Difference between revisions of "Saxx Avendaar"
(→Saxx Avendaar) |
|||
Line 1: | Line 1: | ||
− | + | = Saxx Avendaar = | |
AKA, '''Saxx the 'Wandering Master.'''' Yes, he gave himself this name. <br> | AKA, '''Saxx the 'Wandering Master.'''' Yes, he gave himself this name. <br> | ||
+ | |||
+ | ==Appearance== | ||
+ | “Red & Black Fauxhawk”<br> | ||
+ | “Short Chinstrap Beard”<br> | ||
+ | “Orc-scaped & Chiseled”<br> | ||
+ | “Boisterous & Competitive”<br> | ||
+ | “AmBOWdextrous”<br> | ||
+ | |||
+ | ==New Stats== | ||
+ | |||
+ | ===Attributes=== | ||
+ | *STR: 10 +1 Human, +1 Level 4 = '''12''' (+1) | ||
+ | *DEX: 13 +1 Human = '''14''' (+2) | ||
+ | *CON: 14 +1 Free, +1 Human = '''16''' (+3) | ||
+ | *INT: 15 +1 Human = '''16''' (+3) | ||
+ | *WIS: 12 +1 Human, +1 Level 4 = '''14''' (+2) | ||
+ | *CHA: 8 +1 Human = '''9''' (-1) | ||
+ | |||
+ | |||
+ | ===Class Details=== | ||
+ | *Human Artificer (Alchemist) lvl 5 | ||
+ | *Alignment: Chaotic Good | ||
+ | *Hit Dice: 1d8 | ||
+ | *Hit Points: 8 + 4 x 5 + 5 x 3 (Con) = '''43''' | ||
+ | *AC: 12 (armor) +2 (Shield) +2 (Dex) = '''16''' | ||
+ | *Initiative: +2 (Dex) +5 (Alert) = +7 | ||
+ | *Proficiency Bonus: +3 | ||
+ | *Speed 30' | ||
+ | *Culture: Trakken (Survival) | ||
+ | |||
+ | |||
+ | ===Skills and Proficiencies=== | ||
+ | *'''Proficiencies''': Light Armor, Medium Armor, Shields, Simple Weapons <Br/> | ||
+ | *'''Saving Throws''': Constitution, Intelligence <Br/> | ||
+ | *'''Skills''': Animal Handling, Arcana, Medicine, Nature, Survival <Br/> | ||
+ | *'''Tool Proficiencies''': Alchemist's supplies, thieves’ tools, tinker’s tools, herbalism kit, cook's utensils, vehicles (land) <Br/> | ||
+ | *'''Languages''': Common, Taratan, Yrcish, Havlin <Br/> | ||
+ | *'''Feat''': Alert <Br/> | ||
+ | |||
+ | ===Saving Throws=== | ||
+ | *Strength +1 | ||
+ | *Dexterity +2 | ||
+ | *Constitution +6 | ||
+ | *Intelligence +6 | ||
+ | *Wisdom +2 | ||
+ | *Charisma -1 | ||
+ | |||
+ | ===Skills=== | ||
+ | :'''Animal Handling +5''' | ||
+ | :'''Arcana +6''' | ||
+ | :'''Medicine +5''' | ||
+ | :'''Nature +6''' | ||
+ | :'''Perception +2''' | ||
+ | ::'''''Passive Perception 12''''' | ||
+ | :'''Survival +5''' | ||
+ | |||
+ | ===Special Qualities=== | ||
+ | *Infuse Item | ||
+ | *Magical Tinkering | ||
+ | *The Right Tool for the Job | ||
+ | *Experimental Elixir | ||
+ | *Alchemical Savant | ||
+ | |||
+ | ===Background: Folk Hero=== | ||
+ | *'''Defining Event''': I trained the peasantry to use farm implements as weapons. | ||
+ | *'''Feature''': Rustic Hospitality | ||
+ | *'''Personality trait''': I am confident in my own abilities and do what I can to instill confidence in others. | ||
+ | *'''Ideal''': Destiny. Nothing and no one can steer me away from my higher calling. | ||
+ | *'''Bond''': My tools are symbols of my past life, and I carry them so I will never forget my roots. | ||
+ | *'''Flaw''': I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. | ||
+ | *Skills: Animal Handling, Nature | ||
+ | *Tool Proficiencies: Cook's Utensils, Vehicles (land) | ||
+ | |||
+ | |||
+ | |||
+ | ===Equipment === | ||
+ | :'''Magic Items''' | ||
+ | :1 Uncommon: Broom of Flying | ||
+ | :2 Common: Orb of Direction, Armor of Gleaming | ||
+ | |||
+ | 35 gp <Br/> | ||
+ | Iron/Wood Composite Short Bow +1<br> | ||
+ | Hunting Knife<br> | ||
+ | 3 quivers (1 enclosed, 1 flashy, 1 normal)<br> | ||
+ | Arrows (high-quality competition arrows, practice arrows, hunting arrows)<br> | ||
+ | Riding Horse<br> | ||
+ | Saddle and kit<br> | ||
+ | Saddle Bags<br> | ||
+ | Stylish traveling clothes<br> | ||
+ | Flashy competition clothes<br> | ||
+ | travel gear (bedroll, flint/steel, whetstone, cooking items) | ||
+ | :'''Tools''' <Br/> | ||
+ | :Cook's Utensils 8 lb <Br/> | ||
+ | :Alchemist's Supplies 8 lb <Br/> | ||
+ | :Herbalism Kit 3 lb <Br/> | ||
+ | :Tinker's Tools 10 lb <Br/> | ||
+ | :thieves’ tools, 1 lb <Br/> | ||
+ | |||
+ | Total weight: <Br/> | ||
+ | |||
+ | ==Background== | ||
+ | |||
+ | |||
+ | ==Notes== | ||
+ | |||
+ | |||
+ | ==Old Stats== | ||
+ | |||
'''Orc'''<br> | '''Orc'''<br> |
Revision as of 15:51, 30 August 2022
Contents
Saxx Avendaar
AKA, Saxx the 'Wandering Master.' Yes, he gave himself this name.
