Warlock Magery: Difference between revisions
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Air Walking | ==Fifth Level== | ||
Animate Dead | |||
Blindness | | class="wikitable" | ||
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! Fifth Level | |||
! Fifth Level | |||
! Fifth Level | |||
! Fifth Level | |||
|- | |||
|Air Walking| | |||
|Animate Dead | |||
|Blindness | |||
Broadfield Hallucination | Broadfield Hallucination | ||
Charm Being | |- | ||
Cloudkill | |Charm Being | ||
Cold Cone, 12” | |Cloudkill | ||
Conjure Elemental | |Cold Cone, 12” | ||
Crimson Bands | |Conjure Elemental | ||
Dark Cone, 12” | |- | ||
Detection Jamming | |Crimson Bands | ||
Diminish Others | |Dark Cone, 12” | ||
Dragon Control | |Detection Jamming | ||
Energy Bolt | |Diminish Others | ||
Energy Cone | |- | ||
Energy Dart | |Dragon Control | ||
Energy Resistance | |Energy Bolt | ||
Extension | |Energy Cone | ||
Feeblemind | |Energy Dart | ||
Flame, 12” | |- | ||
Giant Control | |Energy Resistance | ||
Growth of Animals | |Extension | ||
Heat Cone, 12” | |Feeblemind | ||
Hold Monster | |Flame, 12” | ||
Human Control | |- | ||
Ice Storm | |Giant Control | ||
Iron Wall | |Growth of Animals | ||
Locate Person | |Heat Cone, 12” | ||
Macro-Ball | |Hold Monster | ||
Macro-Sleep | |- | ||
Mass Invisibility | |Human Control | ||
Maxi-Paralysis Cone | |Ice Storm | ||
Maze | |Iron Wall | ||
Micro-Cold Beam | |Locate Person | ||
Micro-Heat Beam | |- | ||
Micro-Immobilization | |Macro-Ball | ||
Micro-Personal Paralysis | |Macro-Sleep | ||
Mini-Energy Bolt | |Mass Invisibility | ||
Mini-Energy Cone | |Maxi-Paralysis Cone | ||
Mini-Wide Energy Cone | |- | ||
Paralysis Cone, 12” | |Maze | ||
Passwall | |Micro-Cold Beam | ||
Pathfinding | |Micro-Heat Beam | ||
Personal Wizard Lock | |Micro-Immobilization | ||
Polymorph Others | |- | ||
Projected Clairaudience | |Micro-Personal Paralysis | ||
Projected Clairvoyance | |Mini-Energy Bolt | ||
Projected strength ×1-4 | |Mini-Energy Cone | ||
Recharge | |Mini-Wide Energy Cone | ||
Scroll Lock | |- | ||
Silver Magnet | |Paralysis Cone, 12” | ||
Speak With Dead | |Passwall | ||
Stonewall | |Pathfinding | ||
Super Strength (×1-5) | |Personal Wizard Lock | ||
Telekinesis | |- | ||
Teleport | |Polymorph Others | ||
Transmute Iron To Lead | |Projected Clairaudience | ||
Transmute Rock To Mud | |Projected Clairvoyance | ||
Undead Control | |Projected strength ×1-4 | ||
Variable Ball | |- | ||
Variable Bolt | |Recharge | ||
Variable Cold Cone | |Scroll Lock | ||
Variable Heat Cone | |Silver Magnet | ||
Vortex | |Speak With Dead | ||
Weakness | |- | ||
Wide Paralysis Cone | |Stonewall | ||
|Super Strength (×1-5) | |||
|Telekinesis | |||
|Teleport | |||
|- | |||
|Transmute Iron To Lead | |||
|Transmute Rock To Mud | |||
|Undead Control | |||
|Variable Ball | |||
_ | |||
|Variable Bolt | |||
|Variable Cold Cone | |||
|Variable Heat Cone | |||
|Vortex | |||
|- | |||
|Weakness | |||
|Wide Paralysis Cone | |||
|} | |||
Spell Name Sixth Level | Spell Name Sixth Level |
Revision as of 21:24, 6 June 2019
Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
Magery in Jeweled Amber
Magery is a shadow magic system found in a large percentage of shadows where magic is common.
