Victorian Justice League: Flash: Difference between revisions

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== Hindrances ==
== Hindrances ==


Hindrance 1 (minor/major)
Curious (major)


Hindrance 2
Heroic (major)


Etc.
Secret Identity (major)


== Traits ==
== Traits ==
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=== Attributes ===
=== Attributes ===


'''Agility''' d
'''Agility''' d8


'''Smarts''' d
'''Smarts''' d10


'''Spirit''' d
'''Spirit''' d6


'''Strength''' d
'''Strength''' d6


'''Vigor''' d
'''Vigor''' d6


''Note: Special note about attributes. Another special note about attributes.''
=== Skills ===
 
'''Athletics*''' d8
 
'''Common Knowledge*''' d4
 
'''Fighting''' d6 ''(+4 on one attack per turn)''
 
'''Focus''' d4


=== Skills ===
'''Notice*''' d8


'''Athletics*''' d ''(bonuses, special notes etc.)''
'''Persuasion*''' d4


'''Common Knowledge*''' d
'''Research''' d6


'''Notice*''' d
'''Repair''' d6


'''Persuasion*''' d
'''Science''' d8


'''Stealth*''' d
'''Stealth*''' d4


''Note: Special note about skill use. Another special note about skill use.''
''Note: After study or observation, make a ''Smarts'' roll to gain d4 (d6 with a raise) in a relevant skill.''


=== Derived Statistics ===
=== Derived Statistics ===


'''Pace:''' 6"
'''Pace:''' effectively 3,600" ''(2,400mph; can run on water and up walls)''


'''Parry:'''  
'''Parry:''' 5 ''(-8 to be hit while speeding)''


'''Toughness:'''  
'''Toughness:''' 7 (2)


== Edges ==
== Edges ==


Edge 1
Jack-of-All-Trades


Edge 2
McGyver


Etc.
Super Powers (free)
 
The Best There Is (Speed)


== Super Powers (45 + 5 spp, limit 15) ==  
== Super Powers (45 + 5 spp, limit 15) ==  


Power 1
Additional Action (10): 3 actions; Fast Action (+2); Evaluation (+2) = 14spp


Power 2
Melee Attack (speed punches) (6) Str+3d6 = 6spp


; Group
Regeneration 5spp
: Power in group
: Another power in group


Etc.
Speed (15 pts, 2400mph, -8 attack penalty); Pummel (+4); Surface Tension (+1) = 20spp
 
Remember to note the super power point cost of each power as it's important for powers like Copycat!


== Gear ==
== Gear ==


Item 1 ''(notes about use, weight, cost etc.)''
Body suit ''(Armor +2, hidden in a pocket watch)''
 
Item 2
 
; Group/container/location/etc.
: Item in group/container/whatever
: Another item


Etc.
Tool kit


== Experience ==
== Experience ==
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; Advances
; Advances
: '''1.''' advance
: '''1.''' raised Smarts?
: '''2.''' etc.
: '''2.'''  
: '''3.'''  
: '''3.''' gained The Best There Is?
: '''4.'''  
: '''4.''' raised Agility?


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Back to [[Victorian Justice League: A Tale of Two Cities]].
Back to [[Victorian Justice League: A Tale of Two Cities]].

Revision as of 09:36, 1 September 2022

A player character in Victorian Justice League: A Tale of Two Cities.

Background, description and miscellaneous information here.

Hindrances

Curious (major)

Heroic (major)

Secret Identity (major)

Traits

Attributes

Agility d8

Smarts d10

Spirit d6

Strength d6

Vigor d6

Skills

Athletics* d8

Common Knowledge* d4

Fighting d6 (+4 on one attack per turn)

Focus d4

Notice* d8

Persuasion* d4

Research d6

Repair d6

Science d8

Stealth* d4

Note: After study or observation, make a Smarts roll to gain d4 (d6 with a raise) in a relevant skill.

Derived Statistics

Pace: effectively 3,600" (2,400mph; can run on water and up walls)

Parry: 5 (-8 to be hit while speeding)

Toughness: 7 (2)

Edges

Jack-of-All-Trades

McGyver

Super Powers (free)

The Best There Is (Speed)

Super Powers (45 + 5 spp, limit 15)

Additional Action (10): 3 actions; Fast Action (+2); Evaluation (+2) = 14spp

Melee Attack (speed punches) (6) Str+3d6 = 6spp

Regeneration 5spp

Speed (15 pts, 2400mph, -8 attack penalty); Pummel (+4); Surface Tension (+1) = 20spp

Gear

Body suit (Armor +2, hidden in a pocket watch)

Tool kit

Experience

Rank: Seasoned

Advances
1. raised Smarts?
2.
3. gained The Best There Is?
4. raised Agility?

Back to Victorian Justice League: A Tale of Two Cities.