Appearance
“Red & Black Fauxhawk”
“Short Chinstrap Beard”
“Orc-scaped & Chiseled”
“Boisterous & Competitive”
“AmBOWdextrous”
New Stats
Attributes
- STR: 10 +1 Human, +1 Level 4 = 12 (+1)
- DEX: 13 +1 Human = 14 (+2)
- CON: 14 +1 Free, +1 Human = 16 (+3)
- INT: 15 +1 Human = 16 (+3)
- WIS: 12 +1 Human, +1 Level 4 = 14 (+2)
- CHA: 8 +1 Human = 9 (-1)
Class Details
- Human Artificer (Alchemist) lvl 5
- Alignment: Chaotic Good
- Hit Dice: 1d8
- Hit Points: 8 + 4 x 5 + 5 x 3 (Con) = 43
- AC: 12 (armor) +2 (Shield) +2 (Dex) = 16
- Initiative: +2 (Dex) +5 (Alert) = +7
- Proficiency Bonus: +3
- Speed 30'
- Culture: Trakken (Survival)
Skills and Proficiencies
- Proficiencies: Light Armor, Medium Armor, Shields, Simple Weapons
- Saving Throws: Constitution, Intelligence
- Skills: Animal Handling, Arcana, Medicine, Nature, Survival
- Tool Proficiencies: Alchemist's supplies, thieves’ tools, tinker’s tools, herbalism kit, cook's utensils, vehicles (land)
- Languages: Common, Taratan, Yrcish, Havlin
- Feat: Alert
Saving Throws
- Strength +1
- Dexterity +2
- Constitution +6
- Intelligence +6
- Wisdom +2
- Charisma -1
Skills
- Animal Handling +5
- Arcana +6
- Medicine +5
- Nature +6
- Perception +2
- Passive Perception 12
- Survival +5
Special Qualities
- Infuse Item
- Magical Tinkering
- The Right Tool for the Job
- Experimental Elixir
- Alchemical Savant
Background: Folk Hero
- Defining Event: I trained the peasantry to use farm implements as weapons.
- Feature: Rustic Hospitality
- Personality trait: I am confident in my own abilities and do what I can to instill confidence in others.
- Ideal: Destiny. Nothing and no one can steer me away from my higher calling.
- Bond: My tools are symbols of my past life, and I carry them so I will never forget my roots.
- Flaw: I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
- Skills: Animal Handling, Nature
- Tool Proficiencies: Cook's Utensils, Vehicles (land)
Equipment
- Magic Items
- 1 Uncommon: Broom of Flying
- 2 Common: Orb of Direction, Armor of Gleaming
35 gp
Iron/Wood Composite Short Bow +1
Hunting Knife
3 quivers (1 enclosed, 1 flashy, 1 normal)
Arrows (high-quality competition arrows, practice arrows, hunting arrows)
Riding Horse
Saddle and kit
Saddle Bags
Stylish traveling clothes
Flashy competition clothes
travel gear (bedroll, flint/steel, whetstone, cooking items)
- Tools
- Cook's Utensils 8 lb
- Alchemist's Supplies 8 lb
- Herbalism Kit 3 lb
- Tinker's Tools 10 lb
- thieves’ tools, 1 lb
Total weight:
Background
Notes
Old Stats
Orc
Stronger: - increase base weight by 50 kg.
Low Light Vision; Negate up to -3 Circumstance Penalty if there is any light within 120’.
Descriptive Attributes
“Red & Black Fauxhawk”
“Short Chinstrap Beard”
“Orc-scaped & Chiseled”
“Boisterous & Competitive”
“AmBOWdextrous”
Persona Attributes:
People: “Orc”
Culture “Anlat”
Background: “Hunter of Beast & Man”
Bonus “Nomadic”
Profession “Competition Rider & Archer"
Characteristic Attributes
Might 3
Perception 4
Agility '3
Stamina 3
Presence 4
Will 2
Abilities
Acrobatics 2
Animal Handling 6
Athletics 4
Awareness 2
Bureaucracy
Crafting 2
Deceive 2
Disguise
Empathy 3
Herbalism
Intimidate 2
Melee Weapons 2
Oratory
Performance
Persuasion 3
Ranged Weapons 6
Scholarship
Seduction
Sleight of Hand
Social Circles 4
Ships
Stealth 4
Survival 3
Teamster
Thrown Weapons
Unarmed Fighting 3
Advantages:
Friends in Low Places: +1 social circles
Fairly famous: +1 Persuasion
Fledgling Fletcher: +1 to Crafting when making or repairing bows and arrows.
Thread the needle: +3 to hit a specific target in a crowd
Survival instincts: +2 to Acrobatics when actively Dodging.
Adversities:
Highly Competetive: +2 to opponent's provocation if challenging archery or riding skills.
Weapon Familiarities: short swords, daggers, short bows, and javelins.
Wound Threshold – 2
Base Weight – 100 kg.
Movement – 8 meters
Bruises OOOO
Wounds OOO
Conditions OOO
Advances: 15 – 15 = 0
Gear:
Iron/Wood Composite Short Bow +1
Hunting Knife
3 quivers (1 enclosed, 1 flashy, 1 normal)
Arrows (high-quality competition arrows, practice arrows, hunting arrows)
Riding Horse
Saddle and kit
Saddle Bags
Stylish traveling clothes
Flashy competition clothes
travel gear (bedroll, flint/steel, whetstone, cooking items)