Alex Corvin: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 1: | Line 1: | ||
*Level: | *Level: 2 | ||
*Class: Psychic | *Class: Psychic | ||
*XP: 0 | *XP: 0 | ||
Line 16: | Line 16: | ||
==Skills== | ==Skills== | ||
*Exert-0 | *Exert-0 | ||
*Fix-0 | |||
*Know-0 | *Know-0 | ||
*Notice-0 | *Notice-0 | ||
*Program- | *Program-2 | ||
*Shoot-0 | *Shoot-0 | ||
*Sneak-0 | *Sneak-0 | ||
Line 25: | Line 26: | ||
==Psychic Powers== | ==Psychic Powers== | ||
*Telepathy- | *Telepathy-1 | ||
**Transmit Thought | |||
*Precognition-1 | *Precognition-1 | ||
**Sense the Need | **Sense the Need | ||
**Terminal Reflection | |||
==Abilities== | ==Abilities== | ||
Psychic Training | Psychic Training-1: | ||
Hacker-1: When hacking computer system or database, roll 3d6 and drop lowest (Program roll) | |||
==Other Stats== | ==Other Stats== | ||
*Movement Rate: | *Movement Rate: | ||
*HP: | *HP: 11 | ||
*Effort: | *Effort: 4 | ||
*System Strain: 0/18 | *System Strain: 0/18 | ||
*AC: 13 | *AC: 13 (Armored Undersuit) | ||
*Attacks (Attack Bonus + | *Attacks (Attack Bonus +1) | ||
** | **Mag Pistol: +2 2d6+2 6 100/300 | ||
**Monoblade Knife: +0, 1d6 | |||
*Saves | *Saves | ||
**Physical | **Physical 13 | ||
**Mental | **Mental 13 | ||
**Evasion | **Evasion 14 | ||
== Equipment == | == Equipment == |
Revision as of 02:23, 8 September 2020
- Level: 2
- Class: Psychic
- XP: 0
- Age: 23
- Languages: English
- Background & Description: Criminal/Technician. grew up on the streets of a minor trade world, fell in with one of the local criminal organizations. specialized in acts of sabotage, cons, hacking or other not-confrontational forms of skullduggery. Always seemed to have a knack for being lucky. at the age of 12 Alex attempted to to con a Metapsion adept who, recognizing his latent psionic talent, took Alex under her wing and eventually got him away from his homeworld and into a proper training facility under a new identity.
Attributes
- Strength 10 +0
- Dexterity 14 +1
- Constitution 18 +2
- Intelligence 11 +0
- Wisdom 12 +0
- Charisma 9 +0
Skills
- Exert-0
- Fix-0
- Know-0
- Notice-0
- Program-2
- Shoot-0
- Sneak-0
- Talk-0
Psychic Powers
- Telepathy-1
- Transmit Thought
- Precognition-1
- Sense the Need
- Terminal Reflection
Abilities
Psychic Training-1: Hacker-1: When hacking computer system or database, roll 3d6 and drop lowest (Program roll)
Other Stats
- Movement Rate:
- HP: 11
- Effort: 4
- System Strain: 0/18
- AC: 13 (Armored Undersuit)
- Attacks (Attack Bonus +1)
- Mag Pistol: +2 2d6+2 6 100/300
- Monoblade Knife: +0, 1d6
- Saves
- Physical 13
- Mental 13
- Evasion 14
Equipment
- Readied
- Stowed
Plot Thing
-Main Page: Delta Drop No Sharper Spur Contempt of Death