Lancer: No Room for a Wallflower Crossbones: Difference between revisions
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'''[ WEAPONS ]''' <br> | '''[ WEAPONS ]''' <br> | ||
Main Mount [Main Rifle]: ASSAULT RIFLE: Range 10, 1D6 Kinetic Damage, Reliable 2 <br> | Main Mount [Main Rifle]: '''ASSAULT RIFLE''': Range 10, 1D6 Kinetic Damage, Reliable 2 <br> | ||
Flex Mount [Main Cannon]: MORTAR: Range 15, Blast 1, 1D6+1 Explosive Damage, Arcing, Inaccurate <br> | Flex Mount [Main Cannon]: '''MORTAR''': Range 15, Blast 1, 1D6+1 Explosive Damage, Arcing, Inaccurate <br> | ||
Heavy Mount [Heavy Rifle]: ANTI-MATERIEL RIFLE: Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance<br> | Heavy Mount [Heavy Rifle]: '''ANTI-MATERIEL RIFLE''': Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance<br> | ||
[ SYSTEMS ] <br> | |||
'''[ SYSTEMS ]''' <br> | |||
SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, PATTERN-B HEX CHARGES, CUSTOM PAINT JOB |
Revision as of 17:45, 7 August 2021
Return to Lancer: No Room for a Wallflower main page
Callsign: Crossbones
Name: Jay Walker
Background: Anti(?)-Pirate Merc
GRIT:0
Hull: 1 Agi: 1 Sys: 0 Eng: 0
HP 6 Armor 0 E-Def 10 Eva 10 Spd 5
Personal Profile
LL0
[ SKILL TRIGGERS ]
Blow Something Up (+2)
Get Somewhere Quickly (+2)
Pull Rank (+2)
Spot (+2)
[ TALENTS ]
BRUTAL
I Predator: When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage.
CRACK SHOT
I Stable, Steady: As a protocol, you may steady your aim. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.
SPACEBORN
I Home in the Void: All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.
[ GEAR ]
MOBILITY HARDSUIT: +0 HP, 0 Armor, Speed 5
MEDIUM SIGNATURE WEAPON: Range 5, 2 Kinetic Damage
LIGHT A/C: Threat 1, 1 Kinetic Damage, Can Fight as a Quick Action
MAG-CLAMPS
THERMITE CHARGE
STIMS
Mech Profile
OCCUPATIONAL HAZARD
[ GMS EVEREST ]
Hull: 1 Agi: 1 Sys: 0 Eng: 0 SIZE:1
STRUCTURE:4 HP:14 ARMOR:0
STRESS: 4 HEAT: 4 REPAIR: 5
ATK BONUS: +0 TECH ATK: +0 LTD BONUS: 0 SYSPOINTS: 6
SPD: 4 EVA: 9 EDEF: 8 SENS: 10 SAVE: 10
[ WEAPONS ]
Main Mount [Main Rifle]: ASSAULT RIFLE: Range 10, 1D6 Kinetic Damage, Reliable 2
Flex Mount [Main Cannon]: MORTAR: Range 15, Blast 1, 1D6+1 Explosive Damage, Arcing, Inaccurate
Heavy Mount [Heavy Rifle]: ANTI-MATERIEL RIFLE: Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance
[ SYSTEMS ]
SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, PATTERN-B HEX CHARGES, CUSTOM PAINT JOB