JEHUTY Profile: SPIRIT: Difference between revisions

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==Advancement==
==Advancement==
*Class:
*Class: Warrior/Psychic
*Level: 2
*Level: 2
*XP: 3/6
*XP: 3/6
*Skill Points Unspent:
*Skill Points Unspent: 1


==Attributes==
==Attributes==
*Strength  
*Strength 14
*Dexterity  
*Dexterity 14
*Constitution  
*Constitution 7
*Intelligence  
*Intelligence 11
*Wisdom
*Wisdom 15
*Charisma  
*Charisma 6


==Background==
==Background==
*Background:
*Background: Thug (VIPER rogue agent)
*Goal:
*Goal: Prove to myself that I can fight to protect, and not just to kill
*Homeworld:
*Homeworld: Itamaraty
*Languages:
*Languages: Novesperanto, Itamarataino


==Skills==
==Skills==
*Skill-0
*Skill-0: Exert, Fix, Notice, Stab, Shoot
*Skill-1: Sneak, Precognition


==Foci==
==Foci==
*Name
*Name: Psychic Training.
**Effect
**Effect: My precognition ability raises to level 1, and I get an extra precognition technique.
**Level
**Level: 1
 
*Name: Assasin.
**Effect: My sneak ability raises to level 1. I gain the ability to conceal an object no larger than a pistol or knife from anything less invasive than a strip search, including normal TL4 weapon detection devices. I also may draw this object as an on turn action, and my point-blank ranged attacks made from
surprise with it cannot miss the target.
**Level: 1
 
*Name: Psychic Training.
**Effect: Every level after 1, I get an extra skill point to use in psychic abilities. 
**Level: 2


==Techniques (or) Spells (or) Abilities (or) Routines==
==Techniques==
*Effort:
*Effort: 4/4
*Techniques:
*Techniques:
(or)
**Core technique: Oracle-1: by using a main action and commiting effort for the day, I may get a vision of the future related to an action or event. I can see up to a full day in the future.
*Spells per day:
**Intuitive Response: As an instant action, by commiting effort for the day before rolling intiative, I may have initiative equal to one better than everybody else.
*Spells known
**Terminal Reflection: As an instant action, moments before an unexpected danger or ambush, I may commit effort for the day to get an impending vision of the hazard.
**1st level:
**2nd level:
(or)
*Sunblade Effort:
*Abilities:
(or)
*Processing:
*Routines:


==Cybernetics and Innate Abilities==
==Cybernetics and Innate Abilities==
Line 47: Line 49:


==Weapons==
==Weapons==
*Melee
*Monoblade Knife
**Attack Roll:
**Attack Roll: +3
**Damage:
**Damage: 1d6+1
**Shock:
**Shock: 2 damage / 16 AC
**Mods:
**Mods: none


*Ranged
*Semi-Auto Pistol
**Attack Roll:
**Attack Roll: +3
**Damage:
**Damage: 1d6+2
**Range:
**Range: 30/100 (15/50 with silencer)
**Magazine:
**Magazine: 12
**Mods:
**Mods: equipped silencer


==Armors==
==Armors==
*Name:
*Name: Armored Undersuit
**AC:
**AC: 14 (13 base)
**Mods:
**Mods: none


==Other Stats==
==Other Stats==
*HP:
*HP: 10
*System Strain:
*System Strain:
*Base AC:
*Base AC: 11
*Base Attack Bonus:
*Base Attack Bonus: +2
*Saves
*Saves
**Physical:  
**Physical: 13
**Mental:  
**Mental: 13
**Evasion:  
**Evasion: 13
*Movement Rate: 10 meters/round
*Movement Rate: 10 meters/round
*Encumbrance: None
*Encumbrance: None
**Readied: 0/(Half Strength, rounded down)
**Readied: 7/7
**Stowed: 0/(Strength)
**Stowed: ?/14


== Equipment ==
== Equipment ==
*'''Readied'''
*'''Readied'''
**.
**Monoblade Knife, Semi-Auto Pistol(concealed), 2xSmoke Grenades, Armored Undersuit, Compad, Backpack(TL0)
*'''Stowed'''
*'''Stowed'''
**.
**Pistol Magazines
*'''Non-encumbering'''
*'''Non-encumbering'''
**.
**100 Credits


-Main Page: [[SWN:_Hand_of_Jehuty]]
-Main Page: [[SWN:_Hand_of_Jehuty]]

Revision as of 17:12, 15 January 2021

Advancement

  • Class: Warrior/Psychic
  • Level: 2
  • XP: 3/6
  • Skill Points Unspent: 1

Attributes

  • Strength 14
  • Dexterity 14
  • Constitution 7
  • Intelligence 11
  • Wisdom 15
  • Charisma 6

Background

  • Background: Thug (VIPER rogue agent)
  • Goal: Prove to myself that I can fight to protect, and not just to kill
  • Homeworld: Itamaraty
  • Languages: Novesperanto, Itamarataino

Skills

  • Skill-0: Exert, Fix, Notice, Stab, Shoot
  • Skill-1: Sneak, Precognition

Foci

  • Name: Psychic Training.
    • Effect: My precognition ability raises to level 1, and I get an extra precognition technique.
    • Level: 1
  • Name: Assasin.
    • Effect: My sneak ability raises to level 1. I gain the ability to conceal an object no larger than a pistol or knife from anything less invasive than a strip search, including normal TL4 weapon detection devices. I also may draw this object as an on turn action, and my point-blank ranged attacks made from

surprise with it cannot miss the target.

    • Level: 1
  • Name: Psychic Training.
    • Effect: Every level after 1, I get an extra skill point to use in psychic abilities.
    • Level: 2

Techniques

  • Effort: 4/4
  • Techniques:
    • Core technique: Oracle-1: by using a main action and commiting effort for the day, I may get a vision of the future related to an action or event. I can see up to a full day in the future.
    • Intuitive Response: As an instant action, by commiting effort for the day before rolling intiative, I may have initiative equal to one better than everybody else.
    • Terminal Reflection: As an instant action, moments before an unexpected danger or ambush, I may commit effort for the day to get an impending vision of the hazard.

Cybernetics and Innate Abilities

  • Name
    • Effect

Weapons

  • Monoblade Knife
    • Attack Roll: +3
    • Damage: 1d6+1
    • Shock: 2 damage / 16 AC
    • Mods: none
  • Semi-Auto Pistol
    • Attack Roll: +3
    • Damage: 1d6+2
    • Range: 30/100 (15/50 with silencer)
    • Magazine: 12
    • Mods: equipped silencer

Armors

  • Name: Armored Undersuit
    • AC: 14 (13 base)
    • Mods: none

Other Stats

  • HP: 10
  • System Strain:
  • Base AC: 11
  • Base Attack Bonus: +2
  • Saves
    • Physical: 13
    • Mental: 13
    • Evasion: 13
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 7/7
    • Stowed: ?/14

Equipment

  • Readied
    • Monoblade Knife, Semi-Auto Pistol(concealed), 2xSmoke Grenades, Armored Undersuit, Compad, Backpack(TL0)
  • Stowed
    • Pistol Magazines
  • Non-encumbering
    • 100 Credits

-Main Page: SWN:_Hand_of_Jehuty