Federigo Soto: Difference between revisions
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Doing basic skill modifiers (without proficiencies and expertise added for now) |
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==Physical Notes== | ==Physical Notes== | ||
Sailor, 23 | |||
Height:; Weight:; Hair Color: | Height:5'9"; Weight:150 lbs; Hair Color: Brown | ||
==Personality Traits== | ==Personality Traits== | ||
Line 53: | Line 53: | ||
==Class/XX ABILITIES== | ==Class/XX ABILITIES== | ||
:''' | *'''Sneak Attack''': Extra damage with finesse weapons in certain cases (current level: +1d6) | ||
*'''Expertise''': Double proficiency in arbitrarily chosen skills | |||
=== | *'''Cunning Action''': Bonus action to disengage, hide, or dash | ||
===Equipment Proficiencies=== | |||
*'''Weapons''': Simple weapons, hand crossbows, longswords, rapiers, shortswords | |||
*'''Armor''': Light armour | |||
*'''Shields''': N/A | |||
*Other: Thieves' tools, navigator's tools | |||
===Spell Slots=== | ===Spell Slots=== | ||
'''Spells per level/Long Rest''' | '''Spells per level/Long Rest''' | ||
:0 level Cantrips: 0 | :0 level Cantrips: 0 | ||
''' | ==Skills== | ||
:0 | Proficiency in skills that are ''italic''; expertise in skills that are in '''bold'''. | ||
: | *''Acrobatics (DEX)'': +5 | ||
*Animal Handling (WIS): +1 | |||
*Arcana (INT): 0 | |||
*''Athletics'' (STR): +2 | |||
*''Deception'' (CHA): +4 | |||
*History (INT): 0 | |||
*''Insight'' (WIS): +3 | |||
*Intimidation (CHA): +2 | |||
*Investigation (INT): 0 | |||
*Medicine (WIS): +1 | |||
*Nature (INT): 0 | |||
*'''''Perception''''' (WIS): +5 | |||
*Performance (CHA): +2 | |||
*'''''Persuasion''''' (CHA): +6 | |||
*Religion (INT): 0 | |||
*Sleight-of-Hands (DEX): +3 | |||
*''Stealth'' (DEX): +5 | |||
*Survival (WIS): +1 | |||
*Vehicles (water): +2 | |||
== | ==Feats== | ||
* '''Defensive Duelist''': While wielding proficient finesse weapon, use reaction against melee attack to add proficiency bonus to AC. | |||
''' | |||
==EQUIPMENT== | ==EQUIPMENT== |
Revision as of 23:02, 10 March 2021
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BASICS
Federigo Soto Level 2 Human Rogue
Physical Notes
Sailor, 23
Height:5'9"; Weight:150 lbs; Hair Color: Brown
Personality Traits
Bonds:
Flaws:
Ideals:
Traits:
Attributes
Strength | 10 | Mod: +0; Saving Throw: +0 |
Dexterity* | 16 | Mod: +3; Saving Throw: +5 |
Constitution | 13 | Mod: +1; Saving Throw: +1 |
Intelligence* | 10 | Mod: +0; Saving Throw: +2 |
Wisdom | 13 | Mod: +1; Saving Throw: +1 |
Charisma | 14 | Mod: +2; Saving Throw: +2 |
- * Proficiency with these Saving Throws
SECONDARY STATS
- Hit Points: 15 (2HD, + CON Mod)
- Armor Class: 18 (armor +dex +shield +misc)
- Proficiency Bonus: +2
- Deity:
- Alignment:
- * +xx: Attack Bonus: +; Damage: 1D; Qualities:
- * xx: Attack Bonus: +; Damage: 1D; Qualities:
- * xx: Attack Bonus: +; Damage: 1D; Qualities:
Species XX ABILITIES
- Size: Medium
- Movement: 30ft
- Languages: Common
- Other:
Class/XX ABILITIES
- Sneak Attack: Extra damage with finesse weapons in certain cases (current level: +1d6)
- Expertise: Double proficiency in arbitrarily chosen skills
- Cunning Action: Bonus action to disengage, hide, or dash
Equipment Proficiencies
- Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
- Armor: Light armour
- Shields: N/A
- Other: Thieves' tools, navigator's tools
Spell Slots
Spells per level/Long Rest
- 0 level Cantrips: 0
Skills
Proficiency in skills that are italic; expertise in skills that are in bold.
- Acrobatics (DEX): +5
- Animal Handling (WIS): +1
- Arcana (INT): 0
- Athletics (STR): +2
- Deception (CHA): +4
- History (INT): 0
- Insight (WIS): +3
- Intimidation (CHA): +2
- Investigation (INT): 0
- Medicine (WIS): +1
- Nature (INT): 0
- Perception (WIS): +5
- Performance (CHA): +2
- Persuasion (CHA): +6
- Religion (INT): 0
- Sleight-of-Hands (DEX): +3
- Stealth (DEX): +5
- Survival (WIS): +1
- Vehicles (water): +2
Feats
- Defensive Duelist: While wielding proficient finesse weapon, use reaction against melee attack to add proficiency bonus to AC.
EQUIPMENT
Encumbrance: 10 lbs
XX | 1 lbs |
XX | 1 lbs |
XX | 1 lbs |
10 gold pices (in pouch) | 0.1 lbs |
Total | xx lbs |