Warlock Magery: Difference between revisions

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==Magery in Jeweled Amber==
==Magery in Jeweled Amber==
Magery is a shadow magic system found in a large percentage of shadows where magic is common.
Magery is a shadow magic system found in a large percentage of shadows where magic is common.


Magical Spell Progression




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Spell Name First Level
Activate Wand
Blaze
Charm Animal Class
Charm Animal (specific type)
Charm Person/Specific Intelligent Race
Detect (Complex)
Detect (Simple)
Hold Portal
Individual Silence
Light
Match (light fire)
Muscle Spasm
Protection
Read Languages
Read Magic
Silence, 1” Radius
Sleep
Sound Amplification
Spark (Electric Match)
Super Match
Telescope
Ventriloquism




Spell Name Second Level
Activate staff (1 type)
Aurora (Light Wall)
Awaken
Continual Light
Create Sound
Darkness
Deodorant
Detect (Concealed or Mental)
ESP
Extinguish Fire
Fireworks
Flaming
Flash
Freeze Water
Gliding
Hallucination
Invisibility
Knock
Levitate
Locate Object
Magic Missile
Measure (Complex/Simple)
Mini Strength
Parachute
Phantasmal Spell
Photographic Memory
Protection/Insects
See Invisible
Silence, 3” Radius
Speak Languages
Speak with Animals
St. Elmo’s Fire
Super Sleep
Torch
Wind
Wizard Lock


Spell Name Third Level
Ball Lightning
Ball of Fire
Clairaudience
Clairvoyance
Charm Undead
Cold Cone
Continual Darkness
Dark Cone
Darkwall
Dispel Magic
Double Protection
Fire Ball
Fire Dart
Flame
Fly
Heat Cone
Hold Person
Illusion
Infravision
Invisibility, 1” Radius
Light Beam
Lightning Bolt
Lightning Dart
Magic Analysis
Magic Mouth
Maxi-Ball
Maxi-Sleep
Measure (Concealed)
Measure (Mental)
Mental Static
Micro-Magic Missile
Micro-Magic Missiles
Micro-Super Sleep
Micro-Phantasm
Midi-Strength
Mini-Ball
Mini-Bolt
Mini-Cold Cone
Mini-Heat Cone
Mini-Wide Cold Cone
Mini-Wide Heat Cone
Mirror Image
Projected Mini-Strength
Protection, 1” Radius
Protection/Normal Missiles
Rope Trick
Speed
Water Breathing
Web
Whirlwind
Wizard Light


