Hexery: Difference between revisions
Jump to navigation
Jump to search
Line 14: | Line 14: | ||
==Knacks and hexes== | ==Knacks and hexes== | ||
Minor Knacks | |||
{| class="wikitable" | |||
|- | |||
|Anatomics | |||
|Catfall | |||
|Catfeet | |||
|Clean | |||
|Color | |||
|Chill | |||
|- | |||
|Dampen | |||
|Dust | |||
|Enrich | |||
|Exterminate or Zap | |||
|Extinguish | |||
|Firefinger | |||
|- | |||
|Gather | |||
|Heat | |||
|Haunting | |||
|Knot | |||
|Know Direction | |||
|Legerdemain | |||
|- | |||
|Mend | |||
|Purify Water | |||
|Stitch | |||
|Sharpen | |||
|Temperature | |||
|Tie | |||
|- | |||
|Turn Page | |||
|Unseen Hand | |||
|Weathertell | |||
|Werelight (or Bluelight) | |||
|- | |||
|Control Flames | |||
|Create Bonfire | |||
|Druidcraft | |||
|Frostbite | |||
|Guidance | |||
|Gust | |||
|- | |||
|Infestation | |||
|Magic Stone | |||
|Mending | |||
|Mold Earth | |||
|Poison Spray | |||
|Primal Savagery | |||
|- | |||
|Produce Flame | |||
|Resistance | |||
|Shape Water | |||
|Shillelagh | |||
|Thorn Whip | |||
|Thunderclap | |||
|} | |||
Moderately strong Knacks. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 127: | Line 189: | ||
| Ventriloquism | | Ventriloquism | ||
| Magic Missile | | Magic Missile | ||
| - | |- | ||
| Light Beam | | Light Beam | ||
| Projected Mini-Strength | | Projected Mini-Strength | ||
|- | |- | ||
|} | |} |
Revision as of 20:08, 13 August 2020
Hexery-A Low Order Magic system
Hexery is a low powered system of abilities usually native to a single shadow. Though the abilities tend to function on any shadow that uses low order magics.
Most of the abilities range from cantrips to roughly 3rd level magery spells . How they manifest varies from shadow to shadow as well as from person to person. These manifest as "Hexes" & "Knacks".
- Knack: An ability of the individual usually requiring no material component.
- Hexes: An ability that can be woven into a item, dawn on something, or otherwise created as a physical item that can often be used by others afterward.
Some people with knacks can embed their ability into a hexed item. Others can only create the hexed item, not cast the spell seperatly.. .
Examples of Hexes or Knacks.
Knacks and hexes
Minor Knacks
Anatomics | Catfall | Catfeet | Clean | Color | Chill |
Dampen | Dust | Enrich | Exterminate or Zap | Extinguish | Firefinger |
Gather | Heat | Haunting | Knot | Know Direction | Legerdemain |
Mend | Purify Water | Stitch | Sharpen | Temperature | Tie |
Turn Page | Unseen Hand | Weathertell | Werelight (or Bluelight) | ||
Control Flames | Create Bonfire | Druidcraft | Frostbite | Guidance | Gust |
Infestation | Magic Stone | Mending | Mold Earth | Poison Spray | Primal Savagery |
Produce Flame | Resistance | Shape Water | Shillelagh | Thorn Whip | Thunderclap |
Moderately strong Knacks.
Measure (Complex/Simple) | Lightning Bolt | Protection, 1” Radius |
Blaze | Aurora (Light Wall) | Mini Strength |
Ball Lightning | Lightning Dart | Charm Animal Class |
Rope Trick | Charm Animal (specific type) | Awaken |
Clairaudience | Magic Mouth | Speed |
Charm Person/Specific Intelligent Race | Continual Light | Photographic Memory |
Clairvoyance | Water Breathing | |
Detect (Complex) | Create Sound | Protection/Insects |
Web | Detect (Simple) | Darkness |
See Invisible | Cold Cone | Measure (Concealed) |
Whirlwind | Hold Portal (This manifests as a compulsion for others to not enter or cross a threshhold. | Deodorant |
Silence, 3” Radius | Continual Darkness | Measure (Mental) |
Wizard Light | Individual Silence | Detect (Concealed or Mental) |
Speak Languages | Light | ESP |
Speak with Animals | Micro-Magic Missile | Match (light fire) |
Extinguish Fire | Dispel Magic | Muscle Spasm |
Super Sleep | Protection | Flaming |
Torch | Fire Ball | |
Read Languages | Flash | Wind |
Fire Dart | Read Magic | Freeze Water |
Wizard Lock-This manifests as a door only openable by certain people. | Silence, 1” Radius | Gliding |
Run Silent | Fly | Pass without trace |
Sleep | Hallucination | Heat Cone |
Mini-Cold Cone | Sound Amplification | Invisibility |
Hold Person | Knock: This mnifests as opening any shut or magically locked door. | Illusion |
Levitate | Infravision | |
Telescope | Locate Object | Invisibility, 1” Radius |
Mirror Image | Ventriloquism | Magic Missile |
Light Beam | Projected Mini-Strength |