Urchins: Setting Details: Difference between revisions
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==The Gold Quarter== | |||
:Temple Row | |||
:Garden Tiers | |||
==The Keep of Five High Houses== | |||
:House d'Amasku | |||
:House d'Jaala | |||
:House d'Katayev | |||
:House d'Ruvyen | |||
:House d'Sceva | |||
==The Jade Tower of Immortal Wisdom== | |||
==The Iron Quarter== | |||
:The Iron Barracks | |||
:Blood Field | |||
==St. Michael's Bazaar== | |||
==The Labyrinth== | |||
:Orphan's Tower | |||
==Menhir, City of the Dead== | |||
==Hammerwall== | |||
:Forges of the Swordmanir | |||
:Merchants Rim | |||
==The Shipyard== | |||
: Lesser Light Tower | |||
==Rattown Wharf== | |||
: Greater Light Tower | |||
:The Floating Market | |||
==The 17 Gates== | |||
==The 3 Roads== | |||
==Beyond the Walls== | |||
:The Beastholds | |||
:The Beast Market | |||
:The Shanty Field | |||
:Potter's Rim | |||
:Hammerwall Harbour |
Revision as of 01:49, 3 September 2021
A Fantasy RPG for Cortex Prime
We watch. We see. Your secrets are ours to sell.
Bar Kesh: City of Swords
The action of Urchins takes place in, around, and under the famed city of the Swordmanir, swordsmiths of great renown, dutybound priests, forging blades for the world that the end of the Mortal Realm might be seeded with the blood of the Nations.
The Gold Quarter
- Temple Row
- Garden Tiers
The Keep of Five High Houses
- House d'Amasku
- House d'Jaala
- House d'Katayev
- House d'Ruvyen
- House d'Sceva
The Jade Tower of Immortal Wisdom
The Iron Quarter
- The Iron Barracks
- Blood Field
St. Michael's Bazaar
The Labyrinth
- Orphan's Tower
Menhir, City of the Dead
Hammerwall
- Forges of the Swordmanir
- Merchants Rim
The Shipyard
- Lesser Light Tower
Rattown Wharf
- Greater Light Tower
- The Floating Market
The 17 Gates
The 3 Roads
Beyond the Walls
- The Beastholds
- The Beast Market
- The Shanty Field
- Potter's Rim
- Hammerwall Harbour