Spell Name Fourth Level
Acid Resistance
Activate Any Staff
Animal Control
Area Darkness
Charm Monster
Clumsiness
Cold Beam, 12”
Cold Resistance
Confusion
Delusion
Dimension Door
Electric Micro-Ball
Electric Mini-Ball
Fear Cone
Fire Resistance
Fire Wall
Gaseous Form
Giant Strength
Growth of Plants
Hallucinatory Terrain
Haste (3” × 3” or 2” × 4”)
Healing (1 Point/Turn)
Heat Beam, 12”
Ice Wall
Immobilization
Immobilize
Lightning Resistance
Massmorph
Maxi-Cold Cone
Maxi-Dark Cone
Maxi-Heat Cone
Mega-Ball
Mega-Sleep
Micro-Ball
Micro-Maxi Sleep
Mini-Paralysis Cone
Mini-Wide Paralysis Cone
One-Way Darkness
Paralysis Cone
Percentile Negation
Personal Force Field
Personal Paralysis
Plant Control
Poison Resistance
Polymorph Self
Projected Midi Strength
Protection/Missiles
Remove Curse
Slow
Strength Multiply (×1-4)
Telepathy
Vertigo
Wall Of Thorns
Wide Cold Cone
Wide Dark Cone
Wide Heat Cone
Wizard Eye
X-Ray Vision
Spell Name Fifth Level
Air Walking
Animate Dead
Blindness
Broadfield Hallucination
Charm Being
Cloudkill
Cold Cone, 12”
Conjure Elemental
Crimson Bands
Dark Cone, 12”
Detection Jamming
Diminish Others
Dragon Control
Energy Bolt
Energy Cone
Energy Dart
Energy Resistance
Extension
Feeblemind
Flame, 12”
Giant Control
Growth of Animals
Heat Cone, 12”
Hold Monster
Human Control
Ice Storm
Iron Wall
Locate Person
Macro-Ball
Macro-Sleep
Mass Invisibility
Maxi-Paralysis Cone
Maze
Micro-Cold Beam
Micro-Heat Beam
Micro-Immobilization
Micro-Personal Paralysis
Mini-Energy Bolt
Mini-Energy Cone
Mini-Wide Energy Cone
Paralysis Cone, 12”
Passwall
Pathfinding
Personal Wizard Lock
Polymorph Others
Projected Clairaudience
Projected Clairvoyance
Projected strength ×1-4
Recharge
Scroll Lock
Silver Magnet
Speak With Dead
Stonewall
Super Strength (×1-5)
Telekinesis
Teleport
Transmute Iron To Lead
Transmute Rock To Mud
Undead Control
Variable Ball
Variable Bolt
Variable Cold Cone
Variable Heat Cone
Vortex
Weakness
Wide Paralysis Cone
Spell Name Sixth Level
Acid Protection
Air Wall
Animate Object
Anti-Magic Shell
Area Muscle Spasm
Astral Eye
Bomb
Cold Pellet
Cold Protection
Control Weather
Daemon Control
Death
Disintegrate
Double-Size Dimension Door
Energy Cone, 12”
Energy Micro-Ball
Fire Protection
Geas
Homing Ball Lightning
Homing Ball Of Fire
Impact Resistance
Indetectability
Individual Death
Invisible Stalker
Lead Wall
Lightning Bolt, 12”
Lightning Protection
Locate Monster
Lower Water
Maxi-Energy Cone
Maxi-Strength (1-100)
Mega-Cold Cone
Mega-Dark Cone
Mega-Heat Cone
Micro-Feeblemind
Mini-Bomb
Mini-Stone Cone
Mini-Wide Stone Cone
Mirror Wall
Monster Control
Monstrous Plant Control
Move Earth
Negation
Part Water
Passenger Teleportation
Poison Gas
Poison Protection
Projected Image
Projected Super-Strength
Protection/Magic Missiles
Reflect Detection By Implement
Reincarnation
Smiting
Stone Cone
Stone to Flesh
Summoning
Super Fire Ball (4” Radius)
Super Polymorph Self
Sustained Dimension Door
Time Delay
Ultra Sleep
Wide Energy Cone
Wizard Wind
Spell Name Seventh Level
Activate Magic
Area Feeblemind
Area Weakness
Castle Protection
Communication
Detect Polymorph
Disintegrate Magic Metal
Energy Bolt, 12”
Hellfire
Hold Being
Homing Electric Microball
Homing Microball
Illusion, 5-Sense
Laser
Mass Charm
Mega-Energy Cone
Micro-Bomb
Micro-Cold Pellet
Mind Blank
Picket Ball Lightning
Picket Ball Of Fire
Polymorph Object
Pressor Cone
Projected Anti-Magic Shell
Protection/Normal Weapons
Reflector
Returning
Reverse Gravity
Shielding
Sleep, 12” Radius
Super Charm
Summon Demon
Temporary Teleportal
Variable 12” Lightning Bolt
Variable 12” Cold Cone
Variable Death Cone
Variable 12” Heat Cone
View Past
Spell Name Eight Level
Activate Detectors
Air Jet
Double Phasing
Double Ranging
Homing Energy Microball
Homing Picket Ball Lightning
Homing Picket Ball Of Fire
Macro Bomb
Macro Cold Cone
Macro Heat Cone
Magic-Damping Field
Major Extension
Permanent Dimension Door
Permanent Passwall
Power Word
Reflector Wall
Scroll Knock
Shaped Vari-Ball
Shaped Vari-Bolt
Summon Person
Symbol
Variable 4” Ball
Variable Bomb
Water Jet


==Warlock==
==Warlock==

Revision as of 04:48, 6 June 2019

Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.

Magery in Jeweled Amber

Magery is a shadow magic system found in a large percentage of shadows where magic is common.

Magical Spell Progression




Spell Name First Level Activate Wand Blaze Charm Animal Class Charm Animal (specific type) Charm Person/Specific Intelligent Race Detect (Complex) Detect (Simple) Hold Portal Individual Silence Light Match (light fire) Muscle Spasm Protection Read Languages Read Magic Silence, 1” Radius Sleep Sound Amplification Spark (Electric Match) Super Match Telescope Ventriloquism


Spell Name Second Level Activate staff (1 type) Aurora (Light Wall) Awaken Continual Light Create Sound Darkness Deodorant Detect (Concealed or Mental) ESP Extinguish Fire Fireworks Flaming Flash Freeze Water Gliding Hallucination Invisibility Knock Levitate Locate Object Magic Missile Measure (Complex/Simple) Mini Strength Parachute Phantasmal Spell Photographic Memory Protection/Insects See Invisible Silence, 3” Radius Speak Languages Speak with Animals St. Elmo’s Fire Super Sleep Torch Wind Wizard Lock

Spell Name Third Level Ball Lightning Ball of Fire Clairaudience Clairvoyance Charm Undead Cold Cone Continual Darkness Dark Cone Darkwall Dispel Magic Double Protection Fire Ball Fire Dart Flame Fly Heat Cone Hold Person Illusion Infravision Invisibility, 1” Radius Light Beam Lightning Bolt Lightning Dart Magic Analysis Magic Mouth Maxi-Ball Maxi-Sleep Measure (Concealed) Measure (Mental) Mental Static Micro-Magic Missile Micro-Magic Missiles Micro-Super Sleep Micro-Phantasm Midi-Strength Mini-Ball Mini-Bolt Mini-Cold Cone Mini-Heat Cone Mini-Wide Cold Cone Mini-Wide Heat Cone Mirror Image Projected Mini-Strength Protection, 1” Radius Protection/Normal Missiles Rope Trick Speed Water Breathing Web Whirlwind Wizard Light

