Infinity: For Whom the StormWeeps: Lottie: Difference between revisions
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=Charlotte Murakami= | =Charlotte Murakami= | ||
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| [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz]] | |||
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Notes|Notes]] | |||
| [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]] | |||
| IC Thread[https://forum.rpg.net/index.php?threads/infinity-quantronic-heat.877037] | |||
| OOC Thread[https://forum.rpg.net/index.php?threads/infinity-quantronic-heat.876706/] | |||
|} | |||
[[File:Lottie.jpeg|thumb|600px|right]] | [[File:Lottie.jpeg|thumb|600px|right]] |
Revision as of 12:28, 8 March 2021
Charlotte Murakami
Guz | Notes | Lifepath | IC Thread[1] | OOC Thread[2] |
Faction: ALEPH
Heritage: Minor Nations
Homeworld: Earth
Lifestyle: Elite
Earnings: 5 (Assets = 3)
Languages: English, Yujingyu
Character Traits
- No Good Secrets: Lottie is a free information advocate. This may seem odd for a covert operative, but she is a firm believer in the primacy of ALEPH. Free flow of information is the only safeguard against tyranny. And the less secrets kept from ALEPH, the safer the human sphere becomes.
- IQ-doppelganger: a hosting 'accident' resulted in a backup of Lottie being sleeved in a second LHost. In effect, there are 'two' Lotties at large.
- Phantom Memories: whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own...
Statistics
Infinity Points: 4/4
Bonus Damage | |
---|---|
Infowar (Intelligence) | +3 |
Psywar (Personality) | +3 |
Melee (Brawn) |
+3(+1) |
Ranged (Awareness) | +4 |
STRESS | Current |
Max | Soak |
Harm | ||
---|---|---|---|---|---|---|
Vigour |
16 | (15+1) |
Armour | ~ | Wound | [ ] [ ] [ ] [ ] [ ] |
Resolve | 13 | (13) | Morale | 3 | Metanoia | [ ] [ ] [ ] [ ] [ ] |
Firewall | 17 | (17) | Security | 3+4CD | Breach | [ ] [ ] [ ] [ ] [ ] |
Cashflow | 3 | (13) | Earnings | 5 | Shortfall | [ ] [ ] [ ] [ ] [ ] |
ARMOUR | Head | Chest | Arms | Legs | BTS |
---|---|---|---|---|---|
Naked | 1 | 1 | 1 | 1 | 3 |
Armoured Clothing | 1 | 2 | 2 | 2 | 2 |
Attributes and Skills
AGILITY (13) | AWARENESS (15) | BRAWN (13) | COORDINATION (14) | INTELLIGENCE (13) | PERSONALITY (13) | WILLPOWER (11) | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acrobatics | 3/1 | Analysis | 2/1 | Athletics | 0/0 | Ballistics | 3/1 | Education | 2/1 | Animal Handling | 0/0 | Discipline | 1/0 |
Close Combat | 0/0 | Extraplanetary | 0/0 | Resistance | 0/0 | Pilot | 0/0 | Hacking | 4/1 | Command | 0/0 | ||
Stealth | 4/2 | Observation | 3/2 | Spacecraft | 0/0 | Medicine | 0/0 | Lifestyle | 3/1 | ||||
Survival | 0/0 | Psychology | 2/0 | Persuade |
2/0 | ||||||||
Thievery | 2/0 | Science | 0/0 | ||||||||||
Tech | 0/0 |
Gear
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | Range | Damage | Burst | Size | Qualities | Ammo |
Tonfa Bangles | R | 1+7CD | - | 1H | Concealed 2, Parry 1 (or 2 w/ dual wield) | - |
Smart MULTI Pistol | R/C | 1+8CD | 2/1 | Unb | Expert 1; Light MULTI*; Vicious 1 | Standard/Special* |
Nanopulser | C | 1+5CD | 1 | 1H | Biotech, Subtle 3, Torrent, Vicious 2 (implanted) | - |
AMMUNITION | |||
---|---|---|---|
Name | Reloads | Type | Qualities |
Armour Piercing | 3 | Standard | Piercing 2 |
Stun | 1 | Standard | Biotech, Non-lethal, Stun |
Banshee | 2 | Special | Area (Close), Deafening, Non-lethal, Stun, Terrifying 3 |
Smoke Grenade | 3 | Grenade | Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown |
ARMOUR | |||||||
---|---|---|---|---|---|---|---|
Name | Type | Armour Soak | BTS | Qualities | |||
Head | Torso | Arm | Leg | ||||
Armoured Clothing | Civilian | 0 | 1 | 1 | 1 | 0 | Hidden Armour 2, TO-Camo, Kinematica |
Talents
Analysis
- Pattern Recognition
You may re-roll 1d20 when making an Analysis test.
Stealth
- Scout
You may re-roll 1d20 when making a Stealth test.
- Quantronic Static
While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20.
Hacking
- Hacker
When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4).
- Tricks of the Trade
You may re-roll 1d20 when making a Hacking test.
- Phisher
When making a Fake ID, the resulting ID gains +1 to its rating.
- Piggyback
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.
Hacking
HACKING DEVICES | ||||||
---|---|---|---|---|---|---|
Device | Claw | Sword | Shield | Gadget | IC | Upgrades |
Hacking Device Plus | 2 | 1 | 2 | 3 | 2 | Cybermask, Sucker Punch, White Noise |
PROGRAMMES | |||
---|---|---|---|
Type | Programme | Damage | Qualities |
CLAW-1 | Gotcha! | 1+5CD | BE |
CLAW-2 | Overlord | 1+5CD | BE |
CLAW-2 | Oblivion | 1+6CD | BE |
SWORD-1 | Slasher | 2+8CD | Vicious 2 |
SHIELD-1 | Exorcism | - | Special |
SHIELD-2 | Breakwater | - | Special |
GADGET-1 | Fairy Dust | - | Supportwear (long) |
GADGET-1 | Lockpicker | - | Supportwear (personal) |
IC-2 | Countermeasures | - | IC |
CLAW
- CLAW-1 Gotcha!: on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality.
- CLAW-1 Overlord: on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command.
- CLAW-2 Oblivion: on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
SWORD
- SWORD-1 Slasher: Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining.
SHIELD
- SHIELD-1 Exorcism: the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains).
- SHIELD-2 Breakwater: when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
GADGET
- GADGET-1 Fairy Dust: when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5).
- GADGET-1 Lockpicker: when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
Host
Base adjustments: -1 Brawn|Willpower, +1 Agility|Coordination
Bodhisattva Lhost
SPECIAL QUALITIES
- Inured to Disease: immunity to the effects and symptoms of disease. Does not prevent being a carrier.
- Keen Senses (Hearing, Sight, Smell): reduces the difficulty of Observation tests using the listed senses by two steps.
- Night Vision: darkness does not increase the difficulty of Tests.
- Quantronic Jump: represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
- Superhuman (Agility|Awareness|Brawn) 1: 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
- +1 Armour Soak to all locations.
- +2 BTS
Upaya: extensive bio-architectural optimisation grants +4 to Brawn
Virya: High-bandwidth immersion in the Maya datasphere widens one's perspective, providing +3 Morale and +2 Security Soak while connected.
Augmentations
- Cube 2.0
- Multithreaded Consciousness Adaptation
- Nanopulser
- Neural Comlog
- Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
- Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms
XP
400/400