Kazoth's old character sheet: Difference between revisions
WombleHunter (talk | contribs) mNo edit summary |
WombleHunter (talk | contribs) Added new items |
||
Line 23: | Line 23: | ||
Attack: Light Crossbow +23 ranged 80' (1d8+5/19-20) | Attack: Light Crossbow +23 ranged 80' (1d8+5/19-20) | ||
or Greatsword +20 melee (2d6+17/19-20 plus 1d6 electricity)* | or Greatsword +20 melee (2d6+17/19-20 plus 1d6 electricity)* | ||
or Shortsword + | or Shortsword +21 melee (1d6+8/17-20) | ||
or Dagger +19 melee [+21 ranged 10'] (1d4+5/19-20) | or Dagger +19 melee [+21 ranged 10'] (1d4+5/19-20) | ||
or Club +19 melee [+21 ranged 10'] (1d6+5) | or Club +19 melee [+21 ranged 10'] (1d6+5) | ||
Line 29: | Line 29: | ||
Full Attack: Light Crossbow +23/+18/+13 ranged 80' (1d8+5/19-20) | Full Attack: Light Crossbow +23/+18/+13 ranged 80' (1d8+5/19-20) | ||
or Greatsword +20/+15/+10 melee (2d6+17/19-20 plus 1d6 electricity)* | or Greatsword +20/+15/+10 melee (2d6+17/19-20 plus 1d6 electricity)* | ||
or Shortsword + | or Shortsword +21/+16/+11 melee (1d6+8/17-20) | ||
or Dagger +19/+14/+9 melee [+21 ranged 10'] (1d4+5/19-20) | or Dagger +19/+14/+9 melee [+21 ranged 10'] (1d4+5/19-20) | ||
or Club +19/+14/+9 melee [+21 ranged 10'] (1d6+5) | or Club +19/+14/+9 melee [+21 ranged 10'] (1d6+5) | ||
Line 82: | Line 82: | ||
Greatsword +4, Shocking Burst | Greatsword +4, Shocking Burst | ||
Cold Iron Shortsword +1 | Cold Iron Shortsword +1 | ||
Shortsword +3, Keen, Deadly Precision | |||
Tattoo of the Bat [as Cloak of the Bat] | Tattoo of the Bat [as Cloak of the Bat] | ||
Winged Boots | Winged Boots | ||
Line 98: | Line 99: | ||
Ring of Protection +4 | Ring of Protection +4 | ||
Ring of Invisibility | Ring of Invisibility | ||
Ring of Freedom of Movement | |||
Lens of Detection | Lens of Detection | ||
Bracers of Might | Bracers of Might |
Revision as of 13:55, 14 December 2006
Back to: 3-5_Against_the_Giants_Campaign
Current Hit Points: 144 Current Nonlethal Damage: Current Ability Damage/Drain: Current XP: 149862xp -Next: 151000xp
http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg
Picture: DMG2 gallery, WotC
Alignment: Chaotic Good Race: Half-Orc (Humanoid [Orc]) Speed: 30ft Level: Rogue 15/Fighter 2 Hit Dice: 15d6+2d10+34 [144hp]
Initative: +7 [+7 Dex] Armor Class: 29 [+4 natural, +4 armour, +7 Dex, +4 deflection] Touch AC: 21 Flat-footed AC: 22 Base Attack: +13/+8/+3 Grapple: +18 [+5 Str, +13 BAB]
Attack: Light Crossbow +23 ranged 80' (1d8+5/19-20) or Greatsword +20 melee (2d6+17/19-20 plus 1d6 electricity)* or Shortsword +21 melee (1d6+8/17-20) or Dagger +19 melee [+21 ranged 10'] (1d4+5/19-20) or Club +19 melee [+21 ranged 10'] (1d6+5) or Sap +19 melee (1d6+5 nonlethal) Full Attack: Light Crossbow +23/+18/+13 ranged 80' (1d8+5/19-20) or Greatsword +20/+15/+10 melee (2d6+17/19-20 plus 1d6 electricity)* or Shortsword +21/+16/+11 melee (1d6+8/17-20) or Dagger +19/+14/+9 melee [+21 ranged 10'] (1d4+5/19-20) or Club +19/+14/+9 melee [+21 ranged 10'] (1d6+5) or Sap +19/+14/+9 melee (1d6+5 nonlethal) *Including Power Attack for -2 to hit.
