps
- Hold Person
- Holy Chant
- Resist Fire
- Silence 15' radius
- Shimmer
- Speak with Animals
- Spiritual Weapon
- Third Level: 1
- Continual Light*
- Cure Blindness
- Cure Disease*
- Glyph of Warding
- Growth of Animals
- Locate Object
- Prayer
- Remove Curse*
- Speak with Dead
- Striking
- Fourth Level: 1
- Create Water
- Cure Serious Wounds*
- Dispel Magic
- Divination
- Neutralize Poison*
- Protection from Evil, Sustained*
- Smite Undead*
- Speak with Plants
- Vigor
- Tongues
Equipment
- Gear, Armor, Weapons: 2 stone + 4 items. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
- Leather Armor +2
- Scroll (Knock)
- Sword 10 gp
- Sword 10 gp
- Sling with 30 sling bullets 2 gp
- Belt 4 sp
- Boots (high) 3 gp
- Cloak (Fur-lined) 15 gp
- Dress (Freeholder) 4 gp
- Flask of Oil (2) 6 sp
- Gown (noble) 100 gp
- Gloves 4 sp
- Hat 1 gp
- Holy Symbol 25 gp
- Backpack 2 gp
- Crowbar 1 gp
- Hammer 2 gp
- Iron Spikes (12) 1 gp
- Rations (three weeks) 3 gp
- Waterskin 6 sp
- 292 gp
- 7 sp
- Riding Horse (Medium)
- Saddle and Tack