JEHUTY Profile: MONUMENT: Difference between revisions
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Marys Sante is MONUMENT, a field medic/technician/war mage for JEHUTY. After her life fighting for freedom and a better world on Vuor, she decided to continue fighting for peace across the sector. | |||
==Advancement== | ==Advancement== | ||
*Class: | *Class: Magister (War Mage) | ||
*Level: 2 | *Level: 2 | ||
*XP: 3/6 | *XP: 3/6 | ||
Line 6: | Line 8: | ||
==Attributes== | ==Attributes== | ||
*Strength | *Strength 10 | ||
*Dexterity | *Dexterity 14 (+1) | ||
*Constitution | *Constitution 14 (+1) | ||
*Intelligence | *Intelligence 15 (+1) | ||
*Wisdom | *Wisdom 8 | ||
*Charisma | *Charisma 9 | ||
==Background== | ==Background== | ||
*Background: | *Background: War Mage Rebel | ||
*Goal: | *Goal: I will keep innocent lives safe by disarming the powerful | ||
*Homeworld: | *Homeworld: Vuor | ||
*Languages: | *Languages: Novesperanto, one or two languages of Vuor, Gracious (badly) | ||
==Skills== | ==Skills== | ||
* | *Cast Magic-1 | ||
*Exert-0 | |||
*Fix-0 | |||
*Heal-0 | |||
*Know Magic-0 | |||
*Notice-0 | |||
*Pilot-0 | |||
*Shoot-0 | |||
==Foci== | ==Foci== | ||
* | *Cross-Disciplinary Study-2 | ||
** | **You may pick one spell for each spell level you are capable of casting, and may change each of them once per experience level, assuming you can find a source for the new spell. | ||
** | *Healer-1 | ||
**Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die | |||
== | ==Spells== | ||
*Spells per day: | *Spells per day: | ||
**1st level - 4/day | |||
*Spells known | *Spells known | ||
**1st level: | **1st level: | ||
** | ***Field Report (Opens a brief telepathic speech link to a willing target while Deep Focus is held) | ||
( | ***Force Shelter (Conjures a metadimensional tent shelter that also conceals those inside it) | ||
* | ***Void Flow Scan (While Light Focus is maintained, the caster can visually perceive metadimensional energy flows) | ||
* | |||
( | |||
* | |||
* | |||
==Cybernetics and Innate Abilities== | ==Cybernetics and Innate Abilities== | ||
Line 61: | Line 65: | ||
==Armors== | ==Armors== | ||
*Name: | *Name: Armored Undersuit | ||
**AC: | **AC: 13 | ||
**Mods: | **Mods: | ||
==Other Stats== | ==Other Stats== | ||
*HP: | *HP: 7 | ||
*System Strain: | *System Strain: | ||
*Base AC: | *Base AC: 14 | ||
*Base Attack Bonus: | *Base Attack Bonus: +1 | ||
*Saves | *Saves | ||
**Physical: | **Physical: 13 | ||
**Mental: | **Mental: 14 | ||
**Evasion: | **Evasion: 13 | ||
*Movement Rate: 10 meters/round | *Movement Rate: 10 meters/round | ||
*Encumbrance: None | *Encumbrance: None | ||
**Readied: 0/ | **Readied: 0/5 | ||
**Stowed: 0/ | **Stowed: 0/10 | ||
== Equipment == | == Equipment == | ||
*'''Readied''' | *'''Readied''' (5/5) | ||
** | **Laser Pistol (1d6 dmg) | ||
*'''Stowed''' | **3 Lazarus Patches | ||
** | **Compad | ||
**Bioscanner | |||
**Backpack | |||
*'''Stowed'''(3/10) | |||
**1 Lazarus Patch | |||
**Medkit (Encumbrance 2) | |||
*'''Non-encumbering''' | *'''Non-encumbering''' | ||
**. | **2 Doses of Lift | ||
**.Armored Undersuit | |||
**25 Credits | |||
-Main Page: [[SWN:_Hand_of_Jehuty]] | -Main Page: [[SWN:_Hand_of_Jehuty]] |
Revision as of 04:33, 10 January 2021
Marys Sante is MONUMENT, a field medic/technician/war mage for JEHUTY. After her life fighting for freedom and a better world on Vuor, she decided to continue fighting for peace across the sector.
Advancement
- Class: Magister (War Mage)
- Level: 2
- XP: 3/6
- Skill Points Unspent:
Attributes
- Strength 10
- Dexterity 14 (+1)
- Constitution 14 (+1)
- Intelligence 15 (+1)
- Wisdom 8
- Charisma 9
Background
- Background: War Mage Rebel
- Goal: I will keep innocent lives safe by disarming the powerful
- Homeworld: Vuor
- Languages: Novesperanto, one or two languages of Vuor, Gracious (badly)
Skills
- Cast Magic-1
- Exert-0
- Fix-0
- Heal-0
- Know Magic-0
- Notice-0
- Pilot-0
- Shoot-0
Foci
- Cross-Disciplinary Study-2
- You may pick one spell for each spell level you are capable of casting, and may change each of them once per experience level, assuming you can find a source for the new spell.
- Healer-1
- Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die
Spells
- Spells per day:
- 1st level - 4/day
- Spells known
- 1st level:
- Field Report (Opens a brief telepathic speech link to a willing target while Deep Focus is held)
- Force Shelter (Conjures a metadimensional tent shelter that also conceals those inside it)
- Void Flow Scan (While Light Focus is maintained, the caster can visually perceive metadimensional energy flows)
- 1st level:
Cybernetics and Innate Abilities
- Name
- Effect
Weapons
- Melee
- Attack Roll:
- Damage:
- Shock:
- Mods:
- Ranged
- Attack Roll:
- Damage:
- Range:
- Magazine:
- Mods:
Armors
- Name: Armored Undersuit
- AC: 13
- Mods:
Other Stats
- HP: 7
- System Strain:
- Base AC: 14
- Base Attack Bonus: +1
- Saves
- Physical: 13
- Mental: 14
- Evasion: 13
- Movement Rate: 10 meters/round
- Encumbrance: None
- Readied: 0/5
- Stowed: 0/10
Equipment
- Readied (5/5)
- Laser Pistol (1d6 dmg)
- 3 Lazarus Patches
- Compad
- Bioscanner
- Backpack
- Stowed(3/10)
- 1 Lazarus Patch
- Medkit (Encumbrance 2)
- Non-encumbering
- 2 Doses of Lift
- .Armored Undersuit
- 25 Credits
-Main Page: SWN:_Hand_of_Jehuty