Altmor True Soul: Difference between revisions
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Created page with "Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII. Naimless is a..." |
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* Personal Magic: | * Personal Magic: | ||
**Speedart 1 | |||
**Silence 1 | |||
**Foodsong 1 | |||
**Multimissile 3 | |||
**Heal 6 | |||
**Disrupt 1 | |||
* Divine Magic: | * Divine Magic: | ||
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==Hit Points and Armour== | ==Hit Points and Armour== |
Revision as of 22:29, 21 March 2018
Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII.
Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character. One point is added to STR, INT, and DEX respectively. With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR. He now fits the mental image of strong, small, wiry man. who's fairly nibble.
Stat Block
STR | CON | SIZ | INT | DEX | POW | CHA |
10 | 14 | 8 | 13 | 16 | 13 | 21 |
- Hit Points: 13
- Damage Bonus: +0
- DEX Strike Rank: +2
- SIZ Strike Rank: +2
- Magic Points: 16
Skills
- Communication: +15%
- Bargain 25%
- Oratory 40%
- Knowledge: +5%
- Butchering __%
- Evaluate 25%
- First Aid 35%
- Identify Healing Plants 50%
- Train Dog 35%
- Languages
- Balazaring 65%
- Aldryan __%
- Trade __%
- _______ __%
- Manipulation: +10%
- Climb 70%
- Hide Item 20%
- Jump 55%
- Peaceful Cut 80%
- Swimming 60%
- Trap Set/Disarm 45%
- Perception: +05%
- Listen 50%
- Spot Hidden/Item 65%
- Spot Trap 15%
- Tracking 60%
- Stealth: +15%
- Camouflage 60%
- Hide in Cover 80%
- Move Silently 70%
Spells
- Personal Magic:
- Speedart 1
- Silence 1
- Foodsong 1
- Multimissile 3
- Heal 6
- Disrupt 1
- Divine Magic:
Hit Points and Armour
Location Name | Armour types | A.P. | H.P. | Enc. | Melee | Missile |
---|---|---|---|---|---|---|
Head | Leather | 1 | 4 | xx | 19-20 | 20 |
Left Arm | Leather | 1 | 3 | xx | 16-18 | 18-19 |
Right Arm | Leather | 1 | 3 | xx | 13-15 | 16-17 |
Chest | Leather | 1 | 5 | xx | 12 | 11-15 |
Abdomen | Leather | 1 | 4 | xx | 09-11 | 07-10 |
Left Leg | Leather | 1 | 4 | xx | 05-08 | 04-06 |
Right Leg | Leather | 1 | 4 | xx | 01-04 | 01-03 |
- Total Hit Points: 12 HP
- Total Armor ENC: na
Weapons and Shields
- Attack Bonus: +10%
- Parry Bonus: +5%
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
Bow (Self) | 1d6+1 | 2/7 | 7 | 10% | 5% | 120 | 0.5 |
1H Spear | 1d8+1+1d4 | 6 | 10 | 10% | 10% | 0 | 2.0 |
Javelin | 1d10+1d2 | 2/7 | 8 | 15% | 5% | 20 | -- |
Atl-Atl^ | 1d4+1d6+1d2 | 1/MR | 6 | 10% | 5% | 30 | -- |
Med Shield | 1d6 | 7 | 12 | 5% | ??% | 0 | 3.0 |
Fist | 1d3 | 25% | 25% | ||||
Kick | 1d6 | 25% | 25% | ||||
Grapple | na | 25% | 25% | ||||
Rock, Thrown | 1d3 | 25% | 25% |
- Total Weapon ENC:
Equipment
- Weapons:
- Armour:
- Other:
- Stored
Valuables: