JEHUTY Profile: SPIRIT: Difference between revisions
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==Advancement== | ==Advancement== | ||
*Class: | *Class: Warrior/Psychic | ||
*Level: 2 | *Level: 2 | ||
*XP: 3/6 | *XP: 3/6 | ||
*Skill Points Unspent: | *Skill Points Unspent: 1 | ||
==Attributes== | ==Attributes== | ||
*Strength | *Strength 14 | ||
*Dexterity | *Dexterity 14 | ||
*Constitution | *Constitution 7 | ||
*Intelligence | *Intelligence 11 | ||
*Wisdom | *Wisdom 15 | ||
*Charisma | *Charisma 6 | ||
==Background== | ==Background== | ||
*Background: | *Background: Thug (VIPER rogue agent) | ||
*Goal: | *Goal: Prove to myself that I can fight to protect, and not just to kill | ||
*Homeworld: | *Homeworld: Itamaraty | ||
*Languages: | *Languages: Novesperanto, Itamarataino | ||
==Skills== | ==Skills== | ||
*Skill-0 | *Skill-0: Exert, Fix, Notice, Stab, Shoot | ||
*Skill-1: Sneak, Precognition | |||
==Foci== | ==Foci== | ||
*Name | *Name: Psychic Training. | ||
**Effect | **Effect: My precognition ability raises to level 1, and I get an extra precognition technique. | ||
**Level | **Level: 1 | ||
*Name: Assasin. | |||
**Effect: My sneak ability raises to level 1. I gain the ability to conceal an object no larger than a pistol or knife from anything less invasive than a strip search, including normal TL4 weapon detection devices. I also may draw this object as an on turn action, and my point-blank ranged attacks made from | |||
surprise with it cannot miss the target. | |||
**Level: 1 | |||
*Name: Psychic Training. | |||
**Effect: Every level after 1, I get an extra skill point to use in psychic abilities. | |||
**Level: 2 | |||
==Techniques | ==Techniques== | ||
*Effort: | *Effort: 4/4 | ||
*Techniques: | *Techniques: | ||
**Core technique: Oracle-1: by using a main action and commiting effort for the day, I may get a vision of the future related to an action or event. I can see up to a full day in the future. | |||
**Intuitive Response: As an instant action, by commiting effort for the day before rolling intiative, I may have initiative equal to one better than everybody else. | |||
**Terminal Reflection: As an instant action, moments before an unexpected danger or ambush, I may commit effort for the day to get an impending vision of the hazard. | |||
** | |||
* | |||
* | |||
* | |||
* | |||
==Cybernetics and Innate Abilities== | ==Cybernetics and Innate Abilities== | ||
Line 47: | Line 49: | ||
==Weapons== | ==Weapons== | ||
* | *Monoblade Knife | ||
**Attack Roll: | **Attack Roll: +3 | ||
**Damage: | **Damage: 1d6+1 | ||
**Shock: | **Shock: 2 damage / 16 AC | ||
**Mods: | **Mods: none | ||
* | *Semi-Auto Pistol | ||
**Attack Roll: | **Attack Roll: +3 | ||
**Damage: | **Damage: 1d6+2 | ||
**Range: | **Range: 30/100 (15/50 with silencer) | ||
**Magazine: | **Magazine: 12 | ||
**Mods: | **Mods: equipped silencer | ||
==Armors== | ==Armors== | ||
*Name: | *Name: Armored Undersuit | ||
**AC: | **AC: 14 (13 base) | ||
**Mods: | **Mods: none | ||
==Other Stats== | ==Other Stats== | ||
*HP: | *HP: 10 | ||
*System Strain: | *System Strain: | ||
*Base AC: | *Base AC: 11 | ||
*Base Attack Bonus: | *Base Attack Bonus: +2 | ||
*Saves | *Saves | ||
**Physical: | **Physical: 13 | ||
**Mental: | **Mental: 13 | ||
**Evasion: | **Evasion: 13 | ||
*Movement Rate: 10 meters/round | *Movement Rate: 10 meters/round | ||
*Encumbrance: None | *Encumbrance: None | ||
**Readied: | **Readied: 7/7 | ||
**Stowed: | **Stowed: ?/14 | ||
== Equipment == | == Equipment == | ||
*'''Readied''' | *'''Readied''' | ||
** | **Monoblade Knife, Semi-Auto Pistol(concealed), 2xSmoke Grenades, Armored Undersuit, Compad, Backpack(TL0) | ||
*'''Stowed''' | *'''Stowed''' | ||
** | **Pistol Magazines | ||
*'''Non-encumbering''' | *'''Non-encumbering''' | ||
** | **100 Credits | ||
-Main Page: [[SWN:_Hand_of_Jehuty]] | -Main Page: [[SWN:_Hand_of_Jehuty]] |
Revision as of 17:12, 15 January 2021
Advancement
- Class: Warrior/Psychic
- Level: 2
- XP: 3/6
- Skill Points Unspent: 1
Attributes
- Strength 14
- Dexterity 14
- Constitution 7
- Intelligence 11
- Wisdom 15
- Charisma 6
Background
- Background: Thug (VIPER rogue agent)
- Goal: Prove to myself that I can fight to protect, and not just to kill
- Homeworld: Itamaraty
- Languages: Novesperanto, Itamarataino
Skills
- Skill-0: Exert, Fix, Notice, Stab, Shoot
- Skill-1: Sneak, Precognition
Foci
- Name: Psychic Training.
- Effect: My precognition ability raises to level 1, and I get an extra precognition technique.
- Level: 1
- Name: Assasin.
- Effect: My sneak ability raises to level 1. I gain the ability to conceal an object no larger than a pistol or knife from anything less invasive than a strip search, including normal TL4 weapon detection devices. I also may draw this object as an on turn action, and my point-blank ranged attacks made from
surprise with it cannot miss the target.
- Level: 1
- Name: Psychic Training.
- Effect: Every level after 1, I get an extra skill point to use in psychic abilities.
- Level: 2
Techniques
- Effort: 4/4
- Techniques:
- Core technique: Oracle-1: by using a main action and commiting effort for the day, I may get a vision of the future related to an action or event. I can see up to a full day in the future.
- Intuitive Response: As an instant action, by commiting effort for the day before rolling intiative, I may have initiative equal to one better than everybody else.
- Terminal Reflection: As an instant action, moments before an unexpected danger or ambush, I may commit effort for the day to get an impending vision of the hazard.
Cybernetics and Innate Abilities
- Name
- Effect
Weapons
- Monoblade Knife
- Attack Roll: +3
- Damage: 1d6+1
- Shock: 2 damage / 16 AC
- Mods: none
- Semi-Auto Pistol
- Attack Roll: +3
- Damage: 1d6+2
- Range: 30/100 (15/50 with silencer)
- Magazine: 12
- Mods: equipped silencer
Armors
- Name: Armored Undersuit
- AC: 14 (13 base)
- Mods: none
Other Stats
- HP: 10
- System Strain:
- Base AC: 11
- Base Attack Bonus: +2
- Saves
- Physical: 13
- Mental: 13
- Evasion: 13
- Movement Rate: 10 meters/round
- Encumbrance: None
- Readied: 7/7
- Stowed: ?/14
Equipment
- Readied
- Monoblade Knife, Semi-Auto Pistol(concealed), 2xSmoke Grenades, Armored Undersuit, Compad, Backpack(TL0)
- Stowed
- Pistol Magazines
- Non-encumbering
- 100 Credits
-Main Page: SWN:_Hand_of_Jehuty