SotS: Corpse Astray: Catol: Difference between revisions
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'''Name:''' Ctol-Cwogohatl<br> | |||
'''Profession:''' flesh-bound divinity of the Tides<br> | |||
'''Adjectives:''' Changing, resentful, motivated, damp, adventurous, androgynous, responsible<br> | |||
'''What is Best in Life? (Drives):''' Ushering in change, sweeping away debris, taking vengeance | |||
''' | '''Investigative Abilities:''' Command 1, Intimidation 1, Nobility 1; Corruption 3 (Blood, Earth, Water), Forgotten Lore 1, Laws & Traditions 1, Wilderness Mastery 2<br> | ||
'''General Abilities:''' Athletics 5, Bind Wounds 3, Preparedness 4, Stealth 3, Sorcery 10 (Blast), Sway 5 | |||
''' | |||
'''Health:''' 6 | Threshold 3 to 6 (shield) | Armor 1 (the fading memory of divine awe)<br> | |||
'''Morale:''' 12 | Threshold 4 | Grit 1 (self-assured) | |||
'''Health:''' | |||
'''Morale:''' | |||
'''Sorcerous Spheres:''' | '''Sorcerous Spheres:''' | ||
'''Gear:''' | '''Gear:''' | ||
* | * An old unmarked shield you picked up somewhere; | ||
* | * an ancient congregation of worshippers who once venerated you; | ||
* | * a fleshy bipedal androgynous prison your divine nature seems unable to escape; | ||
* | * the eternal responsibility of making sure the tides continue to rise and fall; | ||
* a blue cloak that chooses to act as your armor (Armor 1); | |||
* a gender that changes with whim and the tides; | |||
* a hostile secret society who hopes to bind you to their will; | |||
* very, very old eyes the exact color of the ocean; and a really nice pair of boots | |||
Offense | |||
Sorcery: Sorcery 10 vs. Health: Damage Modifier +1 | |||
Sway: Sway 5: Damage Modifier +1 (majesty) | |||
Allies: Guild of Architects and Canal-Watchers 1, Monstrosities 1; | |||
Enemy: Mercanti 1 |
Revision as of 15:12, 11 August 2020
Name: Ctol-Cwogohatl
Profession: flesh-bound divinity of the Tides
Adjectives: Changing, resentful, motivated, damp, adventurous, androgynous, responsible
What is Best in Life? (Drives): Ushering in change, sweeping away debris, taking vengeance
Investigative Abilities: Command 1, Intimidation 1, Nobility 1; Corruption 3 (Blood, Earth, Water), Forgotten Lore 1, Laws & Traditions 1, Wilderness Mastery 2
General Abilities: Athletics 5, Bind Wounds 3, Preparedness 4, Stealth 3, Sorcery 10 (Blast), Sway 5
Health: 6 | Threshold 3 to 6 (shield) | Armor 1 (the fading memory of divine awe)
Morale: 12 | Threshold 4 | Grit 1 (self-assured)
Sorcerous Spheres:
Gear:
- An old unmarked shield you picked up somewhere;
- an ancient congregation of worshippers who once venerated you;
- a fleshy bipedal androgynous prison your divine nature seems unable to escape;
- the eternal responsibility of making sure the tides continue to rise and fall;
- a blue cloak that chooses to act as your armor (Armor 1);
- a gender that changes with whim and the tides;
- a hostile secret society who hopes to bind you to their will;
- very, very old eyes the exact color of the ocean; and a really nice pair of boots
Offense Sorcery: Sorcery 10 vs. Health: Damage Modifier +1 Sway: Sway 5: Damage Modifier +1 (majesty)
Allies: Guild of Architects and Canal-Watchers 1, Monstrosities 1; Enemy: Mercanti 1