Magical Spell Progression
First, Second & Third Level Spells
First Level | Second Level | Second Level | Third Level | Third Level | Third Level |
---|---|---|---|---|---|
Activate Wand | Activate staff (1 type) | Measure (Complex/Simple) | Row 1, Cell 4 | Lightning Bolt | Protection, 1” Radius |
Blaze | Aurora (Light Wall) | Mini Strength | Ball Lightning | Lightning Dart | Protection/Normal Missiles |
Charm Animal Class | Parachute | row 3, cell 3 | Ball of Fire | Magic Analysis | Rope Trick |
Charm Animal (specific type) | Awaken | Phantasmal Spell | Clairaudience | Magic Mouth | Speed |
Charm Person/Specific Intelligent Race | Continual Light | Photographic Memory | Clairvoyance | Maxi-Ball | Water Breathing |
Detect (Complex) | Create Sound | Protection/Insects | Charm Undead | Maxi-Sleep | Web |
Detect (Simple) | Darkness | See Invisible | Cold Cone | Measure (Concealed) | Whirlwind |
Hold Portal | Deodorant | Silence, 3” Radius | Continual Darkness | Measure (Mental) | Wizard Light |
Individual Silence | Detect (Concealed or Mental) | Speak Languages | Dark Cone | Mental Static | |
Light | ESP | Speak with Animals | Darkwall | Micro-Magic Missile | |
Match (light fire) | Extinguish Fire | St. Elmo’s Fire | Dispel Magic | Micro-Magic Missiles | |
Muscle Spasm | Fireworks | Super Sleep | Double Protection | Micro-Super Sleep | |
Protection | Flaming | Torch | Fire Ball | Micro-Phantasm | |
Read Languages | Flash | Wind | Fire Dart | Midi-Strength | |
Read Magic | Freeze Water | Wizard Lock | Flame | Mini-Ball | |
Silence, 1” Radius | Gliding | Fly | Mini-Bolt | ||
Sleep | Hallucination | Heat Cone | Mini-Cold Cone | ||
Sound Amplification | Invisibility | Hold Person | Mini-Heat Cone | ||
Spark (Electric Match) | Knock | Illusion | Mini-Wide Cold Cone | ||
Super Match | Levitate | Infravision | Mini-Wide Heat Cone | ||
Telescope | Locate Object | Invisibility, 1” Radius | Mirror Image | ||
Ventriloquism | Magic Missile | Light Beam | Projected Mini-Strength |
Fourth Level Spells
Fourth Level | Fourth Level | Fourth Level | Fourth Level | Fourth Level | Fifth Level |
---|---|---|---|---|---|
Acid Resistance | Fire Wall | Maxi-Heat Cone | Projected Midi Strength | Poison Resistance | |
Activate Any Staff | Gaseous Form | Mega-Ball | Maxi-Heat Cone | Polymorph Self | |
Animal Control | Giant Strength | Mega-Sleep | Mega-Ball | Projected Midi Strength | |
Area Darkness | Growth of Plants | Micro-Ball | Mega-Sleep | Protection/Missiles | |
Charm Monster | Hallucinatory Terrain | Micro-Maxi Sleep | Micro-Ball | Remove Curse | |
Clumsiness | Haste (3” × 3” or 2” × 4”) | Mini-Paralysis Cone | Micro-Maxi Sleep | Slow | |
Cold Beam, 12” | Healing (1 Point/Turn) | Mini-Wide Paralysis Cone | Mini-Paralysis Cone | Strength Multiply (×1-4) | |
Cold Resistance | Heat Beam, 12” | One-Way Darkness | Mini-Wide Paralysis Cone | Telepathy | |
Confusion | Ice Wall | Paralysis Cone | One-Way Darkness | Vertigo | |
Delusion | Immobilization | Percentile Negation | Paralysis Cone | Wall Of Thorns | |
Dimension Door | Immobilize | Personal Force Field | Percentile Negation | Wide Cold Cone | |
Electric Micro-Ball | Lightning Resistance | Personal Paralysis | Wide Dark Cone | Wide Heat Cone | |
Electric Mini-Ball | Massmorph | Plant Control | Personal Force Field | Wizard Eye | |
Fear Cone | Maxi-Cold Cone | Poison Resistance | Personal Paralysis | X-Ray Vision | |
Fire Resistance | Maxi-Dark Cone | Polymorph Self | Plant Control |
