Difference between revisions of "Ninsun, Shem Archer"
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==Ninsun== | ==Ninsun== | ||
− | Age (Gender):17 (Male) | + | Age (Gender):17 (Male) <br> |
− | Homeland: Shem | + | Homeland: Shem <br> |
− | Caste (Trait):Merchant (Well-travelled) | + | Caste (Trait):Merchant (Well-travelled) <br> |
− | Archetype: Archer | + | Archetype: Archer <br> |
− | Nature/Education: Sneaky/Family Footsteps | + | Nature/Education: Sneaky/Family Footsteps <br> |
− | War Story: Gained favour of a local noble | + | War Story: Gained favour of a local noble <br> |
− | Appearance: Dark hair, beginnings of a beard, missing front tooth | + | Appearance: Dark hair, beginnings of a beard, missing front tooth <br> |
− | Personality: Quiet, Greedy | + | Personality: Quiet, Greedy <br> |
Languages: Aquilonian, Shemitish <br> | Languages: Aquilonian, Shemitish <br> | ||
Social Standing: 1 | Social Standing: 1 | ||
Line 18: | Line 18: | ||
====Beliefs==== | ====Beliefs==== | ||
− | Family are the most important thing, I would do anything for them - even if i resent it | + | *Family are the most important thing, I would do anything for them - even if i resent it |
− | Westerners are barbarians and I do not trust them | + | *Westerners are barbarians and I do not trust them |
===Combat=== | ===Combat=== |
Revision as of 03:39, 18 November 2018
Return to Vengeance Beyond Shem main page
Contents
Ninsun
Age (Gender):17 (Male)
Homeland: Shem
Caste (Trait):Merchant (Well-travelled)
Archetype: Archer
Nature/Education: Sneaky/Family Footsteps
War Story: Gained favour of a local noble
Appearance: Dark hair, beginnings of a beard, missing front tooth
Personality: Quiet, Greedy
Languages: Aquilonian, Shemitish
Social Standing: 1
XP:
Fortune Points: 3
Beliefs
- Family are the most important thing, I would do anything for them - even if i resent it
- Westerners are barbarians and I do not trust them
Combat
Bonus Damage: Ranged +2 | Melee +2 | Presence +1
Weapons
- Weapon 1 Shemite bow: Range L, Grip 2H, Damage 3(CD), Qualities Piercing 1, Volley, Loads 2
- Weapon 2 Spear: Reach 3, Grip U, Damage 4(CD), Qualities Piercing 1
- Weapon 2 Ornate Whip: Reach 3, Grip 1H, Damage 3(CD), Qualities Fearsome 2, Grappling
Stress & Harm
Vigor: 12/12 | Wounds:
Resolve: 7/7(6) | Trauma:
Courage Soak: 0
Armor Soak (Armor Type): Head 3, Right Arm 0, Left Arm 0, Torso 2, Right Leg 2, Left Leg 2
Armor Qualities:
Attributes/Skills
Agility: 9
- Acrobatics:
- Melee: 1/1
- Stealth: 2/2
Awareness: 10
- Insight:
- Observation: 2/2
- Survival: 3/3
- Thievery: 1/2
Brawn: 10
- Athletics: 2/2
- Resistance: 2/2
Coordination: 10
- Parry: 1/1
- Ranged Weapons: 3/3
- Sailing:
Intelligence: 7
- Alchemy:
- Craft:
- Healing:
- Linguistics:
- Lore:
- Warfare:
Personality: 9
- Animal Handling: 2/2
- Command
- Counsel:
- Persuade: 2/2
- Society: 2/2
Willpower: 7
- Discipline: 1/1
- Sorcery:
Talents
- Strife, Homeland: please include a written summary of each
- Tradesman, Caste: When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep. However, you may not take any other actions during that period of Carousing.
- Vagabond, Caste: reduce the Difficulty of Survival tests by one, so long as you are on a maintained road. This may reduce the Difficulty of tests to Simple (D0).
- Born Wild, Rank 1: Reduce difficulty of all survival tests to find food and shelter by one.
- Strong Back, Rank 1: For any Athletics test that generates at least 1 success, gain an extra success. Encumbrance limit increased by 1.
- Archer, Rank 1: Reroll 1 damage dice with Ranged Weapons. Must accept reroll.
- Born in the Saddle, Rank 1: Reduce difficulty of all survival tests to find food and shelter by one.
Spells & Formulae
None
Belongings
Gold: 11| Upkeep: 4
Encumbrance: