Captain Silva: Difference between revisions
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==Traits:== | ==Traits:== | ||
*Human | *Human | ||
*Nerve Damage | *Nerve Damage | ||
*Risk-Taker | |||
==Values:== | ==Values:== | ||
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==Talents:== | ==Talents:== | ||
*Call to Action [use the Prepare minor action to grant one ally in contact a bonus minor action] | *Call to Action [use the Prepare minor action to grant one ally in contact a bonus minor action] | ||
* | *Advisor [When you aid an ally with Command, that ally may re-roll 1 d20] | ||
*Pack Tactics [When you Assist an ally in combat, the assisted character gains 1 bonus Momentum if they succeed] | *Pack Tactics [When you Assist an ally in combat, the assisted character gains 1 bonus Momentum if they succeed] | ||
*Personal Effects [ | *Personal Effects [Powered Exoskeleton; allows basic movement despite ''Nerve Damage'' trait]. | ||
=Description= | =Description= | ||
==Appearance:== | ==Appearance:== | ||
A | A going-on-elderly, tall, lean Brazilian human male. | ||
==Personality:== | ==Personality:== | ||
Captain Silva worked and commanded starships over the course of a nearly 3-decade career in Starfleet. Several years ago, he was | Captain Silva worked and commanded starships over the course of a nearly 3-decade career in Starfleet. Several years ago, he was severely wounded in action by a Klingon disruptor while commanding the cruiser ''Reliant.'' In addition to the expected burns, the disruptor blast caused significant damage to Silva's nervous system. It took several years and many medical procedures for him to recover from his wounds, and he still suffers from the nerve damage. | ||
During his recovery, he taught command classes at the Academy. Having just recently been medically cleared to return to starship duty, he has taken command of the ''Endeavor'' from the departing Captain Sozenn. | |||
Captain Silva has a reputation in the fleet as a devil-may-care risktaker. While certainly an effective captain, he's been known to accept more danger in completing his missions than other captains might. |
Revision as of 15:21, 29 September 2018
Stats
Personal
- Name: Guilherme Silva
- Species: Human
- Rank: Captain
- Department: Command
- Stress: 10
- Damage Bonus: 3
Traits:
- Human
- Nerve Damage
- Risk-Taker
Values:
- Passing on Knowledge to the Next Generation
- What is Life Without Risk?
- Starfleet Mustn't Ignore Its Enemies
- Competition is Healthy
Attributes:
- Control 11
- Daring 9
- Fitness 7
- Insight 11
- Presence 11
- Reason 9
Disciplines:
- Command 5
- Conn 3
- Security 3
- Engineering 2
- Science 1
- Medicine 2
Focuses:
- Teaching
- Composure
- Gambling
- Inspiration
- Politics
- Team Dynamics
Talents:
- Call to Action [use the Prepare minor action to grant one ally in contact a bonus minor action]
- Advisor [When you aid an ally with Command, that ally may re-roll 1 d20]
- Pack Tactics [When you Assist an ally in combat, the assisted character gains 1 bonus Momentum if they succeed]
- Personal Effects [Powered Exoskeleton; allows basic movement despite Nerve Damage trait].
Description
Appearance:
A going-on-elderly, tall, lean Brazilian human male.
Personality:
Captain Silva worked and commanded starships over the course of a nearly 3-decade career in Starfleet. Several years ago, he was severely wounded in action by a Klingon disruptor while commanding the cruiser Reliant. In addition to the expected burns, the disruptor blast caused significant damage to Silva's nervous system. It took several years and many medical procedures for him to recover from his wounds, and he still suffers from the nerve damage.
During his recovery, he taught command classes at the Academy. Having just recently been medically cleared to return to starship duty, he has taken command of the Endeavor from the departing Captain Sozenn.
Captain Silva has a reputation in the fleet as a devil-may-care risktaker. While certainly an effective captain, he's been known to accept more danger in completing his missions than other captains might.