Avengers EMH:Yellowjacket: Difference between revisions
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!colspan="2" style="border-style: solid; border-width: 1px; text-align: left; font-variant: small-caps; font-size: 1.2em; font-family: 'Arial Black', sans;" | The Name Is Yellowjacket | !colspan="2" style="border-style: solid; border-width: 1px; text-align: left; font-variant: small-caps; font-size: 1.2em; font-family: 'Arial Black', sans;" | The Name Is Yellowjacket | ||
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| width="5%"| '''1 XP''' || when you reveal a new stunt associated with your <span style="font-variant: small-caps">Menace</span> or<span style="font-variant: small-caps">Tech</span> Specialties. | | width="5%"| '''1 XP''' || when you reveal a new stunt associated with your <span style="font-variant: small-caps">Menace</span> or <span style="font-variant: small-caps">Tech</span> Specialties. | ||
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| '''3 XP''' || when you use your own emotional stress die after a character mentions "Hank Pym". | | '''3 XP''' || when you use your own emotional stress die after a character mentions "Hank Pym". |
Revision as of 02:01, 10 January 2018
A Datafile for The Avengers: Earth's Mightiest Heroes (Season 3)
"Ant-Man is gone; that's the past. You want an Avenger who gets the job done right — here I am." ("Yellowjacket")
Affiliations |
Solo d10 |
|
---|---|---|
Distinctions: |
Multifaceted Scientist |
Power Sets | Inventive Genius |
---|---|
Enlargement D8; Insect Control D10; Stinger Bolts D6; Flight D6; Reduction D10; Shrinking D10 SFX: Harrying. Add a D6 and step up your effect die +1 when inflicting a distraction-based complication using Insect Control on a target. | |
Specialties | Menace Expert D8; Science Master D10; Tech Master D10 |
Milestones | The Name Is Yellowjacket | |
---|---|---|
1 XP | when you reveal a new stunt associated with your Menace or Tech Specialties. | |
3 XP | when you use your own emotional stress die after a character mentions "Hank Pym". | |
10 XP | when you reaccept your prior persona, or when you isolate yourself from Pym's associates. | |
Crazier Than A Nestful of Hornets | ||
1 XP | when you separate from your teammate(s) without warning, or when you 'call an audible' on a previously discussed plan. | |
3 XP | when you inflict trauma on a criminal opponent. | |
10 XP | when you successfully defend yourself from disciplinary action (either at a team meeting or before a court of law) or when you choose to leave the team to avoid the matter. |