Spell Name Fourth Level Acid Resistance Activate Any Staff Animal Control Area Darkness Charm Monster Clumsiness Cold Beam, 12” Cold Resistance Confusion Delusion Dimension Door Electric Micro-Ball Electric Mini-Ball Fear Cone Fire Resistance Fire Wall Gaseous Form Giant Strength Growth of Plants Hallucinatory Terrain Haste (3” × 3” or 2” × 4”) Healing (1 Point/Turn) Heat Beam, 12” Ice Wall Immobilization Immobilize Lightning Resistance Massmorph Maxi-Cold Cone Maxi-Dark Cone Maxi-Heat Cone Mega-Ball Mega-Sleep Micro-Ball Micro-Maxi Sleep Mini-Paralysis Cone Mini-Wide Paralysis Cone One-Way Darkness Paralysis Cone Percentile Negation Personal Force Field Personal Paralysis Plant Control Poison Resistance Polymorph Self Projected Midi Strength Protection/Missiles Remove Curse Slow Strength Multiply (×1-4) Telepathy Vertigo Wall Of Thorns Wide Cold Cone Wide Dark Cone Wide Heat Cone Wizard Eye X-Ray Vision

Spell Name Fifth Level Air Walking Animate Dead Blindness Broadfield Hallucination Charm Being Cloudkill Cold Cone, 12” Conjure Elemental Crimson Bands Dark Cone, 12” Detection Jamming Diminish Others Dragon Control Energy Bolt Energy Cone Energy Dart Energy Resistance Extension Feeblemind Flame, 12” Giant Control Growth of Animals Heat Cone, 12” Hold Monster Human Control Ice Storm Iron Wall Locate Person Macro-Ball Macro-Sleep Mass Invisibility Maxi-Paralysis Cone Maze Micro-Cold Beam Micro-Heat Beam Micro-Immobilization Micro-Personal Paralysis Mini-Energy Bolt Mini-Energy Cone Mini-Wide Energy Cone Paralysis Cone, 12” Passwall Pathfinding Personal Wizard Lock Polymorph Others Projected Clairaudience Projected Clairvoyance Projected strength ×1-4 Recharge Scroll Lock Silver Magnet Speak With Dead Stonewall Super Strength (×1-5) Telekinesis Teleport Transmute Iron To Lead Transmute Rock To Mud Undead Control Variable Ball Variable Bolt Variable Cold Cone Variable Heat Cone Vortex Weakness Wide Paralysis Cone

Spell Name Sixth Level Acid Protection Air Wall Animate Object Anti-Magic Shell Area Muscle Spasm Astral Eye Bomb Cold Pellet Cold Protection Control Weather Daemon Control Death Disintegrate Double-Size Dimension Door Energy Cone, 12” Energy Micro-Ball Fire Protection Geas Homing Ball Lightning Homing Ball Of Fire Impact Resistance Indetectability Individual Death Invisible Stalker Lead Wall Lightning Bolt, 12” Lightning Protection Locate Monster Lower Water Maxi-Energy Cone Maxi-Strength (1-100) Mega-Cold Cone Mega-Dark Cone Mega-Heat Cone Micro-Feeblemind Mini-Bomb Mini-Stone Cone Mini-Wide Stone Cone Mirror Wall Monster Control Monstrous Plant Control Move Earth Negation Part Water Passenger Teleportation Poison Gas Poison Protection Projected Image Projected Super-Strength Protection/Magic Missiles Reflect Detection By Implement Reincarnation Smiting Stone Cone Stone to Flesh Summoning Super Fire Ball (4” Radius) Super Polymorph Self Sustained Dimension Door Time Delay Ultra Sleep Wide Energy Cone Wizard Wind

Spell Name Seventh Level Activate Magic Area Feeblemind Area Weakness Castle Protection Communication Detect Polymorph Disintegrate Magic Metal Energy Bolt, 12” Hellfire Hold Being Homing Electric Microball Homing Microball Illusion, 5-Sense Laser Mass Charm Mega-Energy Cone Micro-Bomb Micro-Cold Pellet Mind Blank Picket Ball Lightning Picket Ball Of Fire Polymorph Object Pressor Cone Projected Anti-Magic Shell Protection/Normal Weapons Reflector Returning Reverse Gravity Shielding Sleep, 12” Radius Super Charm Summon Demon Temporary Teleportal Variable 12” Lightning Bolt Variable 12” Cold Cone Variable Death Cone Variable 12” Heat Cone View Past

Spell Name Eight Level Activate Detectors Air Jet Double Phasing Double Ranging Homing Energy Microball Homing Picket Ball Lightning Homing Picket Ball Of Fire Macro Bomb Macro Cold Cone Macro Heat Cone Magic-Damping Field Major Extension Permanent Dimension Door Permanent Passwall Power Word Reflector Wall Scroll Knock Shaped Vari-Ball Shaped Vari-Bolt Summon Person Symbol Variable 4” Ball Variable Bomb Water Jet

Warlock

Warlock written by various members of the Cal Tech(California Institute of Technology, Pasadena, California), and published by Balboa Games.

The game of my youth. [[1]] [[2]] [[3]]