Isidore Redbeard: Difference between revisions
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Koren n'Rhys (talk | contribs) |
Koren n'Rhys (talk | contribs) |
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**Shield +2 (Cannot use, to be traded) | **Shield +2 (Cannot use, to be traded) | ||
*Personal Treasure: | *Personal Treasure: | ||
**GP: | **GP: 9,000 | ||
*** One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp |
Revision as of 15:41, 8 September 2020
Rank
- Race: Human Scout 6
- XP: 40,000/65,000 (+5% Bonus)
- Alignment: Neutral
- Full PC played by Koren
- No titles or holdings
Attributes
- STR: 15 (+1 To Hit/Damage, 3-in-6 Open Doors)
- INT: 8 (Basic literacy, no additional languages)
- WIS: 11 (No magic save modifier)
- DEX: 15 (+1 AC, +1 To Hit Missile, +1 Initiative)
- CON: 14 (+1 hp)
- CHA: 9 (No Reaction modifier, MAX 4 Retainers, 7 Loyalty)
Skills
- Languages
- Common
- General Skills
- Knowledge
- Geography, Silver Sea (Expert, Int 5+)
- Culture/Etiquette (Skilled, Int 10+)
- Survival
- Naturalist (Skilled, Int 10+) - Identify and harvest plants for edible and medicinal purposes.
- Navigation (Expert, Int 5+) - Make and read maps, navigate by stars, landmarks, cardinal directions, etc
- Wilderness Survival (Skilled, Wis 10+) - Find food, shelter, etc. in wilderness terrain.
- Knowledge
- Class Abilities
- Use any weapons, wear chain or lighter armor. No shields.
- Deal an extra +2 damage with any physical attack.
- If target slain, make an immediate additional attack against another target within 5’. Maximum number of times equal to hit dice, provided each attack kills the opponent.
- Thief Skills
- Climb (18+) - Able to automatically scale easy surfaces; trees with an abundance of branches, rough rock walls, etc. Should only be made when climbing difficult surfaces. Climb at a speed of 10’ per round.
- Hear Noise (17+) - Able to hear and discern sounds, whether trying to pick up a conversation in a crowded room or listening at a dungeon door to determine what is on the other side.
- Sneak (16+) - Leather armor only. Combines Move Silently and Hide in Shadows. Can move no faster than 1/3 their normal speed.
- When in the wilderness, may roll twice to avoid being lost, taking the better result. If leading a party trying to evade an encounter, roll twice, taking the better result. Includes at sea.
- Fighting Styles
- Ranged. The character gains a +1 bonus to hit when using ranged attacks and may fire into melee with no penalty.
- Combat Maneuvers
- Long Shot (Dex) - Skilled (10+). The attacker is able to squeeze some extra distance out of ranged attacks. On a successful roll the attacker can increase the maximum range by 25%.
- Knacks:
- Nature's Ally. The character gains the ability to cast druidic spells (as per OSE Druid & Illusionist Spells.)
- Improved Critical. The character inflicts a critical hit on a roll of natural 19 or 20. It is recommended that a critical hit a) automatically hit the target, regardless of AC and b) inflict maximum damage.
Combat
- AC 3 (Chain +1, cannot sneak)
- HP: 27
- Movement Rate: TBD
- Initiative Modifier: +1
- Attacks
- Primary Melee Attack: Short Sword, +1 To Hit, 1d6+3 Damage
- Secondary Melee Attack: Dagger, +1 To Hit, 1d4+3 Damage
- Primary Ranged Attack: Long Bow (70/140/210), +2 To Hit, 1d6+2 Damage
- Secondary Ranged Attack: Dagger (10/20/30), +2 To Hit, 1d4+2 Damage
- Saves:
- Petrification & Paralysis: 9
- Poison & Death: 10
- Blast & Breath: 11
- Staves & Wands: 11
- Spells: 13
Spells
Nature's Ally - Druidic spell casting
- First Level: 2
- Predict Weather
- Speak to Animals
- Second Level: 1
- Obscuring Mist
Equipment
- Total Encumbrance:
- Armor:
- Chain Armor +1 (Base AC 4)
- Weapons:
- Short Sword
- Dagger
- Long Bow
- (3) Arrows +2
- Gear:
- Helm of Reading Languages: A fragile helmet that grants the wearer the ability to read writing of all kinds. Text in any language can be understood. Each time the wearer is hit, there is a 1-in-10 chance of the helm being destroyed. If the wearer is killed, the helm is destroyed.
- Shield +2 (Cannot use, to be traded)
- Personal Treasure:
- GP: 9,000
- One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp
- GP: 9,000