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Checked SFX are active. | Checked SFX are active. | ||
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''' | '''Independent Sniper''' ''They won't see you coming, but you'll see them.'' | ||
: ''' | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
: ''' | :[[File:Check002.png|24px]] '''Sniper''' ''Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.'' | ||
: '''☐ | : '''☐ 20/10:''' ''Spend 1 PP to double Notice for a roll when you peer into the distance.'' | ||
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''' | '''Reader''' ''You know things you shouldn't. You don't know why.'' | ||
: ''' | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
: ''' | :[[File:Check002.png|24px]] '''Two Heads Are Better Than One:''' ''Once per scene, you may spend 1 PP to use the Knack of a Crewmember in the scene instead of your own. After the roll, take or step up a Complication to reflect their memories getting mixed up with your own.'' | ||
: '''☐ | : '''☐ Secrets, Secrets:''' ''When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.'' | ||
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''' | '''Veteran of the Independence War''' ''May have been on the losing side, still not covinced it was the wrong one.'' | ||
: ''' | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
: '''☐ | : '''☐ Fightin' Type:''' ''Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered..'' | ||
: '''☐ | : '''☐ War Stories:''' ''When you create an Asset or take a Complication related to a wartime flashback, step it up.'' | ||
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Revision as of 20:55, 19 January 2022
Garrett port to other game
Garrett Waymire::Sniper/Reader
QUOTE
Attributes
|| Physical || Mental || Social ||
Trained Skills
Untrained Skills
Distinctions/SFX
Checked SFX are active.
Independent Sniper They won't see you coming, but you'll see them.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Sniper Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.
- ☐ 20/10: Spend 1 PP to double Notice for a roll when you peer into the distance.
Reader You know things you shouldn't. You don't know why.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Two Heads Are Better Than One: Once per scene, you may spend 1 PP to use the Knack of a Crewmember in the scene instead of your own. After the roll, take or step up a Complication to reflect their memories getting mixed up with your own.
- ☐ Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.
Veteran of the Independence War May have been on the losing side, still not covinced it was the wrong one.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- ☐ Fightin' Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered..
- ☐ War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.
Signature Assets
Tools Those as only got a hammer treat every problem like a nail.
Spare Parts It's not hoardin' if it's useful.
Background/Bio
Solstice Jones is a young man with light brown skin and not-quite-curly dark hair pulled back in a messy ponytail. He wears large round glasses - his eyesight is extremely poor without them - and a handful of small items of jewellery made from parts, such as bracelets woven from wires.
The third of four children, Solstice has two older sisters (Epiphany and Wednesday) and a younger brother (Sunday). His family live near a spaceport, and growing up Solstice was obsessed with the ships that came in and out every day. His parents were poor-but-hard-working and, seeing his interest, apprenticed Solstice to a mechanic. He turned out to have an aptitude for machines, and spaceships in particular.
Although working on spaceships is what he always wanted to do, the spaceport is starting to feel too small. Especially with organised crime moving into the area. He's recently overheard some conversations that make him wonder exactly who he's fixing ships for, and has decided now's the time to sign on with a crew and head out into the black...