Fifth Level
| class="wikitable" |- ! Fifth Level ! Fifth Level ! Fifth Level ! Fifth Level |- |Air Walking| |Animate Dead |Blindness Broadfield Hallucination |- |Charm Being |Cloudkill |Cold Cone, 12” |Conjure Elemental |- |Crimson Bands |Dark Cone, 12” |Detection Jamming |Diminish Others |- |Dragon Control |Energy Bolt |Energy Cone |Energy Dart |- |Energy Resistance |Extension |Feeblemind |Flame, 12” |- |Giant Control |Growth of Animals |Heat Cone, 12” |Hold Monster |- |Human Control |Ice Storm |Iron Wall |Locate Person |- |Macro-Ball |Macro-Sleep |Mass Invisibility |Maxi-Paralysis Cone |- |Maze |Micro-Cold Beam |Micro-Heat Beam |Micro-Immobilization |- |Micro-Personal Paralysis |Mini-Energy Bolt |Mini-Energy Cone |Mini-Wide Energy Cone |- |Paralysis Cone, 12” |Passwall |Pathfinding |Personal Wizard Lock |- |Polymorph Others |Projected Clairaudience |Projected Clairvoyance |Projected strength ×1-4 |- |Recharge |Scroll Lock |Silver Magnet |Speak With Dead |- |Stonewall |Super Strength (×1-5) |Telekinesis |Teleport |- |Transmute Iron To Lead |Transmute Rock To Mud |Undead Control |Variable Ball _ |Variable Bolt |Variable Cold Cone |Variable Heat Cone |Vortex |- |Weakness |Wide Paralysis Cone |}
Spell Name Sixth Level Acid Protection Air Wall Animate Object Anti-Magic Shell Area Muscle Spasm Astral Eye Bomb Cold Pellet Cold Protection Control Weather Daemon Control Death Disintegrate Double-Size Dimension Door Energy Cone, 12” Energy Micro-Ball Fire Protection Geas Homing Ball Lightning Homing Ball Of Fire Impact Resistance Indetectability Individual Death Invisible Stalker Lead Wall Lightning Bolt, 12” Lightning Protection Locate Monster Lower Water Maxi-Energy Cone Maxi-Strength (1-100) Mega-Cold Cone Mega-Dark Cone Mega-Heat Cone Micro-Feeblemind Mini-Bomb Mini-Stone Cone Mini-Wide Stone Cone Mirror Wall Monster Control Monstrous Plant Control Move Earth Negation Part Water Passenger Teleportation Poison Gas Poison Protection Projected Image Projected Super-Strength Protection/Magic Missiles Reflect Detection By Implement Reincarnation Smiting Stone Cone Stone to Flesh Summoning Super Fire Ball (4” Radius) Super Polymorph Self Sustained Dimension Door Time Delay Ultra Sleep Wide Energy Cone Wizard Wind
Spell Name Seventh Level Activate Magic Area Feeblemind Area Weakness Castle Protection Communication Detect Polymorph Disintegrate Magic Metal Energy Bolt, 12” Hellfire Hold Being Homing Electric Microball Homing Microball Illusion, 5-Sense Laser Mass Charm Mega-Energy Cone Micro-Bomb Micro-Cold Pellet Mind Blank Picket Ball Lightning Picket Ball Of Fire Polymorph Object Pressor Cone Projected Anti-Magic Shell Protection/Normal Weapons Reflector Returning Reverse Gravity Shielding Sleep, 12” Radius Super Charm Summon Demon Temporary Teleportal Variable 12” Lightning Bolt Variable 12” Cold Cone Variable Death Cone Variable 12” Heat Cone View Past
Spell Name Eight Level Activate Detectors Air Jet Double Phasing Double Ranging Homing Energy Microball Homing Picket Ball Lightning Homing Picket Ball Of Fire Macro Bomb Macro Cold Cone Macro Heat Cone Magic-Damping Field Major Extension Permanent Dimension Door Permanent Passwall Power Word Reflector Wall Scroll Knock Shaped Vari-Ball Shaped Vari-Bolt Summon Person Symbol Variable 4” Ball Variable Bomb Water Jet
Warlock
Warlock written by various members of the Cal Tech(California Institute of Technology, Pasadena, California), and published by Balboa Games.