James Scott: Difference between revisions
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| Line 66: | Line 66: | ||
Natural History 40% | Natural History 40% | ||
'''Navigate''' 20% | '''Navigate''' 20% | ||
'''Air Navigate''' half of pilot skill | |||
Occult 20% | Occult 20% | ||
'''Operate Hvy. Machine''' 20% | '''Operate Hvy. Machine''' 20% | ||
| Line 74: | Line 75: | ||
'''Photography''' 10% | '''Photography''' 10% | ||
Physics 01% | Physics 01% | ||
'''Pilot''' | '''Pilot''' 50% | ||
Psychoanalysis 01% | Psychoanalysis 01% | ||
'''Psychology''' 05% | '''Psychology''' 05% | ||
'''Ride''' 40% | '''Ride''' 40% | ||
'''Sneak''' 15% | '''Sneak''' 15% | ||
'''Spot Hidden''' 25% | '''Spot Hidden''' 25% (+20% spot hidden when flying) | ||
'''Swim''' 25% | '''Swim''' 25% | ||
'''Throw''' 25% | '''Throw''' 25% | ||
Revision as of 11:07, 8 February 2019
Character Name
Short description:
Statistics
Investigator Name: James Scott Occupation: Pvt 13th Colleges, Degrees: Birthplace: Arkham Mental Disorders: Sex: Male Age: Family & Friends: Wounds & Injuries: Marks & Scars:
Characteristics
STR 13
CON 13
SIZ 12
INT 18
POW 11
DEX 15
APP 10
EDU 16
HP: 13
Damage bonus 1d4
Idea: 90
Know: 80
Luck: 55
SAN: 55
Skills
Accounting 10%
Anthropology 01%
Archaeology 01%
Astronomy 01%
Bargain 05%
Biology 01%
Chemistry 01%
Climb 40%
Conceal 15%
Craft 05%
Credit Rating 15%
Cthulhu Mythos xx%
Disguise 01%
Drive Auto 20%
Electrical Repair 10%
Fast Talk 05%
First Aid 30%
Geology 01%
Hide 10%
History 20%
Jump 25%
Law 05%
Library Use 25%
Listen 25%
Locksmith 01%
Mechanical Repair 20%
Medicine 01%
Natural History 40%
Navigate 20%
Air Navigate half of pilot skill
Occult 20%
Operate Hvy. Machine 20%
Other Language xx%
Other Language xx%
Persuade 15%
Pharmacy 01%
Photography 10%
Physics 01%
Pilot 50%
Psychoanalysis 01%
Psychology 05%
Ride 40%
Sneak 15%
Spot Hidden 25% (+20% spot hidden when flying)
Swim 25%
Throw 25%
Track 10%
Unarmed 50%
Martial Arts 01%
Dodge 30%
Handgun 20%
Machine Gun 15%
Rifle/shotgun 30%
Rifle combat 30%
Combat knife 25%
Cavalry Sabre 20%
Languages:
Weapons
- M1911 colt 45 1d10+2 15yds 7rounds 94malfunction 1 shot per round
- M1903 Springfield rifle 2d6+4 110yds 5rounds 12hp 00malfunction 1 shot per round
- Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round
- Bayonet 1d6+1+dmb
- Rifle Butt 1d8+dmb
- Sabre 1d8+1+dmb 20hp
- Combat Knife 1d4+2+dmb 15hp