Lancer: No Room for a Wallflower Crossbones: Difference between revisions
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'''GRIT''':1 | '''GRIT''':1 | ||
'''Hull''': 1 '''Agi''': 2 '''Sys''': 0 '''Eng''': | '''Hull''': 1 '''Agi''': 2 '''Sys''': 0 '''Eng''': 1 | ||
'''HP''' | '''HP''' 7 '''Armor''' 0 '''E-Def''' 10 '''Eva''' 10 '''Spd''' 5 | ||
== Personal Profile == | == Personal Profile == | ||
LL2 <br> | |||
HA Sherman 1<br> | HA Sherman 1<br> | ||
IPS-N Kidd 1<br> | |||
'''[ SKILL TRIGGERS ]'''<br> | '''[ SKILL TRIGGERS ]'''<br> | ||
Blow Something Up (+2)<br> | Blow Something Up (+2)<br> | ||
Get Somewhere Quickly (+ | Get Somewhere Quickly (+6)<br> | ||
Pull Rank (+2)<br> | Pull Rank (+2)<br> | ||
Spot (+2)<br> | Spot (+2)<br> | ||
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'''NUCLEAR CAVALIER''' <br> | '''NUCLEAR CAVALIER''' <br> | ||
'''I Aggressive Heat Bleed:''' The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.<br> | '''I Aggressive Heat Bleed:''' The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.<br> | ||
'''II Fusion Hemorrhage:''' The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit. | '''II Fusion Hemorrhage:''' The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit.<br> | ||
'''III Here, Catch!:''' You’ve modified your mech to launch its superheated fuel rods at enemies. Gain the Fuel Rod Gun integrated weapon.<br> | |||
'''SPACEBORN'''<br> | '''SPACEBORN'''<br> | ||
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'''[ GMS EVEREST ]''' <br> | '''[ GMS EVEREST ]''' <br> | ||
'''Hull''': 1 '''Agi''': 2 '''Sys''': 0 '''Eng''': | '''Hull''': 1 '''Agi''': 2 '''Sys''': 0 '''Eng''': 1 '''SIZE''':1 | ||
'''STRUCTURE''':4 '''HP''':15 '''ARMOR''':0 | '''STRUCTURE''':4 '''HP''':15 '''ARMOR''':0 | ||
'''STRESS''': 4 '''HEAT''': | '''STRESS''': 4 '''HEAT''': 7 '''REPAIR''': 5 | ||
'''ATK BONUS''': +1 '''TECH ATK''': +0 '''LTD BONUS''': 0 '''SYSPOINTS''': 7 | '''ATK BONUS''': +1 '''TECH ATK''': +0 '''LTD BONUS''': 0 '''SYSPOINTS''': 7 | ||
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'''[ WEAPONS ]''' <br> | '''[ WEAPONS ]''' <br> | ||
Main Mount [Main Rifle]: ''' | Main Mount [Main Rifle]: '''SOL-PATTERN LASER RIFLE''': Range 8, 1D6 Energy Damage + 1 Burn, 1 Heat to Self <br> | ||
Flex Mount [Main Rifle]: ''' | Flex Mount [Main Rifle]: '''BLACKSPOT TARGETING LASER''': Range 15, 1d3+1 Energy damage, On hit DRONE, SEEKING, and NEXUS weapons and systems gain +1 Accuracy to attack the target until the end of their next turn. On Crit target also receives Lock On.<br> | ||
Heavy Mount [Heavy Rifle]: '''ANTI-MATERIEL RIFLE''': Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance<br> | Heavy Mount [Heavy Rifle]: '''ANTI-MATERIEL RIFLE''': Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance<br> | ||
Integrated Mount [Main CQB]: '''FUEL ROD GUN''': Range 3, Threat 3, 1d3+2 Energy damage, Limited 3, On attack clear 4 heat<br> | |||
'''[ SYSTEMS ]''' <br> | '''[ SYSTEMS ]''' <br> | ||
SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, | SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, REACTOR STABILIZER |
Revision as of 19:03, 25 November 2021
Return to Lancer: No Room for a Wallflower main page
Callsign: Crossbones
Name: Jay Walker
Background: Anti(?)-Pirate Merc
GRIT:1
Hull: 1 Agi: 2 Sys: 0 Eng: 1
HP 7 Armor 0 E-Def 10 Eva 10 Spd 5
Personal Profile
LL2
HA Sherman 1
IPS-N Kidd 1
[ SKILL TRIGGERS ]
Blow Something Up (+2)
Get Somewhere Quickly (+6)
Pull Rank (+2)
Spot (+2)
[ TALENTS ]
CRACK SHOT
I Stable, Steady: As a protocol, you may steady your aim. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.
NUCLEAR CAVALIER
I Aggressive Heat Bleed: The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.
II Fusion Hemorrhage: The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit.
III Here, Catch!: You’ve modified your mech to launch its superheated fuel rods at enemies. Gain the Fuel Rod Gun integrated weapon.
SPACEBORN
I Home in the Void: All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.
[ GEAR ]
MOBILITY HARDSUIT: +0 HP, 0 Armor, Speed 5
MEDIUM SIGNATURE WEAPON: Range 5, 2 Kinetic Damage
LIGHT A/C: Threat 1, 1 Kinetic Damage, Can Fight as a Quick Action
MAG-CLAMPS
THERMITE CHARGE
STIMS
Mech Profile
OCCUPATIONAL HAZARD
[ GMS EVEREST ]
Hull: 1 Agi: 2 Sys: 0 Eng: 1 SIZE:1
STRUCTURE:4 HP:15 ARMOR:0
STRESS: 4 HEAT: 7 REPAIR: 5
ATK BONUS: +1 TECH ATK: +0 LTD BONUS: 0 SYSPOINTS: 7
SPD: 5 EVA: 10 EDEF: 8 SENS: 10 SAVE: 11
[ WEAPONS ]
Main Mount [Main Rifle]: SOL-PATTERN LASER RIFLE: Range 8, 1D6 Energy Damage + 1 Burn, 1 Heat to Self
Flex Mount [Main Rifle]: BLACKSPOT TARGETING LASER: Range 15, 1d3+1 Energy damage, On hit DRONE, SEEKING, and NEXUS weapons and systems gain +1 Accuracy to attack the target until the end of their next turn. On Crit target also receives Lock On.
Heavy Mount [Heavy Rifle]: ANTI-MATERIEL RIFLE: Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance
Integrated Mount [Main CQB]: FUEL ROD GUN: Range 3, Threat 3, 1d3+2 Energy damage, Limited 3, On attack clear 4 heat
[ SYSTEMS ]
SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, REACTOR STABILIZER