Fortitude: +15 [+2 Con, +5 Rogue, +3 Fighter, +4 Resistance, +1 luck] Reflex: +21 [+7 Dex, +9 Rogue, +0 Fighter, +4 Resistance, +1 luck] Will: +12 [+2 Wis, +5 Rogue, +0 Fighter, +4 Resistance, +1 luck]
Strength 20 +5 [15 Base, +2 Race, -1 age, +4 enhancement] Dexterity 25 +7 [16 Base, -1 age, +4 level, +6 enhancement] Constitution 14 +2 [14 Base, -1 age, +1 inherent] Intelligence 14 +2 [15 Base, -2 Race, +1 age] Wisdom 14 +2 [13 Base, +1 age] Charisma 8 -1 [9 Base, -2 Race, +1 age]
Skills: 20/10cc Search +28 [19+1cc Ranks, +2 Int, +1 luck, +5 competence] Disable Device +25 [19+1cc Ranks, +2 Int, +2 circumstance, +1 luck] Open Lock +32 [17 Ranks, +7 Dex, +2 circumstance, +1 luck, +5 competence] Tumble +28 [18 Ranks, +7 Dex, +2 synergy, +1 luck] Jump +18 [8 Ranks, +5 Str, +2 synergy, +1 luck, +2 untyped] Climb +20 [12 Ranks, +5 Str, +1 luck, +2 untyped] Balance +15 [5 Ranks, +7 Dex, +2 synergy, +1 luck] Hide +31 [18 Ranks, +7 Dex, +1 luck, +5 competence] Move Silently +31 [18 Ranks, +7 Dex, +1 luck, +5 competence] Spot +27 [19 Ranks, +2 Wis, +5 competence, +1 luck] Listen +21 [18 Ranks, +2 Wis, +1 luck] Diplomacy +13 [8 Ranks, -1 Cha, +2 synergy, +1 luck, +3 competence] Bluff +8 [5 Ranks, -1 Cha, +1 luck, +3 competence] Escape Artist +23 [0 Ranks, +7 Dex, +1 luck, +15 competence] Swim +8 [0 ranks, +5 Str, +1 luck, +2 untyped] All other skills: 0 Ranks, +1 luck
Languages: Common, Orc, Giant, Goblin
Feats 1: Point Blank Shot 3: Precise Shot 6: Weapon Focus (Light Crossbow) 9: Crossbow Sniper [PHBII] 10: [Fighter Bonus Feat] Power Attack 12: Deadeye Shot [PHBII] 15: Telling Blow [PHBII] 16: [Fighter Bonus Feat] Rapid Reload
Equipment Leather Duster +3, Greater Slick, Silent Moves [as Padded Armour] Light Crossbow +2, Deadly Precision Greatsword +4, Shocking Burst Cold Iron Shortsword +1 Shortsword +3, Keen, Deadly Precision Tattoo of the Bat [as Cloak of the Bat] Winged Boots Immovable Rod, 2 Figurine of Wondrous Power: Ebony Fly Bag of Holding Type II Chime of Opening (6 charges) Amulet of Natural Armour +4 Hat of Persuasion [as Circlet of Persuasion] Harness of Resistance +4 [as Vest of Resistance] MW Dagger MW Sap MW Club Ring of Sustenance [not worn] Ring of Lockpicking [worn only to pick locks] Ring of Protection +4 Ring of Invisibility Ring of Freedom of Movement Lens of Detection Bracers of Might Eyes of the Eagle Stone of Good Luck Efficient Quiver Adamantine Crossbow Bolts, 12 Cold Iron Crossbow Bolts, 15 Alchemical Silver Crossbow Bolts, 15 Crossbow Bolts, 5 MW Thieve's Tools, 2 Feather Token: Whip Feather Token: Bird Feather Token: Anchor Feather Token: Swan Boat Feather Token: Tree Feather Token: Fan Silversheen, 2 Potion of Lesser Vigour, 10 Air Elemental Gem Water Elemental Gem Gloves of Dexterity +6 Belt of Giant Strength +4 Potion of Neutralise Poison Potion of Invisibility, 4 Potion of Tongues Potion of Cure Light Wounds, 2 Potion of Remove Blindness/Deafness Potion of Remove Curse Potion of Remove Disease Potion of Resist Cold 30 Oil of Keen Edge Iridescent Spindle Ioun Stone (sustains without air) Bag: Emerald (1000gp), Fire Opal (1000gp), Sapphire (1000gp), Ruby (1000gp), small Diamond (1000gp) 1259gp 5sp
Class Abilities: Sneak Attack +8d6 Trapfinding Evasion Trap Sense +5 Uncanny Dodge Improved Uncanny Dodge Special Ability: Crippling Strike Special Ability: Slippery Mind
Qualities/Traits: Darkvision 60 feet Orc Blood
Description
Kazoth is a lean, muscular half-orc, starting to show the signs of age: a face wrinkled at the eyes with crow's feet, and greying hair on his grizzled countenance. Known as the Rake for his easygoing, casual attitude, he nevertheless has seen the group through some difficult times. He moves easily and with an oiled grace that belies his bulk, and has proven himself a useful warrior as well as a cunning and stealthy scout.
He has enjoyed all the successes of the party as they triumphed over evil, but never had the inclination to take up the mantle of power. For the last five years, he has served as Gregor's first spy and scout, and has spent long periods in the monster-ridden mountains, trying to pry out the secrets of which menace will next rise to trouble the people. He has recently returned from the last of these trips and is spending some well-earned time at the feasthalls and amongt his friends, and to pursue another of his interests. Since Gregor gained power, and the party was gifted the key to the town, Kazoth has set about campaigning hard to make the land a place less xenophobic and more firendly toward those humanoids who only want to live peacefully, despite their bestial appearances. Having faced such prejudice repeatedly in the past, he now seeks to counter it as best he can, now that he is able - and has proven surprisingly good at it. On his travels, it was this impulse which caused him to befriend an exiled kobold warrior by the name of Soleghur. Soleghur and Kazoth do not always share the same views, but Kazoth has a great deal of patience for Soleghur's sometimes strange ways, and will defend him against those who would persecute the kobold.
Kazoth is rarely seen without his favourite leather coat, and is almost never seen without his hat. When armed, it is always with his trusy crossbow, which which he has felled many an enemy, and with his surprisingly large sword, capable of dealing deadly blows. A variety of magical trinkets and potions are hidden around and about his many pockets, and many more are kept stashed in a bag of holding under his coat. One item is a living tattoo, cut from the skin of a defeated vampire, which takes the form of bat wings spread across the shoulder blades and is able to form wings of shadow to bear Kazoth aloft, or to transmogrify him into a bat himself.
Throughout his life, Kazoth has variously maintained attitudes of grim determination, quick-witted humour, and irreverence. He knows that in this world, one falls or stands on one's friends, and it is genuine friendship that motivates his respect for his companions, as well as the will to bring about more good in the land.
It is a very nice hat, though.
Back to: 3-5_Against_the_Giants_Campaign