Alex Corvin: Difference between revisions

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Line 1: Line 1:
*Level: 4
*Level: 5
*Class: Psychic
*Class: Psychic
*XP: 0
*XP: 0
Line 33: Line 33:
**Terminal Reflection
**Terminal Reflection
**Alternate Outcomes
**Alternate Outcomes
*Metapsionics 1
**Synthetic Adaptation Technique


==Abilities==
==Abilities==
*Psychic Training-1: (1 Point banked for Precognition)
*Psychic Training-2: (1 Point banked for Precognition)
*Hacker-1: When hacking computer system or database, roll 3d6 and drop lowest (Program roll)
*Hacker-1: When hacking computer system or database, roll 3d6 and drop lowest (Program roll)


==Other Stats==
==Other Stats==
*Movement Rate:
*Movement Rate:
*HP: 27
*HP: 29
*Effort: 5
*Effort: 5
*System Strain: 0/18
*System Strain: 0/18
Line 48: Line 50:
**Monoblade Knife: +1, 1d6
**Monoblade Knife: +1, 1d6
*Saves
*Saves
**Physical 11
**Physical 10
**Mental 11
**Mental 10
**Evasion 12
**Evasion 11


== Equipment ==
== Equipment ==

Revision as of 01:13, 7 November 2020

  • Level: 5
  • Class: Psychic
  • XP: 0
  • Age: 23
  • Languages: English
  • Background & Description: Criminal/Technician. grew up on the streets of a minor trade world, fell in with one of the local criminal organizations. specialized in acts of sabotage, cons, hacking or other not-confrontational forms of skullduggery. Always seemed to have a knack for being lucky. at the age of 12 Alex attempted to to con a Metapsion adept who, recognizing his latent psionic talent, took Alex under her wing and eventually got him away from his homeworld and into a proper training facility under a new identity.

Attributes

  • Strength 10 +0
  • Dexterity 14 +1
  • Constitution 18 +2
  • Intelligence 11 +0
  • Wisdom 12 +0
  • Charisma 9 +0

Skills

  • Exert-0
  • Fix-0
  • Know-0
  • Notice-0
  • Program-2
  • Shoot-0
  • Sneak-0
  • Talk-0

Psychic Powers

  • Telepathy-2
    • Transmit Thought
    • Suppress Cognition
  • Precognition-2
    • Sense the Need
    • Terminal Reflection
    • Alternate Outcomes
  • Metapsionics 1
    • Synthetic Adaptation Technique

Abilities

  • Psychic Training-2: (1 Point banked for Precognition)
  • Hacker-1: When hacking computer system or database, roll 3d6 and drop lowest (Program roll)

Other Stats

  • Movement Rate:
  • HP: 29
  • Effort: 5
  • System Strain: 0/18
  • AC: 13 (Armored Undersuit)
  • Attacks (Attack Bonus +2)
    • Mag Pistol: +3 2d6+2 6 100/300
    • Monoblade Knife: +1, 1d6
  • Saves
    • Physical 10
    • Mental 10
    • Evasion 11

Equipment

  • Readied
  • Stowed

Plot Thing

-Main Page: Delta Drop No Sharper Spur Contempt of Death