Sapphire River at Midnight: Difference between revisions
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'''Motivation:''' A closely guarded secret | '''Motivation:''' A closely guarded secret | ||
'''Intimacies:''' * Nexus has some problems now, but it is unique, and will shine like a diamond if she has her way. | '''Intimacies:''' | ||
* Nexus has some problems now, but it is unique, and will shine like a diamond if she has her way. | |||
* The Dragonblooded are not inherently evil, just horribly, horribly misguided. | * The Dragonblooded are not inherently evil, just horribly, horribly misguided. | ||
* The circle can accomplish great things, and she will protect them, even from themselves | * The circle can accomplish great things, and she will protect them, even from themselves | ||
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Charisma 4, Manipulation 4, Appearance 3 | Charisma 4, Manipulation 4, Appearance 3 | ||
Perception 3, Intelligence 3, Wits 3 | Perception 3, Intelligence 3, Wits 3 | ||
Strength 2, Dexterity 3, Stamina 3 | Strength 2, Dexterity 3, Stamina 3 | ||
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'''Hearthstones''' | '''Hearthstones''' | ||
Gem of Grace: (LV 3 Solar) Adds 3 dice to Charisma and Manipulation rolls | * Gem of Grace: (LV 3 Solar) Adds 3 dice to Charisma and Manipulation rolls | ||
Jewel of the Graceful Courtier: (LV 2 Solar) Same effects as "Mastery of Small Manners" | * Jewel of the Graceful Courtier: (LV 2 Solar) Same effects as "Mastery of Small Manners" | ||
Adder's Eye: (LV 3 Wood) Adds coral snake venom to attacks | * Adder's Eye: (LV 3 Wood) Adds coral snake venom to attacks | ||
'''Unspent Experience:''' 12 | '''Unspent Experience:''' 12 | ||
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[[Heaven's Mandate]] | [[Heaven's Mandate]] |
Revision as of 11:13, 27 January 2007
Solar Exalted, Eclipse Caste
Motivation: A closely guarded secret
Intimacies:
* Nexus has some problems now, but it is unique, and will shine like a diamond if she has her way. * The Dragonblooded are not inherently evil, just horribly, horribly misguided. * The circle can accomplish great things, and she will protect them, even from themselves * Lu Fei is handy to have around
Attributes
Charisma 4, Manipulation 4, Appearance 3 Perception 3, Intelligence 3, Wits 3 Strength 2, Dexterity 3, Stamina 3
Abilities
Martial Arts: 5, Athletics: 2, Awareness: 3, Stealth: 2, Integrity: 2, Performance: 5, Presence: 4, Resistence: 5, Survival: 1, Bureucracy: 1, Linguistics: 2, Ride: 2, Socialize: 3, Lore: 1, Occult: 5
Specialties
Sorcery: 1
Other
Resources: 3, Manse: 5, Followers: 3
Compassion: 3, Conviction: 3, Temperance: 1, Valor: 2
Soak: 3B/1L
Health: 0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / Inc
Essence 5, Willpower 6
Essence Pool: 21 Personal, 42 Peripheral, (8 Comm.)
Regular Combat: Dodge DV 4, Parry DV 6 Social Combat: Dodge MDV 6, Parry MDV 5 (Form - 9, 7)
Artifacts
Bitter Resolution: Speed 4, Acc +2, Dam +3, Def +4, Rate 4
Dragon's Tear Tiara
Jade Hearthstone Bracers
Hearthstones
* Gem of Grace: (LV 3 Solar) Adds 3 dice to Charisma and Manipulation rolls * Jewel of the Graceful Courtier: (LV 2 Solar) Same effects as "Mastery of Small Manners" * Adder's Eye: (LV 3 Wood) Adds coral snake venom to attacks
Unspent Experience: 12